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#1 (permalink) |
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Windows ME Sucks!
![]() Join Date: Jan 2004
Posts: 74
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Gathering Exception Data?
everytime i try to play halo on my computer, i get ingame and then my halo minimizes and i get a Gathering Exception Data! error. does anyone know how to fix this problem? i've looked all over and i still haven't found a way to fix it!
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#2 (permalink) |
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Souless Angel
![]() ![]() ![]() ![]() Join Date: Dec 2003
Location: Close to Nowhere
Posts: 898
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What drivers are you running? Are you running the latest for all system components?
Halo also has had problems with overclocked Athlon Xp's. I doubt this is your problem, but you may want to check into that. |
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#3 (permalink) | |
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Windows ME Sucks!
![]() Join Date: Jan 2004
Posts: 74
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Quote:
now, dont tell me the K6-III is the problem, because i do get 2-3min of gameplay, and halo plays in full motion. no frames. I have the latest drivers for my hardware. Here is the K6-III's computer specs: AMD K6-III(at the normal 450mhz) Geforce 2 Mx 100/200 Sound Blaster Live! Internal 56x CD-ROM Drive Sony CD Burner WinXP For the Geforce, I have the latest driver that NVidia has released. |
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#5 (permalink) | |
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Windows ME Sucks!
![]() Join Date: Jan 2004
Posts: 74
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Quote:
Check this out: http://halo.ogresnet.com/forums/inde...t=0&#entry2443 Oh, and i also tried that MSCONFIG thing. it didnt work. |
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#6 (permalink) | |
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I Need a Weapon
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Omaha, NE
Posts: 4,321
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Microsoft® Windows® 98SE/Me/XP/2000 PC with 733 MHz equivalent or higher processor 128 MB of system RAM 1.2 GB available hard disk space 8x speed or faster CD-ROM drive 32 MB T&L capable video card required Sound card, speakers or headphones required for audio Microsoft Mouse or compatible pointing device 56.6 Kbps or better modem or LAN for online play; broadband to run a server Even if you manage to get the game running, it will perform horribly.
__________________
.: Flaretech.Net :: Flaretech.Biz Web Hosting :: H3 Stats :: My Blog :.
![]() .: Mac Pro :: Dual Quad-Core Intel Xeon 5400s :: 6 GB 800MHz DDR2 ECC FB-DIMMs :: NVIDIA GeForce 8800 GT 512 MB GDDR3 :. .: Macbook Pro 17" :: 2.33 GHz Intel Core 2 Duo :: 2 GB 667 MHz DDR2 :: ATI Radeon X1600 :. .: Home Server :: 2.41 GHz AMD Opteron 180 :: 4 GB DDR400 :: Windows Server 2003 Enterprise R2 :. |
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#7 (permalink) | |
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Windows ME Sucks!
![]() Join Date: Jan 2004
Posts: 74
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#10 (permalink) | |
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Windows ME Sucks!
![]() Join Date: Jan 2004
Posts: 74
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Quote:
The processor is now running at 600mhz. The error has nothing to do with the processor.does anyone have an answer? besides "wow minimum specs"? |
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#12 (permalink) | |
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Windows ME Sucks!
![]() Join Date: Jan 2004
Posts: 74
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Quote:
the k6-II+ has winxp, and yes, i have tried the halo update. i know people have been getting this error for different reasons. there has been different ways of fixing it to. but none, have been working on mine. |
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#14 (permalink) | |
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Windows ME Sucks!
