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Old February 13th, 2004   #1 (permalink)
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Question Dreamcast Dino Crisis (sub-pixel accuracy?)

Hey I was wondering if the Dreamcast version Dino Crisis has sub-pixel accuracy, and if the texture filtering was any good.

Its pretty cheep so I was just thinking of getting it, but only if its better then the PSX version (I just want sub-pixel accuracy...and at least Trilinear filtering)
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Old February 13th, 2004   #2 (permalink)
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Well, it looks like the pc version. It has Bi/trilinear filtering (don't know). About the z-buffer i dont remember watching the polys jumping all the way.
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Old February 13th, 2004   #3 (permalink)
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In my opinion, the DC version of Dino crisis is way better than the psx version in terms of graphics.
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Old February 13th, 2004   #4 (permalink)
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and i dont think anyone's gonna disagree with you on that, DC beats PSX in every single game that they both share
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Old February 14th, 2004   #5 (permalink)
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Question

Quote:
Originally Posted by Kazuya Mishima
Well, it looks like the pc version. It has Bi/trilinear filtering.
Ok so it has good filtering, but what about the sub-pixel accuracy?
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Old February 14th, 2004   #6 (permalink)
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Sub-Pixel Accuracy is a resoloution scaling thing, so I doubt if that would make any difference at all. As the DC has a Z-Buffer, perspecive correction will undoubtedly be used.
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Old February 14th, 2004   #7 (permalink)
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Cool

Quote:
Originally Posted by Kane-Sama
Sub-Pixel Accuracy is a resoloution scaling thing, so I doubt if that would make any difference at all. As the DC has a Z-Buffer, perspecive correction will undoubtedly be used.
Well that's how they said it in an interview with the guy who ported Metal Gear solid.

Quote:
Originally Posted by MS Programmer
To fix the polygon-jitter we used Sub-Pixel Accuracy.
Anyway by the looks of things in the posts I think I'll get it (but it doesn't come with the instruction booklet )

and thanks!

Last edited by Katsuya; February 14th, 2004 at 11:33..
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Old February 14th, 2004   #8 (permalink)
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Cool

Quote:
Originally Posted by Kane-Sama
Sub-Pixel Accuracy is a resoloution scaling thing, so I doubt if that would make any difference at all. As the DC has a Z-Buffer, perspecive correction will undoubtedly be used.
Well that's how they said it in an interview with the guy who ported Metal Gear solid.

Quote:
Originally Posted by MS Programmer
To fix the polygon-jitter we used Sub-Pixel Accuracy.
Anyway by the looks of things in the posts I think I'll get it (but it doesn't come with the instruction booklet )

and thanks!

Last edited by Katsuya; February 14th, 2004 at 11:33..
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