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Old April 22nd, 2004   #1 (permalink)
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MMORPG's , Are they worth the price?

With the new matrix mmorpg coming out.. i was wondering if you guys think these types of games are worth the price of playing them online? most iv seen for monthly charges wher SW: galaxies which was around 14 -15 $$

Mainly im talking PC Gaming wise. which i dont think their are many out their?
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Old April 22nd, 2004   #2 (permalink)
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hmm good question, it really depends on the player, if theyre working then they should have no problem. but like me if ur too lazy, there could be a problem some games are definately worth it i.e. FFXI $10 per month aint bad, there are also something called parents
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Old April 22nd, 2004   #3 (permalink)
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Personally I don't think so. I realize that it is to keep up the servers and crap but I don't beleive in it. It is a personal choice. It depends. You willing to pay theprice of the game + Around $120.00+ a year to play a game? certainly am not.
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Old April 22nd, 2004   #4 (permalink)
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I feel that the orignal intentions of a mmorpg are never truely implemented the way the genre was suppose to be.

A MMORPG in my own opinion should be a basic game you buy retail. I understand that. Your buying the engine. (35.99) Decent price I'd say I'd pay for one. Then from there I'd pay only a max price of $10. Now here where things differ from what is out now.

As it stands most MMORPG's offer new downloads and content. In fact they don't. Many of the new content is just patch fixes. I'd like to see a mmorpg be truely what it should be. New quests almost every month, new monsters lands, full content. Instead, today's developers have opted insead of doing that for us. Making us pay for a expansion pack. When many of the advertisments for there game has stated "New content monthly" or etc.

I honestly think it be great, that a MMORPG world would actually change. For free.

Ex. Lineage 2 - Has Castle Sieges and such, where if a clan takes over a castle they own it. I'd like to see the surrounding kingdoms affected by this. A evil clan takes over the land surrounding the castle starts to change from woodland to somethinglese.

More quests than 45 quests. In a MMORPG you should never truely run out of them. To me there are more quests in games such as Baldurs Gate and Neverwinter, than on a game that truely survives on quests.

I know this is rambling, if someone can make out what I'm trying to get at. I'm glad. Otherwise,I apologize.
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Old April 22nd, 2004   #5 (permalink)
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simply put IMO, NO!

game prices are ridiculous enough @ $50 a pop.
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Old April 22nd, 2004   #6 (permalink)
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Quote:
Originally Posted by Stryk3r
hmm good question, it really depends on the player, if theyre working then they should have no problem. but like me if ur too lazy, there could be a problem some games are definately worth it i.e. FFXI $10 per month aint bad, there are also something called parents
You forget, some people who do work, do not have time and effort to spend on an MMORPG. I work 6 days a week and I am already tired from working to even lift the controller to play video games much. If I do, it takes me a good long while to actually finish a game. I can not justify myself spending money each month on MMORPG's that will take a lot more time for me to build up. I already have FFXI and the HDD for the PS2 (mainly the HDD for storage), I have not even tried playing the game. Maybe, if maybe when FFXI is long dead and SquarEnix stops keeping the servers alive, I will play on a private server and invest the time playing the game, because it will be free.
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Old April 22nd, 2004   #7 (permalink)
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Yea, In Canada we pay around $70.00 for a highly anticipated new game (ie: Far Cry, Final Fantasy XI) things like that. Plus $10.00 USD a month which would translate to near $14-$16 a month just isn't worth it.

I know I'm a Fan of this, but Guild Wars is going to be a free game to play monthly. You have to buy the game of course, but after that NO fees, and no strings attached. They say they will release new missions and expansions every month like Zer0Soul likes I am looking forward to this MMORPG.

www.guildwars.com Check it out. I wanted to play a cool futuristic one too like the Matrix Online too Raiden, but unless you are a huge fan or want to spend that much, you probably are not gonna play. It so guys that think like me and N1ghtw0lf check this game out.
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Old April 22nd, 2004   #8 (permalink)
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Indeed Guildwars looks sick, from some of the people that brought us Blizzards favorite games (Warcraft, Starcraft & Diablo). Can't wait!

But anyway on to the topic at hand.

MMORPG can be worth the price. Sure you pay 160 bucks a year (12.95/mo seems to be the average for more now a days), but in that time most MMORPG players don't buy anything else. In the end you have more money because you're not buying every game that catches your eye throughout the year. Thats only 3 games ^^. And I can truthfully say that I always have more money in my bank acct when playing MMORPG's, I go to less movies, go out to drink less, have parties less, and buy less games & DVD's.

That said, MMORPG's lead to an unhealthy sleeping pattern trying to fit in game playing time while working or going to school .

They are and can be a lot of fun. But they eat up so much time trying to accomplish something that you don't have time to play other games (good & bad thing) or keep up social contact with too many people that don't play the game. When you start to say "I'm gonna stay home and play this game instead of go to play with my friends" thats when you need to stop playing .

