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#2 (permalink) |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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Hmm, are you sure? Unreal and UT never had good OpenGL support. The OpenGL support they had were only beta. The Unreal engine was developed for 3Dfx Glide, then migrated over to Direct3D but OpenGL was never much of a consideration. I doubt it's any different with UT 2003.
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#4 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: somewhere
Posts: 8,637
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I remember running the original unreal tornament on opengl wiht my Geforce II 100/200 MX card. Its not much of a difference than the D3D, so i dont really know why do yo need an opengl patch..........
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#5 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,954
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i really need a OpenGL patch!!
ChrisRay-could u send a modified INI doing that?? My PC is crashing only at D3d games, and dont feel like formating it right now....
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#6 (permalink) | |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: somewhere
Posts: 8,637
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Quote:
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#7 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Modify this line in the UT2003.in from:
RenderDevice=D3DDrv.D3DRenderDevice to RenderDevice=OpenGLDrv.OpenGLRenderDevice (Or put a ; in front of the first and take it away from the second0
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#8 (permalink) | |
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Banned
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Sacred Ground, NYC, USA
Posts: 873
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Quote:
![]() Demi: Even though Unreal/UT engine has "beta" opengl support, but personally, it worked better, 2x faster, stabler than D3D/ |
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#11 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Coz that is bull. It has OpenGL, D3D, and Null render device.
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#13 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Really? It works fine for me. Futhermore, what's this:
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