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#1 (permalink) |
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General of Tangerines
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Defending the Sea
Posts: 3,913
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I had the opportunity to pick up Warcraft III: Reign of Chaos and Age of Mythology and they both good 3D RTS in different aspects. Warcraft III: Reign of Chaos This is different from other standard RTS because it's main focus is on the smaller units and RPG elements. Don't expect to be massing a large army with this game because the upkeep system will punish you by taking away your gold. Instead you will be forming "teams" to do battle. The characters are colourful and unique and the unit voices are entertaining. The units have higher health stats than previous Warcraft games which makes them last longer. Not only that but the health regenerates over time. The movements of the troops are kept simple and you have rely on hotkeys if you want win the battle. The game is more offense in nature than defense. The storyline and cutscenes are good. Overall: It's simple, good, colourful RTS/RPG hybrid. Age of Mythology: Is the more the bread and butter of RTS gameplay. If you played Age of Empires, then you know what to expect from Age of Mythology. The game has more complex commands than Warcraft III. You can issue specific formations for troops. The units look more generic and the storyline is a little drab compared to Warcraft III. You're better off playing the multiplayer aspect for this tame. Overall: Lacking some character, but still good.
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AMD Athlon 64 3700+ | 2 GB RAM | XFX Nvidia 6800 GS 256 MB XXX Edition | Win XP Pro SP3 "Asu no Egao no Tame ni!" - So We Can Smile Tomorrow! Youtube: http://www.youtube.com/RZetlin |
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#2 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Ngemu?
Posts: 607
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One of the thing about WIII that impresses me the most is the seemingly infinite possibility with its custom maps. WIII map editor allows you to create 'custom units' base on some other unit. For example, you can create a unit that's based on a footman but shoots rifles (using Marine's weapon, yes, Marines from Starcraft is there) and has the graphic of a... knight? Custom buildings, custom races, custom pretty much anything. With Frozen Throne, the map editor is further enhanced in about 1,000 other aspects (maybe that isn't an exaggeration). I had tons of fun just making playing around with the editor. Definitely worth the money, definitely worth the name of Blizzard.
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To all emulator authors and contributors: without your hard work, we'd be without many hours of enjoyment and unable to relive fond memories of childhood. Thank you. |
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#3 (permalink) | |
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General of Tangerines
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Defending the Sea
Posts: 3,913
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Quote:
I just finished the human campaign and I find that the undead campaign is difficult because you are not given a lot of resources to work with.
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AMD Athlon 64 3700+ | 2 GB RAM | XFX Nvidia 6800 GS 256 MB XXX Edition | Win XP Pro SP3 "Asu no Egao no Tame ni!" - So We Can Smile Tomorrow! Youtube: http://www.youtube.com/RZetlin |
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#4 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Ngemu?
Posts: 607
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I played all the campaign except the last one.. forgot what it was, without using cheats. Then I whosyourdaddy-ed (the cheat code) through last campaign since it was late and I wanted to see the ending badly . I didn't do anything hard core with the map editor like messing with the triggers and stuff; it was fun enough without going that far . Otherwise it's pretty easy, kinda like the Starcraft one but A LOT STRONGER. Man, beating the computer up with your horde of marines IS fun!
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To all emulator authors and contributors: without your hard work, we'd be without many hours of enjoyment and unable to relive fond memories of childhood. Thank you. |
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#5 (permalink) | |
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General of Tangerines
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Defending the Sea
Posts: 3,913
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Quote:
There are some levels were you have to crawl inch by inch to destroy the enemies base. Spoiler:
And the last level of the Protoss campaign was just ugh...
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AMD Athlon 64 3700+ | 2 GB RAM | XFX Nvidia 6800 GS 256 MB XXX Edition | Win XP Pro SP3 "Asu no Egao no Tame ni!" - So We Can Smile Tomorrow! Youtube: http://www.youtube.com/RZetlin |
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#6 (permalink) |
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Crasher of Castles
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Missouri
Posts: 6,970
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I'm not all that Fond of Warcraft 3 because i prefer games where i have to actually build a city and upgrade things to get ready for battle, not to start a game and have to attack within like 5 minutes (what happened to me EVERY time i tried to play that game online). Age of Mythology was pretty cool though. I'm a Rise of Nations Wh0re myself, which i haven't played in a while but i need to again
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#7 (permalink) |
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Canadian Spaceman
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Canada
Posts: 8,744
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Omg I agree with N1ghtw0lf W3 wasnt enjoyable for me for the same reason that it was just a rush to the 5min mark. Whoever can click faster wins.