If you don't play that avidly there isn't a point to playing an MMORPG. Mainly because you can't really accomplish anything without putting in at least 6 hours a day. Time to log in find a group, start to fight, to level up, to find something you want, to finish up a long quest with a good reward etc... They design the games as time sinks to soak up more money. And if you play only for a couple hours a day you'll rarely get a group at all (and thats no fun) or get to a place you need to be to get experience.

EQ has remedied this with the planes (quicker traveling) and it became a little more fun for me as time into the game dwindled. But I found my friends passing me up because they played more. It wouldn't be that big a deal if this was a rare occurnace but it happens to a lot of people.

You need to be dedicated to play these games and put all your free time into it. If you're not going to do that, or willing to do that, don't even pick up an MMORPG.

Guild Wars on the other hand is gonna be set up similar to Everquest: Lost Dungeons of norrath. That is to say, you can see nad interact with people in the world, but when you enter a dungeon only your group goes. This is a good thing, as too many people can ruin the fun of a dungeon and speed at which you gain experience from lack of monsters to kill. It looks like an awesome game, and best of all no monthly fee.

Something I have always wondered was why do MMORPG's cahrge you monthly? Sure they say its for upkeep, but then you see games like Ragnarok Online (that were free), or games like Guild Wars coming that won't charge. And you know a server cant' cost that much per month (these companeis rake in something like a million a month with only 100,000 people playing...). Charges should be a lot less, or as Guild Wars people are saying, pay for expansions to pay for the server upkeep.

But anyway I've played EQ, DAoC, FFXI, AC, AO, and SWG. My favorites are EQ, DAoc & SWG. I loved FFXI for a while but it felt too similar to EQ for my tastes. And I kidna hate SWG because of hte lack of anythign to do once you max your char out (and if you've been playing these games as long as me, that only took a month). But hopefully this space add-on will add the twitch gameplay I was looking for and the community play that SWG masters oh so well. I've had fun with each of those games, but I quit FFXI, AC, AO becasue I got bored. EQ, DAoC because I didn't have enough time & felt like I'd been everywhere already (once you max a char out there's not much else to do for me...and with no ending its not too fun ). SWG I quit from boredom of just having a virtual chat room after I finished everything for my char. Space ships will fix this, because now instead of just PVP'ing for no real reward I'll be having dog fights in the air - similar fun to death matches which I never grow tired of.
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Old April 22nd, 2004   #9 (permalink)
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Quote:
Originally Posted by Zer0Soul
I feel that the orignal intentions of a mmorpg are never truely implemented the way the genre was suppose to be.
I hear that.

Quote:
A MMORPG in my own opinion should be a basic game you buy retail. I understand that. Your buying the engine. (35.99) Decent price I'd say I'd pay for one. Then from there I'd pay only a max price of $10. Now here where things differ from what is out now.
I'd likke free . There's no real reason a MMORPG should be making over a million dollars a month just to keep servers up and throw the occasional event and extra quests in. Currently playing MMORPG's feels like beta testing, you find a bug they fix it - but thats about all that gest fixed/added.

Quote:
As it stands most MMORPG's offer new downloads and content. In fact they don't. Many of the new content is just patch fixes. I'd like to see a mmorpg be truely what it should be. New quests almost every month, new monsters lands, full content. Instead, today's developers have opted insead of doing that for us. Making us pay for a expansion pack. When many of the advertisments for there game has stated "New content monthly" or etc.

I honestly think it be great, that a MMORPG world would actually change. For free.

Ex. Lineage 2 - Has Castle Sieges and such, where if a clan takes over a castle they own it. I'd like to see the surrounding kingdoms affected by this. A evil clan takes over the land surrounding the castle starts to change from woodland to somethinglese.

More quests than 45 quests. In a MMORPG you should never truely run out of them. To me there are more quests in games such as Baldurs Gate and Neverwinter, than on a game that truely survives on quests.

I know this is rambling, if someone can make out what I'm trying to get at. I'm glad. Otherwise,I apologize.

Yeah I just agreed above ^^. Quests should DEFINITLEY be something MMORPG see. EQ has TONS though, way more than any single player RPG - too damn many really. You'll never finish them all, but you'll get close after you're close to maxing your char and doing faction work and quests for rewards later on. But even still, they need more involved quests like those in Single Player MMORPGs. Lineage II currently stinks for quests, there's like 3 worth a damn per race and another 10 that are lame. But this should change at least a little bit, it has with EQ over the many years. I can say that I've probably completed about 200 quests in EQ, and expansions only add more and more - they get really great and rewarding the higher you are (quests that take lots of people and give you godly rewards, but take days to complete - sometimes months).
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Old April 22nd, 2004   #10 (permalink)
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It would really have to be friggin amazing to make me pay 160$ yearly to play a damn video game, i have enough of a hard time paying regular prices

im in college, im poor
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Old April 22nd, 2004   #11 (permalink)
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Are they worth the price?

No, not right now.

The only one I ever played was PSO for Dreamcast (V1 was free)

It was cool for the first month or two. Then things started to suck

PKs (you get killed by another player and then they take all your stuff)

NOLs (you get hacked and turned into a lv5 nol all you progress is lost. I was lv 50 when this happened)

Horrendous amounts of lamers! Trolls! And any other type of web jerk you can think of.

