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Old September 9th, 2009   #41 (permalink)
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With higher resolution and some options for antialiasing and texture quality, a pc version is full of win.
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Old September 9th, 2009   #42 (permalink)
 
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PC version = modibility
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Old September 9th, 2009   #43 (permalink)
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Nah, they won't have all those options. Remember, it's S-E we're talking about here. The Last Remnant on PC, which supposedly used UE3, was not at all impressive visual-wise and there was not much you could do about the game's visuals. If you ever get FFXIII on PC, I suspect it'll be for the novelty of having it on PC and that you don't have to get a console to play the game.

That aside, they already downgraded the visuals down. Specifically, the Japanese demo of FFXIII that came with the Japanese version of FFVII ACC looked drastically different from the demo included in the international version of FFVII ACC. I mean... they compromised them that far. I thought we all had a thread discussing that?

View the comparison shots here if you wish

Even if that's at a higher resolution (higher than 1920 x 1080 mind you), I don't think it'll be as impressive. Whoever thinks S-E is not taking compromises that far is seriously in for a reality check. It was because of the drastic difference in visuals of the demos that I was certain it wouldn't be weird for S-E to compromise other stuffs.
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Old September 9th, 2009   #44 (permalink)
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Gameplay Footage September 9

Looks pretty good to me. Even though it's just video capture.

Quote:
View the comparison shots here if you wish
Whats with the green hue in all the second pics? Only ones I've seen like that.
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Old September 9th, 2009   #45 (permalink)
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The demo with the worse visuals came with the International version of FFVII ACC.

It's not just the green hues. You'll see other differences, too. Specifically in model quality and texture quality.

There's a slight chance, though, that the Japanese version of the game will remain as the demo would be, which means... superior graphics. But we of the Western area are sure to get what's coming from the agreement S-E made with Microsoft.

Since the footage was captured, you can't tell the details. It'll show in very high resolution, though.
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Old September 9th, 2009   #46 (permalink)
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Thanks for the link guys.

I'm a sucker, I will play it anyways.
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Old September 9th, 2009   #47 (permalink)
 
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I don't need absolutely best graphics possible. I need best art direction possible. So long as the art direction is good, I don't care if they couldn't fit as many polys or as high-res textures as they would have liked. That truly doesn't matter to me.
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Old September 9th, 2009   #48 (permalink)
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I don't know what it is exactly but, those screen shots just don't seem right to me. The second comparison shot looks terrible. I don't know what the deal is with that green it makes no sense at all. Second comparison shot... the guy in the background (not sure character names) is badly burred; can't make out a signle detail on just him. As for the final comparison.. Her skin is green and everything on her is either turquoise or green. I can't see that being the final product.

Actually now that I think about it... That green hue reminds me of something.... The 360 version of gta4.
At the bar.

Everything else I see about it looks good though.

2009/09/09 FBS FINAL FANTASY XIII

Nice detail in the short clips.

Lets hope it somewhere in between.

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Old September 9th, 2009   #49 (permalink)
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Yeah, 360 games usually have this weird green tint for some reason. Intentional?

In contrast, PS3 games usually have this dark blue tint for... whatever reason at all.

And anyway... mmm... I just wish they would show how the game looks on the 360 already.
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Old September 10th, 2009   #50 (permalink)
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But missable sidequests have been in Final Fantasy gaming since like...... 4?
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Old September 10th, 2009   #51 (permalink)
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I don't need absolutely best graphics possible. I need best art direction possible. So long as the art direction is good, I don't care if they couldn't fit as many polys or as high-res textures as they would have liked. That truly doesn't matter to me.
i.e. Doesn't look like anime?
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Old September 10th, 2009   #52 (permalink)
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But missable sidequests have been in Final Fantasy gaming since like...... 4?
And... have they been annoying? I know they add to the game's replayability, but...
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Old September 10th, 2009   #53 (permalink)
 
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i.e. Doesn't look like anime?
I'm currently playing, and enjoying, Valkyria chronicles. I meant I would rather have low-detail beauty than high-detail crap.
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Old September 10th, 2009   #54 (permalink)
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High detail stuffs are rarely crap, though. Granted... Crysis ain't the best FPS ever since sliced bread but it's still your average shooter with some impressive visuals.
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Old September 10th, 2009   #55 (permalink)
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I'm currently playing, and enjoying, Valkyria chronicles. I meant I would rather have low-detail beauty than high-detail crap.
I don't get why anytime an anime game comes out a large amount of people say the graphics are terrible. I think these games are absolutely gorgeous.
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Old September 10th, 2009   #56 (permalink)
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The sourced site seems to be a breeding ground of sorts where PS3 fanboys can meet up with 360 haters so they can make little PS3-tards. I wouldn't use that site for any information. They seem focused on blaming the 360 for anything and everything that may potentially be "wrong" with FFXIII at release instead of SE themselves for their stupid decisions.

