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#41 (permalink) |
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Shennanigans since 1987
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: Coffs Harbour, Australia
Posts: 2,046
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The trailer is out and the game is looking pretty okay. Nice lack of jaggies and the character models look fairly crisp. Games out in November in the States. |
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#42 (permalink) | |
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Heroes Might& Magic Champ
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Location: Beating Gladiator@ over the head with my Retail box of Heroes of Might and Magic 1,2,3,4 & 5
Posts: 4,412
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Not bad if you haven't already played the game. I'd like to see remasterings of the metal gear solid series.
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#43 (permalink) |
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Irregular User
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Location: Manila, Philippines
Posts: 1,518
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im assuming it's like running it in PCSX2 with GSDX set to high screen and internal D3D resolution? (minus the glitches and bugs ofcourse hehe) ![]() ![]() ![]() ![]()
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#45 (permalink) |
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Behind ur girlfriend :D
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Location: Sydney, Australia
Posts: 18,880
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it probably uses QuinCunx >.< i loathe quincunx AA.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#47 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Mar 2009
Location: Brooklyn
Posts: 311
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Why would it use Quincunx? Quincunx is 2xAA with an extra filter, they already said they were using just 2xaa. Quincunx still gives the performance hit of 2xaa, but has the edges of 4xaa just with extra blurriness of the textures and stuff. Plus the game is old as hell, and they also said that they were porting the game and they are planning on doing a few little extra touch ups. If anything the ps3 should be able to do 1080p. the 7800gtx can do Half Life 2 with way more than 2xaa. Last edited by bkwegoharder; 4 Weeks Ago at 04:36.. Reason: Automerged Doublepost |
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#48 (permalink) |
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Behind ur girlfriend :D
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Location: Sydney, Australia
Posts: 18,880
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Because QuinCunx is used on many PS3 games.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#49 (permalink) |
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Shennanigans since 1987
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Location: Coffs Harbour, Australia
Posts: 2,046
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![]() Comparison shot of the original PS2 version and the new remastered version. From a distance it is hard-ish to tell but up closer it is certainly a marked improvement. Lighting and colours seem to be improved a bit and makes the backdrop look much more detailed. source: God Of War PS2 Vs God Of War PS3 | Kotaku Australia All I would like to know now is a comparison shot (done in similar style) of PCSX2 showing the native and bumped resolution (I'd do one, but I have neither the horsepower nor the game to complete such a task). |
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#50 (permalink) | |
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Heroes Might& Magic Champ
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Location: Beating Gladiator@ over the head with my Retail box of Heroes of Might and Magic 1,2,3,4 & 5
Posts: 4,412
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If someone is quick about it, one could post almost identical pics of gow2 in pcsx2 in kotaku's comment the section, and the kotaku staff might even add it to their article giving pcsx2 some publicity, and who ever posted it some thanks. Maybe a bit of a long shot, but who knows.
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#51 (permalink) |
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Mobile Fanatic
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Location: Santa Cruz, CA
Posts: 6,207
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Hmm... the shots from the collection version look very washed out and bright... are they using full RGB range output? I think it totally kills the atmosphere of the game. Now the game is overbright in a bad way. Polygon and texture clarity are top-notch but the overbright is so much of a deal breaker. I like high-contrast stuffs more when it comes to high definition... you know... an HDTV should at least have that kind of color range.
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#52 (permalink) |
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~ Lord of Darkness ~
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: A place darker than the night.
Posts: 14,637
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Lord of Darkness, it's awesome how after three years of suffering a poor library of games on a system for which people paid obscene amounts of money, all it takes for Sony to make them squeal like schoolgirls is to release a remastered version of two games that belonged to the previous generation~. And of course, people begin daydreaming about even more remakes (FF included!) instead of demanding actual new games. I guess some things never change~. =o |
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#53 (permalink) | |
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Human Metal
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Location: Holland / Hungary
Posts: 13,541
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PC Specs: CPU: Intel Q8200 @ 2.8GHz ![]() GPU: Sapphire ATi HD4870 / 1024MB / Core: 801 / Mem: 1000 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Kingston HyperX DDR2 1066 @ 4-4-4-12 ~ 800MHz HDD: 1TB Samsung Spinpoint, 32MB PSU: Hiper Type-R 580W Monitor: Iiyama B2403WS / 1920*1200 Geometry Wars: 198.400 Lumines: 999.999 Join the NGEmu Folding @ Home community NOW! |
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#54 (permalink) | |
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Irregular User
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Location: Manila, Philippines
Posts: 1,518
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![]() Using PCSX2 r1888 and GSDX 1076m, 1280x720 and internal res of around 4096xx4096 i think (can't remember). Missing graphical element is shadow and bloom/post filter effects. Oh and WIdescreen and progressive scan enabled in teh game.
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#55 (permalink) | |
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...and now they do.
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Location: Null
Posts: 16,914
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No, I don't like anime, Street Fighter, Japanese music or download video game music. Yes, I know, I'm weird. |
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#56 (permalink) | |
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Mobile Fanatic
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Location: Santa Cruz, CA
Posts: 6,207
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#57 (permalink) | ||
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Heroes Might& Magic Champ
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Beating Gladiator@ over the head with my Retail box of Heroes of Might and Magic 1,2,3,4 & 5
Posts: 4,412
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Now we just need to cross our fingers and hope their staff takes notice. Maybe you could supplement your post there by explicitly offering that photo to them for their use. Hey if it does get to be an addition to the kotaku article, you will also get your name mentioned in the various forum news sites and on pcsx2.net's front page.
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Last edited by PCXL-Fan; 1 Week Ago at 07:05.. |
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#58 (permalink) |
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Irregular User
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Location: Manila, Philippines
Posts: 1,518
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and it runs 30fps 3d (60FPS emulation) even on my crappy hardware (well, it slows down when lot's of sprites/special effects due to the very high internal render resolution). I can't really say it's superior since it lacks the bloom and shadow effects as wella s some fog elements i think, as i used GSDX 1076m in which removes em. Using other GSDX versions in my system combined with high internal render makes the post process effects go offset the 3d models (ghosting effect), and regardless of which version, still no shadows (unless software mode).The rest of the screenies here: Post your PCSX2 Screenshots Here! Also a video sample, notice the soft bloom and shadows are not visible: EDIT: Staff takes notice? EDIT2: Oh the kotaku one, i did posted there as well as the link for the pic.
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#59 (permalink) | |
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Heroes Might& Magic Champ
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Beating Gladiator@ over the head with my Retail box of Heroes of Might and Magic 1,2,3,4 & 5
Posts: 4,412
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yeah the kotaku staff. hopefully they read their comments.
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