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Old March 12th, 2003   #1 (permalink)
Ghost Hacker
 
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Join Date: Apr 2001
Posts: 1,830
No One Lives Forever multiplayer patch.

Sierra has released patchversion 1.3 for No One Lives Forever 2: A Spy in H.A.R.M.'s Way. The update contains two new multiplayer mods – Team Deathmatch and Doomsday, adds several new features, makes some gameplay tweaks, and fixes a lot of bugs.
Also released is MapPack#2 containing 10 new multiplayer maps.
Patch = 29MB
MapPack = 44MB

Gamershell
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FilePlanet-patch1.3 FilePlanet-mappack#2


NOLF2 patch 1.3 details:


New Features:

Added Team Deathmatch and Doomsday MP modes. Please see the section of this labeled "Multiplayer Modes" for more information.

Added ability for hosts to specify score values for tags, frags and other mode-specific actions.

Added FX to weapon respawn locations.

Added the Server name and IP to system menu when connected to a remote host.

Added the server name to client score screens.

Added the ability for hosts to restrict any weapon, ammo type or gear item from the game.

Added functionality to select custom mods and resources from the launcher.


Gameplay Tweaks:

Added a 30 second countdown timer for multiplayer games with a time limit set.

Increased multiplayer headshot damage somewhat.

Increased the max deathmatch score limit to 100.

Increased the max deathmatch time limit to 60.

Lowered the splash damage radius of micromissiles somewhat.

Increased the damage and accuracy of the Gordon SMG.

Removed snowmobile radar icons from deathmatch to reduce radar clutter.

Fire bolts have been improved! They now cause mild splash damage and leave behind a residual flame that will burn anyone who walks through it.

Player bodies in co-op mode now fade to searchable backpacks.


Bug Fixes:

Fixed a bug that would cause the game to crash when launching standalone server from within the game.

Fixed several memory leaks and crashes that were causing instability in dedicated servers and problems with load times in singleplayer.

Improved singleplayer quickload times by 33-50% (Depending on level).

Fixed the bug that was preventing the player from automatically un-holstering their weapon after dismounting a snowmobile.

Fixed a bug that was preventing minimum spec machines from performing well as dedicated servers. Bandwidth limitations still apply.

Fixed problems with camera rotation after slipping on a banana.

Coop: Players should no longer automatically fire their weapon after being revived if they were firing when they died.

Coop/Team modes: Added the ability to remove your revivable body (but the respawn timer remains)

Hats and other player model attachments should no longer appear before the player is actually in the game.

Electrical darts now properly display their FX when they hit a surface.

The T3 and custom bandwidth options for Internet servers now work correctly. Please see the updated serverreadme.txt in your main Nolf2 installation folder for details on setting custom bandwidth.

Fixed the bug where bananas would "detonate" on bodies and backpacks.

Players already affected by non-lethal damage cannot be tagged again until 2 seconds after the effect wears off.

Characters should no longer have weird pitch angles when they slip on a banana or are sleeping.

Players under the influence of poison, fire and glue damage will animate normally if they fire a weapon.

Co-op: Players on snowmobiles when a game is saved will be standing next to them in loaded games. This fixes problems with unusable snowmobiles if some players don't rejoin.

Fixed a bug where zooming out after targeting a player sometimes left the player's name onscreen.

Fixed a bug preventing joysticks from being disabled

Pics at Gamershell
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Old March 13th, 2003   #2 (permalink)
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this all looks so cool that i am going to download it now and play
online
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Old March 21st, 2003   #3 (permalink)
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Posts: 262
i think so it`s koolest game and i am going to play
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