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#1 (permalink) |
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Registered User
![]() Join Date: Feb 2008
Location: Houston
Posts: 73
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Muliplayer in RE5 is crap
They should've just made this a 1 player game only.
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#2 (permalink) | |
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Lego My Ego
![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: St.Croix
Posts: 1,864
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I found the co op and mercenary mode quite enjoyable. Most reviewers recommend you play the co op instead of the single player anyway.
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l Last edited by Xblade; October 2nd, 2009 at 20:47.. Reason: Automerged Doublepost |
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#5 (permalink) | |
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Bruce Willis as Ichigo...
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: ...means Bleach ends after episode 1
Posts: 3,572
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#6 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,796
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the multi-player mode in RE5 is a hell of alot better than the one used in the outbreak games.
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#7 (permalink) |
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The Big Red Machine
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Éire
Posts: 1,454
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It is, but RE5 is not Resident Evil anymore, let alone a survival horror game (the series ceased to be a horror game with RE4 becoming the shooter anyway). If you want a good survival horror game get Dead Space.
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#8 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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I don't know what everyone keeps saying, but RE4 does indeed have survivor horror elements. Resident Evil was never a truly scary game to begin with, you want scary then Silent Hill or Fatal Frame may be of your tastes. Umbrella is still running the show in RE4 and likely RE5, although their presence is not as dominant as in previous RE games due to the fact that word spread and Umbrella for the most part was driven off the face of the earth. Wesker still maintains a presence behind the scenes working in secret likely to avoid suspicions or unwanted attention, Umbrella is alive just not in the way it was before. The Plaga's in RE4 can be compared to a much older yet more advanced version of the T/G-Virus, it creates smarter, faster, and stronger enemies. The monsters and enemies themselves are similar to what we are used to in RE games. The villagers while they were zombies in a sense are not considered zombies because of their agility and higher functionality than normal "brain dead" zombies who just want to chew on you. Umbrella likely had connections to the religious cult in RE4, which was just a side show diversion. Umbrella likely served as a fall back plan in case Saddler and the others failed, to cover up the incident as they attempted to do in previous RE games. This allowed Umbrella to keep a low profile and still proceed with their research and experiments without drawing attention to themselves. It's likely the Plaga's were researched by Umbrella and used extensively in experiments. The Religious cult were just the guinea pigs and a diversion for Umbrella to continue their experiments while keeping a low profile away from the eyes of the government. I'm not too familiar with the story of RE5, but I plan on picking it up soon and playing it to see if it offers any further explanations to the events in RE4.
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#9 (permalink) | ||||
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Bruce Willis as Ichigo...
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: ...means Bleach ends after episode 1
Posts: 3,572
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Don't get me wrong if this had some other name then RE i probably wouldn't be so critic about it i mean gameplay wise its not bad heck if you look outside the RE world the game as a whole ain't bad at all, but comparing to all other RE games its really bad it isn't even the same genre anymore and gameplay is totally changed...
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#10 (permalink) | ||||
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The Big Red Machine
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Éire
Posts: 1,454
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#12 (permalink) |
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Demon
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Hell. Waiting for Diablo's call.
Posts: 1,114
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I haven't played in co-op so I can't comment on the multiplayer portion of the game, but I enjoyed singleplayer. Sure, Sheva wasted a lot of bullets (bitc.h ) but she saved my beehive number of times. I usually gave her 3 health canister thingies, pistol and sniper and it worked like a charm.
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#13 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Australia
Posts: 701
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to me it was worse than re4, re5 had way too much action and little else well except graphics.... i knew coop will be crap because the game was way too linear, if the game had more open maps with multiple patchs where the team can split up (I dont mean those moments the game forces you to split up)... the things what i liked most out of re4 is that it allowed back tracking to some extent whereas re5 has close to none, also i call re5 an action game than adventure because all you shoot 95% in the game... where is the puzzles (i dont call the crappy puzzles in re5 'puzzles' and more of finding the item) |
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#14 (permalink) | |
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Lego My Ego
![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: St.Croix
Posts: 1,864
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Back tracking is epic fail to extend the game. The development realized that ****ty minigame puzzles just fustrate the average gamer and nerfed them. Your complaining about the good features in the game........? You must like pointless DE
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#15 (permalink) | |
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Bruce Willis as Ichigo...
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: ...means Bleach ends after episode 1
Posts: 3,572
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#16 (permalink) |
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Demon
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Hell. Waiting for Diablo's call.
Posts: 1,114
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Puzzles are often used to change the pace of the game and relax the player in the knowledge that he's not likely to get attacked until he solves the puzzle. Games like God of War and Zelda do this perfectly (changing of pace) and that combined with great level design is what makes those games enjoyable and fun. While I'm talking about level design, one of the bigger problems RE5 had is that it was constant shooting in small corridors. Sure, the scenery changed but the basic layout of the levels remained the same. Small, crowded areas. They're not even maze-like. They're pretty much always a straight line with few turns to the left and right. In my opinion, the game would have been much more enjoyable if they focused more on level design than on Chris's triceps and biceps.
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