![]() Join Date: Jan 2004
Posts: 74
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Quote:
i havent tried a compatibility mode yet. uhhh....codepath? do you mean directory or something?(sry if this sounds kinda stupid). |
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#15 (permalink) | |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: -
Posts: 1,936
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Quote:
Also try the HALO Safe mode And find what Codepath the game is using -Note on Codepath- 1. Rendering features 1.1 Rendering modes 1.1.1 What are the different rendering code paths supported by Halo PC? Halo supports 4 different rendering code paths: Pixel shaders 2.0 (DirectX 9.0) In this code path, you are making absolutely no compromises on the visual quality of the game. You are seeing everything as best as possible, as engineered by our team. All the effects are in their most demanding form (as complex of a calculation as necessary to generate the best visual result possible). Having said this, for many simple effects, even if you are running PS2.0, the game will automatically use a 1.4 or 1.1 shader because the visual result is exactly the same. Pixel shaders 1.4 (DirectX 8.0) When running in PS1.4, you are compromising only a subset of effects. Specifically: - No bumped mirrored surfaces - Some video effects are two-pass Pixel shaders 1.1 (DirectX 8.0) PS1.1 is probably the most widespread pixel shader version currently. When running in the PS1.1 rendering code path, the visual compromises are (in addition to the PS1.4 compromises): - No model self-illumination (excluding some specific environmental models) - No animated lightmaps - Fog calculations are triangle based, not pixel based - No specular lights Cards that support Hardware T&L (fixed function - DirectX 7.0) This is the most basic rendering code path for Halo. When running in that mode, you have to accept many visual compromises but are still getting a compelling Halo visual experience. The compromises are: - No shadows - Simple active camouflage effect - No glows or flares - Very basic fog, water and lighting Note that you can always scale down your video card but you can?t scale up. Check your video card?s documentation to determine witch version of DirectX / pixel shaders it supports. If, for example, your card supports PS2.0, you can choose to compromise many of Halo?s effects by forcing it to run PS1.1. However, if your card supports PS1.1, you can?t force it to PS2.0 ? this is actually happening in hardware, not in software. 1.1.2 How do I force the game to use a different rendering code path? You force Halo to use a difference rendering code path by adding an argument to its command line. The arguments are "use20, "use14, "use11 and "useff. For example, to force Halo to run in PS1.4 mode, you would launch Halo by typing: "halo.exe use14". If you are using the shortcut installed on your desktop, follow these steps to add an argument to your shortcut: 1. Right-click on the shortcut and choose Properties. 2. In the target field, you will see ?C:\Program Files\Microsoft Games\Halo\halo.exe? (assuming you?ve installed in the default directory). Add ?use14 at the end of it. 1.1.3 The explanation is cool and everything but what?s the bottom line on rendering code paths? Bottom line is, experiment. Figure out what works for you and your system for single player campaign play and for online multiplayer. For example, in single player, I would rather compromise resolution, sound variety, effect details and a few frames-per-second than forcing PS1.4. However, others on the team will gladly force PS1.4 to run on a higher resolution. For multiplayer, I?m absolutely forcing PS1.1, compromising shadows, decals and sound variety to get a consistent high framerate at a higher resolution. This is a matter of personal preference. Last edited by Katsuya; February 28th, 2004 at 01:05. |
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#17 (permalink) | |
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Windows ME Sucks!
![]() Join Date: Jan 2004
Posts: 74
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#18 (permalink) |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: -
Posts: 1,936
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Hmmm.... Try disabling sound in game, if this gives no results try going to control panel and disabling the sound card.
and have you tried Halo-FLy-Time Demo? also. Are there any specific hardware devices for which there are known performance issues with Halo? Assuming all your devices are running using their latest available drivers, no, there is no specific hardware devices for which we know of performance issues with Halo. However, the key is to get your latest drivers! I?ve heard of some pretty drastic performance improvements under certain Via 4-in-1 motherboards when their drivers were updated. Make sure you have the very latest video drivers installed. You may want to try going directly to the manufacturer of your video card for the most recent version of the video driver. We have worked closely with the graphics companies to make sure their most recent drivers are optimized for playing Halo. Make sure you have the very latest audio drivers installed. You may want to try going directly to the manufacturer of your audio card for the most recent version of the sound driver. Make sure you have the latest motherboard drivers installed. Most motherboards have firmware updates available that can be obtained from your computer manufacturer or the maker of your motherboard chipset directly. These updates are critical to make sure your AGP bus is running as efficiently as possible and the amount of sound, disk and network data sent across the PCI bus do not interfere or cause problems. Motherboards with VIA AGP chipsets, particularly with AMD CPUs require the latest ?4-in-1? drivers available from http://www.viaarena.com/?PageID=2 for best performance and system stability. Make sure you have the latest BIOS updates for your motherboard. The BIOS is critical at reading and initializing the defaults for all your hardware and the very latest versions of the BIOS are often required to get the best performance out of some of the latest 4x and 8x AGP video cards. Once again, you should go directly to your motherboard?s manufacturer to get the latest BIOS and read carefully the instruction included with the updated driver. |
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#19 (permalink) | |
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Windows ME Sucks!
![]() Join Date: Jan 2004
Posts: 74
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