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Old September 7th, 2009   #81 (permalink)
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the last game i played was MGS4 about a year ago and i have to say that other than the damn annoying installations it was awesome!!!! since that i havenīt played a single game longer than 5 minutes so i canīt rate them(mainly for tests).
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Old September 7th, 2009   #82 (permalink)
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Maybe you should just stick to coding okay? j/k
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Old September 7th, 2009   #83 (permalink)
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Titan Quest: Immortal Throne - 8/10(single player), 9/10(multiplayer)

Just awesome Diablo clone!
My GF and I agree with master Radix.

We are playing it in COOP and if it weren't for the bugs it'd deserve a 9.5. It's definitely as entertaining as Diablo, but simply offering much more content, even though there is some sort of a lack in environments (no towers, just fields, crypts or caves). The class system is done much better as it feels less static than Diablo. Diablo gets dull after level 30, skill wise, Titan Quest doesn't.

Also: Moving to gaming discussion.
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Old September 8th, 2009   #84 (permalink)
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It's definitely as entertaining as Diablo, but simply offering much more content, even though there is some sort of a lack in environments (no towers, just fields, crypts or caves). The class system is done much better as it feels less static than Diablo. Diablo gets dull after level 30, skill wise, Titan Quest doesn't.
Hmm... I played TQ quite a bit, but I never found it as appealing as D2. Maybe it's because I made a ranger, but damn... that was a boring class to play. I just stood around shooting things, and not looking cool while doing it.
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Old September 8th, 2009   #85 (permalink)
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Hmm... I played TQ quite a bit, but I never found it as appealing as D2. Maybe it's because I made a ranger, but damn... that was a boring class to play. I just stood around shooting things, and not looking cool while doing it.
lol same story as me...
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Old September 8th, 2009   #86 (permalink)
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The last game I really played was Final Fantasy VII Crisis Core on the PSP. It was quite a disappointment and I actually stopped near the end. The art, music, and even the story (although it was a bit shaky at times) were all fine. It was the pacing of the game and the rediculous leveling system / missions that did me in. Through the use of "missions" (pointless battles on the same 10 maps, repeated over 200 times), they attempted to pad out a 12 hour game into a 40 hour game. If they would've cut the missions down by about at least 50% and somehow made them relevant to the game it could have improved things drastically.

Currently, I'm playing Skies of Arcadia Legends. I made it through the original Dreamcast version and I made it about half way into the GameCube release many years back. Unfortunately, my GameCube died while I was playing it and I just kind of dropped the game ever since. I recently started a new game on my Wii.
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Old September 29th, 2009   #87 (permalink)
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I just picked up Castlevania: Order of Ecclesia a few days ago. I'll be damned, I couldn't leave that game for a few minutes before I come back for more. The artwork, music and gameplay are absolutely incredible. If there is any title that came close to SoTN, then it would certainly be this game (as a matter of fact, I think OoE has the better edge when it comes to graphics and gameplay though SoTN beats it in nostalgia and storyline). Great game indeed.
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Old September 29th, 2009   #88 (permalink)
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Looks like i am the only person who was completly dissapointed with Order of Ecclesia. I beat it and never bother to come back again. A sad 9 hours i put on that unlike the 80-100 hrs i have put on the other two. Portrait of Ruin is the best on DS imo.

Recent titles ive been plaything

Rogue Galaxy - 8.5/10

Armored Core: Last Raven - 5/10
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Old September 29th, 2009   #89 (permalink)
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I just picked up Castlevania: Order of Ecclesia a few days ago. I'll be damned, I couldn't leave that game for a few minutes before I come back for more. The artwork, music and gameplay are absolutely incredible. If there is any title that came close to SoTN, then it would certainly be this game (as a matter of fact, I think OoE has the better edge when it comes to graphics and gameplay though SoTN beats it in nostalgia and storyline). Great game indeed.
Agreed, Order of Ecclesia is a wonderful game

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Looks like i am the only person who was completly dissapointed with Order of Ecclesia. I beat it and never bother to come back again. A sad 9 hours i put on that unlike the 80-100 hrs i have put on the other two. Portrait of Ruin is the best on DS imo.