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#8 (permalink) |
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Knowledge is the solution
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2002
Location: Milwaukee, US. Previously in Mexico City
Posts: 6,558
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Hmmm... i exactly liked Warcraft 3 and Starcraft because you actually had to start being offensive past 5 play minutes, which IMO added more dynamics to the gameplay... which is the reason I totally despised AoE... you had to wait like half an hour before you could do a decent attack, while in Warcraft 3 even the basic units can do wonders in managed correctly, even in the late game. But, in Warcraft 3 the rushing was a bit tunned down, because of the creeps
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#10 (permalink) | |
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Living Paradigm
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Toronto
Posts: 10,225
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Quote:
the main drawback for me with warcraft 3 was its small scale battles... the most units you could have would be like... 3 teams of 12 or something? and thats if you kill off all your miners... usually youd have like 15 units fighting the enemy's 15 units for like 5 minutes before anyone died... yeesh... if you have 2 average units fighting each other they'll both withstand a surreal amount of blows... i preferred starcraft where you could have 200 marines fill the sky with bullets
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#11 (permalink) |
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Change your heart
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: Brazil
Posts: 1,989
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all rushes have a counter, it's not as simple as clicking faster ¬¬ . as for the size of the battles it's just a matter of taste, I prefer controling my units carefully one be one, you can't do that with hundreds of units on-screen. |
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#12 (permalink) |
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~ Lord of Darkness ~
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: A place darker than the night.
Posts: 14,637
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I found myself enjoying micromanagement (Warcraft III) over macromanagement (Starcraft)... still, there are a couple of balance issues. IMO, The Undead own Night Elves. Rushing is still possible on a medium - small map where it's easy to avoid the creeps. |
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#13 (permalink) | |
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Knowledge is the solution
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2002
Location: Milwaukee, US. Previously in Mexico City
Posts: 6,558
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Hmm... well I much prepared the earlier micromanagement and latter macroing that Starcraft involved, and even into the late game, when you got your pop on 200/200, it wasnt as easy as just doing a massive drop or just send them all in... sending them in small groups all over the enemy base and expansions was much more effective, just to give an example. Not to mention that, IMO Strarcraft is very well balanced. Quote:
(or bloodscourge and lurkers, or swarm and zerglings... or even just plain tanking supported by vultures )... that was the magic of starcraft, you needed to use almost every unit on your arsenal, and keep switching constantly... going with a single unit would be easily countered on the higuer levels
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Last edited by Proto; September 4th, 2004 at 05:45.. |
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#14 (permalink) |
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Living Paradigm
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Toronto
Posts: 10,225
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erm, i was joking about actually using 200 marines you know and btw, zerglings wont do much against a large team of stimmed marines, 200 marines could easily shoot down 400 zerglings just so you know, i usually drop my units inside enemy weak spots for example attack the front with arkons and drop reavers inside the main base at the same timeand a zerg rush of 8 ultralisks 40 hydras and 100 lings also is good for some quick damage... lings usually get smoked by tanks which is why you send the heavy units first to take a lot of the damage
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#15 (permalink) | ||
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Knowledge is the solution
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2002
Location: Milwaukee, US. Previously in Mexico City
Posts: 6,558
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Quote:
![]() Quote:
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#16 (permalink) |
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Living Paradigm
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Toronto
Posts: 10,225
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large scale reaver drops can be very effective if you can get em in... with the help of a few good corsairs that can be done quite easily... you wouldnt believe how many people only defend one side of their base ![]() even if the cost of the reavers and dropships you lose outweighs the cost of the buildings you can destroy... you can still stun an enemy bad enough so that you get a huge upper hand on him until he can totally rebuild
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#17 (permalink) |
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Be The One
Join Date: Sep 2004
Location: USA
Posts: 36
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Reaver drops are hard to get off unless your opponent is fairly careless. On a map such as LT, reavers and dropships combined consume a HUGE amount of mineral especially with upgrades. With the position of bases, there is usually a sizable area to defend leaving a small amount of time for the oppenent to react to the reaver drop. Usually a few gols at camp can take out a ship or two. the rest can be fought off. By the time you have that many reavers and drop ships, both of you should have expanded to compensate for such occurances. After your main drop is thwarted, if they are really playing, a counter offensive could destroy you. Then again you must fend them off with superior tactics, the beauty of Starcraft...
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#18 (permalink) |
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Living Paradigm
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Toronto
Posts: 10,225
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i actually enjoy playing the unlimited mineral maps even if they do eliminate the point of expanding and make many strategies obsolete its fun playing against a friend seeing who can amass their forces first and wipe the other out
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#19 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Europe / Germany
Posts: 842
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@RZetlin ho ? you didn´t like the last protoss level? I liked it VERY much , controling humans AND protoss was SOO cool , to put some arbiters with Battlecruiser together realy nice ![]() remember the las WC3 level? -> twilight of gods its such a cool level!!! ever tried to defend the human base at any cost? and hold up until archimonde personally attacks? Its such fun!! I went to some professional help ![]() from IRC here: http://www.wc3campaigns.com/ and the guy there made me the map multiplayer usable so played the Orcs and my two friends played the humans and night elves its DAMN funny ^^ we even managed to defeat archimonde without cheats, was really entertaining!! wbr Shin Gouki |
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#20 (permalink) | |
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Thinking outside the box
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: The Netherlands
Posts: 1,570
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Quote:
or fast muta to kil the main base so he loses his fast mineral gathering.coolest unit definly the Siege tank damm i love the sound of them in siege mode, BOOM BOOM and some more zergs that bite the dust
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