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#41 (permalink) |
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Pilgrim
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Location: Hyperion
Posts: 3,387
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With higher resolution and some options for antialiasing and texture quality, a pc version is full of win.
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![]() --ASUS G50VT-X1 - P8400 2.5GHZ - Geforce 9800GS 512MB - HDD 320GB - 4GB DDR2 800MHZ - WINDOWS 7 64 BIT - ZALMAN NC2000-- ...Mis sueños son mentiras que algun día dejarán de serlo...
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#42 (permalink) |
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PC version = modibility
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#43 (permalink) |
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Mobile Fanatic
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Location: Santa Cruz, CA
Posts: 6,213
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Nah, they won't have all those options. Remember, it's S-E we're talking about here. The Last Remnant on PC, which supposedly used UE3, was not at all impressive visual-wise and there was not much you could do about the game's visuals. If you ever get FFXIII on PC, I suspect it'll be for the novelty of having it on PC and that you don't have to get a console to play the game. That aside, they already downgraded the visuals down. Specifically, the Japanese demo of FFXIII that came with the Japanese version of FFVII ACC looked drastically different from the demo included in the international version of FFVII ACC. I mean... they compromised them that far. I thought we all had a thread discussing that?View the comparison shots here if you wish Even if that's at a higher resolution (higher than 1920 x 1080 mind you), I don't think it'll be as impressive. Whoever thinks S-E is not taking compromises that far is seriously in for a reality check. It was because of the drastic difference in visuals of the demos that I was certain it wouldn't be weird for S-E to compromise other stuffs.
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#44 (permalink) | |
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RPG Enthusiast
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Location: Canada
Posts: 262
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Gameplay Footage September 9 Looks pretty good to me. Even though it's just video capture. Quote:
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#45 (permalink) |
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Mobile Fanatic
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The demo with the worse visuals came with the International version of FFVII ACC. It's not just the green hues. You'll see other differences, too. Specifically in model quality and texture quality. There's a slight chance, though, that the Japanese version of the game will remain as the demo would be, which means... superior graphics. But we of the Western area are sure to get what's coming from the agreement S-E made with Microsoft. Since the footage was captured, you can't tell the details. It'll show in very high resolution, though.
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#46 (permalink) |
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Pilgrim
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Hyperion
Posts: 3,387
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Thanks for the link guys. I'm a sucker, I will play it anyways.
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![]() --ASUS G50VT-X1 - P8400 2.5GHZ - Geforce 9800GS 512MB - HDD 320GB - 4GB DDR2 800MHZ - WINDOWS 7 64 BIT - ZALMAN NC2000-- ...Mis sueños son mentiras que algun día dejarán de serlo...
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#47 (permalink) |
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I don't need absolutely best graphics possible. I need best art direction possible. So long as the art direction is good, I don't care if they couldn't fit as many polys or as high-res textures as they would have liked. That truly doesn't matter to me.
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RIVERRUN - Pentium DC 2.5ghz - 4GB OCZ DDR2 - Cheapie ASUS Motherboard w/onboard vid - Antec Sonata III KING'S LANDING - 80GB Playstation 3 |
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#48 (permalink) |
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RPG Enthusiast
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I don't know what it is exactly but, those screen shots just don't seem right to me. The second comparison shot looks terrible. I don't know what the deal is with that green it makes no sense at all. Second comparison shot... the guy in the background (not sure character names) is badly burred; can't make out a signle detail on just him. As for the final comparison.. Her skin is green and everything on her is either turquoise or green. I can't see that being the final product.Actually now that I think about it... That green hue reminds me of something.... The 360 version of gta4. ![]() At the bar. Everything else I see about it looks good though. 2009/09/09 FBS FINAL FANTASY XIII Nice detail in the short clips. Lets hope it somewhere in between. Last edited by Dynamo; September 9th, 2009 at 23:07.. |
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#49 (permalink) |
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Mobile Fanatic
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Yeah, 360 games usually have this weird green tint for some reason. Intentional?In contrast, PS3 games usually have this dark blue tint for... whatever reason at all. And anyway... mmm... I just wish they would show how the game looks on the 360 already.
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#50 (permalink) |
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Registered User
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Location: Philippines
Posts: 2,059
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But missable sidequests have been in Final Fantasy gaming since like...... 4?
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#51 (permalink) | |
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...and now they do.
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Quote:
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No, I don't like anime, Street Fighter, Japanese music or download video game music. Yes, I know, I'm weird. |
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#52 (permalink) | |
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Mobile Fanatic
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Quote:
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#53 (permalink) |
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I'm currently playing, and enjoying, Valkyria chronicles. I meant I would rather have low-detail beauty than high-detail crap.
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#54 (permalink) |
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Mobile Fanatic
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High detail stuffs are rarely crap, though. Granted... Crysis ain't the best FPS ever since sliced bread but it's still your average shooter with some impressive visuals.
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#55 (permalink) | |
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RPG Enthusiast
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#56 (permalink) | |
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Registered User
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Location: Canada
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Quote:
That is why FFanboy's like myself are pissed about the fact that what looked to be one of the more promising stories/games of the franchise is now being forced to scrap parts of it's foundation in order to cater to people that really have no interest in supporting the franchise. The numb-nuts who ever thought it'd be a "good idea" to release FFXIII for the 360 should be fired. End of story. |
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#57 (permalink) | |
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Quote:
Furthermore, the 360 is fully capable of running the game. People are blowing DVD capacity limitations way out of proportion. There's no reason SE would need to neuter the game in order to break it up into multiple discs. The game engine will reside on each disc, the only difference between the discs are likely to be story content. IF they have to change anything in the port to 360, they'll likely just remove a few models, a few textures etc in the 360 version. Common practice. I really doubt they would also remove the same detail in the PS3 version in the interest of "fairness".
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WINTERFELL - C2D E8400 - DFI Lanparty JR P45-T2RS MATX Motherboard - Mushkin Redline PC2 8000 DDr2 - EVGA Geforce GTX 285 - Silverstone SG01 case
RIVERRUN - Pentium DC 2.5ghz - 4GB OCZ DDR2 - Cheapie ASUS Motherboard w/onboard vid - Antec Sonata III KING'S LANDING - 80GB Playstation 3 |
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#58 (permalink) |
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Mobile Fanatic
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Unfortunately, they already DID remove the same details from the PS3 version in the interest of "fairness". I have said this over and over again: the demo that came with the International version of FF7ACC was visually inferior to the one that came with the Japanese version of FF7ACC. They were both PS3 demos. And keep in mind the International version came way after the Japanese version. If that is not an indication that the game is going to look that way, I'm not sure what is. Sure, it's a demo, you can't judge the final game by a demo, but what on earth could have prevented S-E from just switching the texts in the Japanese demo? Not only did they forsake the texture quality, they also reduced the model quality and introduced that gimmick green tint that you can see in the comparison site I posted above. Obviously, they're trying to make it "as fair as possible" between the two consoles without any regards to the game quality. Edit: the last thing one can argue in S-E's interest in this case would be that they were just using a pre-rendered movie in the early version but for God's sake, why discard a whole movie and use real-time animations instead? Something screams DVD limitations...
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 Last edited by runawayprisoner; September 10th, 2009 at 23:58.. |
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#59 (permalink) | |
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Registered User
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Quote:
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