Why would I pay 1,600yen a month for that?
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Old April 22nd, 2004   #12 (permalink)
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translate 1,600 yen in dollars? 160$ ??
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Old April 22nd, 2004   #13 (permalink)
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translate 1,600 yen in dollars? 160$ ??
No its more like $15

$160 would be 17,567yen

I would tell any company that wants that every month for a game... Go to hell!

Last edited by Katsuya; April 22nd, 2004 at 23:54..
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Old April 23rd, 2004   #14 (permalink)
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I'm not saying this is going to happen, even tho I have heard rumors and rumblings about this before.

Private servers have become widely known. Before, they were hidden and secretive now there are some striaght out in the open for such high class games as Ragnorak,Everquest,PSO.

There has been talks before E3 that a mmorpg is going to be announced that has been done by a americain team of ex members of other mmorpgs. Who have taken the private server idea and ran with it.

Instead of paying for thier servers. You pay the 60 Dollars to buy everything is needed to run the game, or even create your own servers from it. Then from there, they will release expansion packs and updates.

Here's how the actual pricing would be.
Game: $60
Monthly Payment: $0 (Unless the priv server you join charges)
Patches: Free
Expansions and true updates: Charges vary.

I wonder what other people would think of something like this?

I see it as a great way to do things. Take for instance if the game was decent and mad well. I'd love a NGEMU member server.
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Old April 23rd, 2004   #15 (permalink)
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I dislike MMORPG's because there is not enough involvement. If I want an rpg I'll play FF, CT or DnD. If I want action, a good platformer like Mario or Ninja Gaiden. And finally if I want multiplayer I'll stick with strategy games.

The flaw in MMORPG's is 2-fold. First there is no depth. Storylines are virtually non-exsistant and your sole purpose is to fight monsters get money to buy stuff to kill monsters. 2nd there is not enough fun-factor. Competetion and player interaction, which should be the prime focus, is at a minimum; games either have no interaction at all (oooo buy and sell items), have pvp that is reserved for 'elites' who can play for hours on end, etc. The game should be fun fast paced and entertaining from the time you log on the first time. You shouldn't have to spend hours (which many of us don't have) getting your character to that high level of 'experience' aka 'time spent playing' in order to enjoy the game.
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Old April 23rd, 2004   #16 (permalink)
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Paying a fee for mindless monster-killing? No, thanks
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Old April 23rd, 2004   #17 (permalink)
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I liked playing mmporgs for the first few levels. Its fun help creating a clan and doing quests with groups. It just gets boring when all you do is level up. Quests stop being fun when the friends you make stop playing. These are the reasons why i stopped playing. If i had friend that regularly played i might continue. It just that quests like others have said before are not creative and dont pull you in. Maybe im asking for alot but its not so fun when you at level 35 and spend a whole day to level once. I could never see paying more than 5 bucks so experience that only last for few weeks. So private servers would be great for short game or two.
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Old April 24th, 2004   #18 (permalink)
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My opinion has always been that NO game is worth a monthly fee. Not even Unreal Tournament, which is the game I was practically married to for a year or 2 or 3.

Lineage 2 Open Beta was my first MMORPG experience, and although I liked it quite well, it does what UT did to me much heavier, and what I dislike very much: it sucks up ALL your time if you want to be someone in such communities. I played on Erica server till I was a Human Warrior Lvl 25 with equipment worth well over a million.

Lineage 2 didn't change my feelings towards monthly fees. The idea behind MMORPGs is marvelous, but often executed poorly. Such games are still no match for the quality found in quite some renowned Single Player games. Hence I refuse to pay a monthly fee for it. It gets addiciting in the long run though... yet costly too.


I'll see what Guild Wars has to offer in it's Alpha state as they will allow players to play during E3. That game being free of monthly payment when it comes out really increases my attention.

Mind you, I'm sort of a scrooge sometimes. So my opinion might be somewhat influenced by this "cheap" nature of mine.
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Old April 24th, 2004   #19 (permalink)
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Here in Malaysia we play the open beta of one MMORPS and when they start charging we switch to the next free open beta
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Old April 24th, 2004   #20 (permalink)
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Originally Posted by Razor Blade
Yea, In Canada we pay around $70.00 for a highly anticipated new game (ie: Far Cry, Final Fantasy XI) things like that. Plus $10.00 USD a month which would translate to near $14-$16 a month just isn't worth it.

I know I'm a Fan of this, but Guild Wars is going to be a free game to play monthly. You have to buy the game of course, but after that NO fees, and no strings attached. They say they will release new missions and expansions every month like Zer0Soul likes I am looking forward to this MMORPG.

www.guildwars.com Check it out. I wanted to play a cool futuristic one too like the Matrix Online too Raiden, but unless you are a huge fan or want to spend that much, you probably are not gonna play. It so guys that think like me and N1ghtw0lf check this game out.
Guild Wars isn't technically an MMORPG, though. Alot of the game will play alot like diablo. Only battle.net is replace by a persistent town that you can walk in. You still host the game when you meet with other players and go into a dungeon. It's along the same lines as diablo 2, genre wise, in this respect.
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