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Old May 6th, 2004   #1 (permalink)
Jyushi Bismark
 
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The Next Eyecandy

Banjoo-Kazooie (1998) = Lense Flare

(DOA2 (2000) = Breast animation )

Morrowind (2002) = Water-effects

Doom III (TBA) = Lightnings

Next? I say sand and snow effects ...
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Old May 6th, 2004   #2 (permalink)
Samor
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funny, but some corrections are needed
I don't think banjo was the first game with a lense flare; the first game in which I noticed it clearly was the game F1 Racing Simulation (1997)
Also, the first DOA has a visually even more stunning animation (also 1997?)
and of course this is all only about 3D (Mai is older )
also... was Ridge Racer the first widely available game with textures?
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Old May 6th, 2004   #3 (permalink)
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Prehaps hair and fluff effects
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Old May 6th, 2004   #4 (permalink)
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Quote:
Originally Posted by Samor
funny, but some corrections are needed
I don't think banjo was the first game with a lense flare; the first game in which I noticed it clearly was the game F1 Racing Simulation (1997)
Also, the first DOA has a visually even more stunning animation (also 1997?)
and of course this is all only about 3D (Mai is older )
also... was Ridge Racer the first widely available game with textures?
Well of course are there flaws in it, its based on my memories after all. Furthermore are these just examples to intodruce the topic. But you're sure allowed to correct it if you want.
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Old May 6th, 2004   #5 (permalink)
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yeah... hair could be more detailed. it's already better than before though.
dirt/mud on cars already exists too.
In Race Driver 2 they introduced some kind of shiny-ness effect on cars (sort of sun reflections) which I hadn't see before; it works reasonable (and the prequel had a blur effect that's not included in this game, by the way).
oh yeah
Ikaruga (2001) introduced "explosions so big that the game gets slowed down". cool effect; border down has it as well.
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Old May 6th, 2004   #6 (permalink)
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Well HL2 will probably set the standard with water effects.
I think the next might be weather effects on the character.
Heat causes the character to visibly sweat.
Rain splashes on characters and you can see it run down the characters' face and soak their garments.
Can't think of any other physics right now, but those are some I'd really like to see in a game.
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Old May 6th, 2004   #7 (permalink)
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Quote:
Originally Posted by Tori-Yama
Well of course are there flaws in it, its based on my memories after all. Furthermore are these just examples to intodruce the topic. But you're sure allowed to correct it if you want.
well, I'm not going to claim that mine are all correct either, but the DOA one was a bit off
allthough DOA2 was maybe the first game to introduce it in a more.... realistically exaggerated way.
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Old May 6th, 2004   #8 (permalink)
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Originally Posted by CLu`
Well HL2 will probably set the standard with water effects.
I think the next might be weather effects on the character.
Heat causes the character to visibly sweat.
Rain splashes on characters and you can see it run down the characters' face and soak their garments.
sucks to be lara croft then
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Old May 6th, 2004   #9 (permalink)
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Quote:
Originally Posted by Samor
sucks to be lara croft then
That'll be one game I buy just to make the character sweat.
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Old May 6th, 2004   #10 (permalink)
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I wonder will that apply for blood too
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Old May 6th, 2004   #11 (permalink)
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Quote:
Originally Posted by Samor
Ikaruga (2001) introduced "explosions so big that the game gets slowed down". cool effect; border down has it as well.
did it do that on the DreamCast version??
the GC version I have does it and the first time I saw it I was like
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Old May 6th, 2004   #12 (permalink)
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this has to do with lighting, but i think it might have an impact in games. i just saw this interesting article here: http://news.bbc.co.uk/1/hi/technology/3683853.stm

Already, games are making use of lighting for realistic models, such as far cry and doom 3. But that takes it to a whole new depth, and if they can do that in games, it'll be quite the eye candy .
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Old May 6th, 2004   #13 (permalink)
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Soul Calibur(1999): Boobs bouncing, but they look like bouncing silicons, those of Ivy don't look natural. They bounce the same way like a stiff spring.

Whirl effects: Like in FF7: the emu plugin authors sure had some problems on that one

FF8: FMV's of supreme quality.
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Old May 6th, 2004   #14 (permalink)
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Originally Posted by Chrono Archangel
did it do that on the DreamCast version??
the GC version I have does it and the first time I saw it I was like
yeah, it does that on DC. there's nothing wrong with your GC
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Old May 7th, 2004   #15 (permalink)
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Proper effects for sweat on wrestler's body
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Old May 7th, 2004   #16 (permalink)
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I'd like to see the snow and sand effects as well. When I mean that. I mean when you step in snow, you actually sink, or if snow is falling, it builds the snow up.
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Old May 7th, 2004   #17 (permalink)
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Or like when the rain starts, the water will find it's way on the ground.
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Old May 8th, 2004   #18 (permalink)
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Actually, the first game with lans flare i remember was wave race, 2 years before the f-1 game.
The rain in the beggining of Mgs2 was amazing when it was first released.
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