I really should become a licensed psychic: I foresee legions of PS3 fanboys blaming the 360 for all of FFXIII's problems instead of SE in reviews and online in forums. *cough*
Here's the problem with SE trying to make a formerly PlayStation exclusive into a cross-console game. Final Fantasy XIII was well on it's way to the PS3 by the time SE announced they would release it for the 360. Anybody familiar with the FF franchise knew from the beginning that Final Fantasy was a PlayStation exclusive and yet they still bought a 360. They signed up to be excluded from FFXIII from the very beginning. Now, SE may have made a mega-boo-boo in not doing their research into just how much space was on 360-media before making the announcement, but that argument is moot. Because the people that bought a 360 instead of a PS3 obviously don't give a damn about the FF franchise to begin with.

That is why FFanboy's like myself are pissed about the fact that what looked to be one of the more promising stories/games of the franchise is now being forced to scrap parts of it's foundation in order to cater to people that really have no interest in supporting the franchise. The numb-nuts who ever thought it'd be a "good idea" to release FFXIII for the 360 should be fired. End of story.
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Old September 10th, 2009   #57 (permalink)
 
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That is why FFanboy's like myself are pissed about the fact that what looked to be one of the more promising stories/games of the franchise is now being forced to scrap parts of it's foundation in order to cater to people that really have no interest in supporting the franchise. The numb-nuts who ever thought it'd be a "good idea" to release FFXIII for the 360 should be fired. End of story.
I see your point, but I highly doubt SE would scrap all the work they've already put into the game. Keep in mind this game is out in 3 months. For all intents and purpose, it's done. The only things left to work out are minor details and distribution. They're not going to go back on all the work they poured into at and start mucking things up now.

Furthermore, the 360 is fully capable of running the game. People are blowing DVD capacity limitations way out of proportion. There's no reason SE would need to neuter the game in order to break it up into multiple discs. The game engine will reside on each disc, the only difference between the discs are likely to be story content. IF they have to change anything in the port to 360, they'll likely just remove a few models, a few textures etc in the 360 version. Common practice. I really doubt they would also remove the same detail in the PS3 version in the interest of "fairness".
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Old September 10th, 2009   #58 (permalink)
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Unfortunately, they already DID remove the same details from the PS3 version in the interest of "fairness".

I have said this over and over again: the demo that came with the International version of FF7ACC was visually inferior to the one that came with the Japanese version of FF7ACC. They were both PS3 demos. And keep in mind the International version came way after the Japanese version.

If that is not an indication that the game is going to look that way, I'm not sure what is. Sure, it's a demo, you can't judge the final game by a demo, but what on earth could have prevented S-E from just switching the texts in the Japanese demo? Not only did they forsake the texture quality, they also reduced the model quality and introduced that gimmick green tint that you can see in the comparison site I posted above. Obviously, they're trying to make it "as fair as possible" between the two consoles without any regards to the game quality.

Edit: the last thing one can argue in S-E's interest in this case would be that they were just using a pre-rendered movie in the early version but for God's sake, why discard a whole movie and use real-time animations instead? Something screams DVD limitations...
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Old September 11th, 2009   #59 (permalink)
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I see your point, but I highly doubt SE would scrap all the work they've already put into the game. Keep in mind this game is out in 3 months. For all intents and purpose, it's done. The only things left to work out are minor details and distribution. They're not going to go back on all the work they poured into at and start mucking things up now.

Furthermore, the 360 is fully capable of running the game. People are blowing DVD capacity limitations way out of proportion. There's no reason SE would need to neuter the game in order to break it up into multiple discs. The game engine will reside on each disc, the only difference between the discs are likely to be story content. IF they have to change anything in the port to 360, they'll likely just remove a few models, a few textures etc in the 360 version. Common practice. I really doubt they would also remove the same detail in the PS3 version in the interest of "fairness".
I'm not necessarily saying the game will be absolutely crap by the time their done with it, I just see it as them "hollowing-out" the game for people that don't care about the game. In fact the the last game SquareSoft (at the time) did this to was FF8, and FF8 is my favourite of the series. Although, after finding out the ORIGINAL version was 7-discs long, it's depressing because of all the people that say they didn't like FF8 because the story was so "full of holes".
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Old September 11th, 2009   #60 (permalink)
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Although, after finding out the ORIGINAL version was 7-discs long
Hmm? First I hear of this...
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