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Old September 12th, 2009   #81 (permalink)
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MS couldn't give SE THAT much money, sheesh. I say it again, this is all some hype machine. Why spend 35 million (more with marketing) then cut yourself in the foot buy going with the 360?
Microsoft gave Rockstar 50 million.....

Why spend 35 mil then dumb it down?
Cos Microsoft gave you 50. Yup, that should cover it.
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Old September 12th, 2009   #82 (permalink)
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Source please or it's not true.
Digital Foundry games, reviews, news, previews and videos - Eurogamer

Read the second page of that, will ya? You posted it yourself.

Quote:
Originally Posted by Digital Foundry
While the eDRAM gives the 360 tangible advantages over the PS3 (it’s the reason why so many cross-format titles have anti-aliasing on 360 while it is omitted on the PS3 versions), 10Mb isn’t really enough for a full 720p framebuffer with the added overhead of anti-aliasing. Instead, developers switch memory in and out of the eDRAM in a process called ‘tiling’. This incurs an increased geometry cost for polygons that span more than one tile. In plain English? Realistically we expect the 360 version to match the 720p and 2x multisampling anti-aliasing of the PS3 game, but at a cost – the HDR lighting in the PS3 game will most likely be pared down from high range to medium range dynamic rendering.
And the lower resolution textures are because they can't afford to use more DVDs for the game. It doesn't take Digital Foundry's article to point that out.

Anyway, since S-E wants it to be fair for BOTH consoles, what would they do in this case? Let PS3 do HDR and let 360 do MDR? Yeah? lol

The problem is that they twisted their own words: "we are not taking anything out of the PS3 version". But by the time they were saying that, they have not completed the PS3 version.
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Old September 12th, 2009   #83 (permalink)
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Microsoft gave Rockstar 50 million.....

Why spend 35 mil then dumb it down?
Cos Microsoft gave you 50. Yup, that should cover it.
35 million for development. Sony spent 50 million for FF7's advertisments profile ALONE. FF13s total likely exceeds that in today's dollars. Another obvious factor is the PS3 slim..face it, more people are going to be playing it on the PS3 and not the 360. The 360 doesn't even sell in Japan. So the PS3 has a guaranteed 3 million copies sold head start. Im telling you, I bet MS did not spend a penny other then the few million or so required for licensing costs.

Graphics sell. Sadly more then story does these days. Square knows this. If you can make a 350,000 million return of a 35 million investment (PS3) or a 180 million return on a 50 million investmen(and reciprocation's further down the line) which would you take?
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Old September 12th, 2009   #84 (permalink)
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Pssh, Phil, truth is the rumor mill has it that Microsoft agreed to pay for all costs that would incur when S-E breaches the PS3-exclusive contract with Sony. I doubt it's lower than 50 millions if Sony ever sues S-E for a breach of contract.

The 360 doesn't sell in Japan, that's true. That's why the game is PS3-exclusive in Japan. See... the problem here is that Microsoft bought the game. Obviously. People know that as a fact. How much they paid S-E is not a problem, but clearly there was... licensing and contracting done in the process, and since S-E already breached the contract with Sony, they wouldn't want to get on Microsoft's bad side as well, or they can only turn to Nintendo, who they... technically abandoned after the SNES.
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Old September 12th, 2009   #85 (permalink)
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Bah. Lets wait until the friggin thing is released
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Old September 12th, 2009   #86 (permalink)
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Digital Foundry actually explained the fugly green tint and the lower-poly character models we see in what little gameplay we get to experience.
Well from what I've heard those f-ugly green shots are from 2008 using an old program build. None of the new images I've seen really bother me graphically.

NEWS FINE - FINAL FANTASY XIII

I'm not talking about the res so much as the bad coloring. I've yet to see this problem in confirmed "new" shots or video.

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The 360 doesn't sell in Japan, that's true. That's why the game is PS3-exclusive in Japan.
Without Japans market S-E would be in big trouble. I doubt there going to downgrade it to that level just to make it on the 360. I don't see them having to go to the degree you speak of because they have to split it over multiple DVDs.

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Old September 12th, 2009   #87 (permalink)
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I prefer sweet textures over sweet models, but the models shouldnt look like they do up close in World In Conflict.

Actually, not a single game should look like WiC. Its that ugly*.

*: By modern standards ofcourse, still like its graphics but cmon, for 2007 its quite ugly.
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Old September 12th, 2009   #88 (permalink)
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Digital Foundry games, reviews, news, previews and videos - Eurogamer

Read the second page of that, will ya? You posted it yourself.



And the lower resolution textures are because they can't afford to use more DVDs for the game. It doesn't take Digital Foundry's article to point that out.

Anyway, since S-E wants it to be fair for BOTH consoles, what would they do in this case? Let PS3 do HDR and let 360 do MDR? Yeah? lol

The problem is that they twisted their own words: "we are not taking anything out of the PS3 version". But by the time they were saying that, they have not completed the PS3 version.
PS3 is graphic RAM limited compared when compared to the Xbox 360 (256 MB on the PS3 compared to 512 MB unified memory on the Xbox 360) so I can guarantee that if one console has superior textures (even marginally) it will be the Xbox 360(as it true in most multi-platform games).

