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Old September 16th, 2005   #1 (permalink)
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PGR3 running 30FPS

yay.

http://www.eurogamer.net/article.php?article_id=60899

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The room goes quiet for a second. Some cynical git (yours truly) decides to ask about the frame rate. Design manager Gareth Wilson takes the question. "This version's running at 30 frames per second. We're aiming for 60." Does he think they'll hit it? "We'll see how we go. It's all about timings. If we had four months we could get it running at 60. It's whether we've got the time." With precious time to reflect even on that, the conversation lurches in another direction
iirc this is exactly wat they said before pgr2 and it ended up at 30fps...same with forza...
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Old September 16th, 2005   #2 (permalink)
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Baah 60 fps are not important to next gen anyway.. that seems like bull***t to me, grr even though the game got nice graphics, too bad they are offering in that way..

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Old September 16th, 2005   #3 (permalink)
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I hate it when flashy effects are used to cover up other things
Let's hope they will have enough time to optimize it to 60fps.
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Old September 16th, 2005   #4 (permalink)
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the differene between 30/60 is noticeable, but it's not big. I'm pretty sure it will still be a cool game at 30fps.
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Old September 17th, 2005   #5 (permalink)
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The problem is that when it's 30 there shouldn't be any framedrop otherwise it will be choppy... remember Metropolis Street Racer on DC, the first game of the series?
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Old September 17th, 2005   #6 (permalink)
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in my opinion, 30 fps for any serious racing game is just unacceptable O__o. i mean of course unless if u just put in a ton of special effects like NFS or Burnout (even tho burnout runs at 60...im just talking about the speed blurring). after playing GT4, going to anything (PGR... forza) 30 fps was horrible in terms of the speedometer vs what the screen was showing....
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Last edited by D.D.; September 17th, 2005 at 06:37.
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Old September 18th, 2005   #7 (permalink)
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30fps is unacceptable with the kind of hardware they are now working with. BS. They are putting resolution above fps. This doesn't exactly scream next gen to me.
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Old September 18th, 2005   #8 (permalink)
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Why don’t they just run it in 480p and use that supposedly “free” anti-aliasing (up to 4x or more) that the ED Ram was designed for. Companies must stop trying to go cheap on us. (Microsoft with hardware and Bizarre Creations with time)

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Design manager: Gareth Wilson: Yes, it is at 30 right now. If we had four more months we could get it running at 60..
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Old September 18th, 2005   #9 (permalink)
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*agrees with Katsuya* I really don't see the big deal about high high res when it's going to run like crap. I mean most people won't be able to use this because they are going to have a hard enough time trying to buy the ps3 let alone a tv with high def. I mean fun it at a lower res and us AA. I want a smooth running game with smooth edges, not a choppy running game with smooth edges
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Old September 18th, 2005   #10 (permalink)
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Quote:
Originally Posted by Katsuya
Why don’t they just run it in 480p and use that supposedly “free” anti-aliasing (up to 4x or more) that the ED Ram was designed for. Companies must stop trying to go cheap on us. (Microsoft with hardware and Bizarre Creations with time)
i think its cuz they're not allowed to. i beleive the min for games set by microsoft (at one of their early conferences) was that all games need to run at least 720p with 4x AA or smthn like that (if someone can find a link that'd be great). iirc they also said smthn bout 60fps too ~_~
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