And even though the Xbox 360 requires tiling for Final Fantasy XIII (as it does for nearly every game released on the Xbox 360) it still allows the Xbox 360 to save a tremendous amount of bandwidth. Also note that the folks at Digital Foundry had trouble telling if HDR was actually active. Also you still haven't told what demo had the inferior graphics considering that non-Japanese versions of Final Fantasy VII ACC blu-ray doesn't even have a demo.
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Old September 12th, 2009   #89 (permalink)
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Er, no. That's a bit backwards.

You are correct in that the 360 has a unified memory architecture.

The PS3 can use system RAM as VRAM, but it cannot use VRAM as system RAM. <- that's the backwards part
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Old September 12th, 2009   #90 (permalink)
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The demo that had the inferior graphics is the one that comes with the Japan ACC. I got confused for a moment there but supposedly, the Japan version would be international as well as it has most languages in there and etc...

Then the question is which version is the "Japan demo" that I was referring to if it didn't come with ACC Japan? Well, it was the version that S-E showed eons ago. Prior to the release of FF7 ACC. And I remember that by which time, Microsoft has already "proposed" the "financial support". So initially, the opening would have been more FMV intensive or at the least, looked drastically different. S-E changed it when they made the build for FF7ACC.

So to sum it up, what S-E showed prior to Microsoft asking for FFXIII to come to 360, and what S-E recently showed are very different, and I seriously doubt they would just drop those high-quality materials like that without good reason.

As for whether 360 or PS3 would have superior textures, it's purely technical and dependent upon what the game designer would like to do. It's outside the scope of this thread so I won't elaborate further, but really, I'd suggest that you read up more before you make statements. Both machines have their pros and cons.
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Old September 13th, 2009   #91 (permalink)
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The demo that had the inferior graphics is the one that comes with the Japan ACC. I got confused for a moment there but supposedly, the Japan version would be international as well as it has most languages in there and etc...

Then the question is which version is the "Japan demo" that I was referring to if it didn't come with ACC Japan? Well, it was the version that S-E showed eons ago. Prior to the release of FF7 ACC. And I remember that by which time, Microsoft has already "proposed" the "financial support". So initially, the opening would have been more FMV intensive or at the least, looked drastically different. S-E changed it when they made the build for FF7ACC.

So to sum it up, what S-E showed prior to Microsoft asking for FFXIII to come to 360, and what S-E recently showed are very different, and I seriously doubt they would just drop those high-quality materials like that without good reason.

As for whether 360 or PS3 would have superior textures, it's purely technical and dependent upon what the game designer would like to do. It's outside the scope of this thread so I won't elaborate further, but really, I'd suggest that you read up more before you make statements. Both machines have their pros and cons.
Those earlier shots are bullshot that were probably rendered by powerful Xeon workstation rather than on the PS3. Just take a look at the Metal Gear Solid 4 E3 2005 trailer and compare them to the actual gameplay.

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Er, no. That's a bit backwards.

You are correct in that the 360 has a unified memory architecture.

The PS3 can use system RAM as VRAM, but it cannot use VRAM as system RAM. <- that's the backwards part
While it's true that you can use the System Ram as VRAM remember that the SPE are extremely bandwidth hungry, they need that memory if you want the Cell processor to perform well. Plus you risk saturating the link between the RSX and Cell processor. It's not as easy as on the Xbox 360 where your single pool of memory has identical bandwidth and latency.
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Old September 13th, 2009   #92 (permalink)
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2009 Final Fantasy XIII trailer

@ 2:37 Makes me wonder what the battle system will actually be like..
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Old September 17th, 2009   #93 (permalink)
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I gues we'll see if the rumors are true when FF VS XIII releases. Since that one is PS3 only, there shouldn't be any "dumbing down".
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Old October 3rd, 2009   #94 (permalink)
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The official trailer is out.
Final Fantasy XIII Video Game, TGS 09: Official US Trailer HD | Game Trailers & Videos | GameTrailers.com
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Old October 3rd, 2009   #95 (permalink)
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My feelings about this trailer?


I WANT NOW.
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
i remember psp slime was more slimey
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Old October 3rd, 2009   #96 (permalink)
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The voice acting feels a bit awkward every now and then... but thank God... it ain't Final Fantasy XII anymore.

Overall... mmm... I'd say the Japanese version of the demo has better BGM (at the beginning). But I'm glad they kept the theme song in Japanese only. An English translation with no meaning would have ruined it.
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Old October 3rd, 2009   #97 (permalink)
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The voice acting feels a bit awkward every now and then... but thank God... it ain't Final Fantasy XII anymore.
The english translation for FFXII was excellent. -_-
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
i remember psp slime was more slimey
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Old October 3rd, 2009   #98 (permalink)
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The english translation for FFXII was excellent. -_-
I don't think he was talking about the voices..
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Old October 4th, 2009   #99 (permalink)
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I don't think he was talking about the voices..
Think again?
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
i remember psp slime was more slimey
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Old October 4th, 2009   #100 (permalink)
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The english translation for FFXII was excellent. -_-
It was over the top. Should I say... overdone. Some of the dialogues were more complicated than they were worth. Then again the settings were supposedly medieval so I might have been able to forgive that... but the voice acting sounded very annoying to me.

British accent with tone abuse just doesn't appeal to me. It made the game feel like a play...
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