Recent titles ive been plaything

Rogue Galaxy - 8.5/10

Armored Core: Last Raven - 5/10
I am currently considering playing Rogue Galaxy. Only tried it a bit and at least in the beginning the dub is superb.
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Old September 29th, 2009   #90 (permalink)
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SotN outdoes OoE in storyline? My memory might be a bit fuzzy, but wasn't SotN just "Alucard woke up, Richter is missing, go find him, find out Shaft is controlling Richter, kill Shaft, kill Dracula as Alucard...again"?

OoE's story is somewhat deeper, though which one is better is debatable. The ending scene, though, is perhaps the saddest in the series thus far. I mean...

Spoiler:
At the very end, when Albus ask her to let him see her smile once more, Shanoa tries, but you can see in her face that she hasn't regained either memories or emotions. Then she dissolves the Order and disappears, probably because she "felt" that she couldn't fit anywhere. Remember that you killed both your old time friend(or boyfriend?), along with who raised you(best line ever).


Back to the topic, I've been playing Muramasa: The Demon Blade(Wii), and honestly, it's fun. With a simplistic, yet very dynamic battle system, and some of the most gorgeous 2D you'll see(as is now almost a staple of Vanillaware), and with music that simply morphs when a battle starts. The music you were hearing turns darker, has more beats and changes to something more lively than the ambient music that plays through the different areas. Some claim that the game is repetitive, but due to how the battle system plays, I have yet to find it so. Battles are quite fast paced, and don't go for as long as those of Odin Sphere, but are just as challenging, in some cases. Also, the bosses are EPIC. If only the two characters actually played differently. At least the special attacks they have with their weapons(each character has about 40 swords they can use, divided into long and short swords. Only their looks, stats, effect and special attacks change. The basic combos and attacks are common to all).

Muramasa: The Demon Blade(Wii) - 8.5/10
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Old September 29th, 2009   #91 (permalink)
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I am currently considering playing Rogue Galaxy. Only tried it a bit and at least in the beginning the dub is superb.
It is. I was really surprised because i saw a group on the net made one of those "undub" versions with japanese voices and english everything else. I borrowed the game from my friend and the VOs are really great. Dont know why they bothered chaging it.

Damn Weaboos.
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Old September 29th, 2009   #92 (permalink)
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SotN outdoes OoE in storyline? My memory might be a bit fuzzy, but wasn't SotN just "Alucard woke up, Richter is missing, go find him, find out Shaft is controlling Richter, kill Shaft, kill Dracula as Alucard...again"?

OoE's story is somewhat deeper, though which one is better is debatable. The ending scene, though, is perhaps the saddest in the series thus far. I mean...
SoTN's story is more integrated into the general timeline of Castlevania. Its also more about Alucard and Richter Belmont storylines (a sequel to both Castlevania X and 3). OoE's story has a few twists which I did like, and takes a fresh approach to castlevania (rather than just bursting into D's castle right away). But they came up with a character who's relation to the series is just fuzzy. Don't get me wrong, I like Shanoa. But I wish they could have elaborated more on her.
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Old September 29th, 2009   #93 (permalink)
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It is. I was really surprised because i saw a group on the net made one of those "undub" versions with japanese voices and english everything else. I borrowed the game from my friend and the VOs are really great. Dont know why they bothered chaging it.

Damn Weaboos.
Undub? Hmmm, some games do need to be undubbed, but I don't think it's necessary for Rogue Galaxy. I'm a bit lenient toards dubbing nowadays sure, but for me Rogue Galaxy so far does have superb dubbing. It all feels right and the voice actors match the situations and emotions well. I personally love the one doing Raul's voice in the beginning of the game. Now, to get my hands off of Tales of the Abyss...
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Old September 29th, 2009   #94 (permalink)
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SoTN's story is more integrated into the general timeline of Castlevania. Its also more about Alucard and Richter Belmont storylines (a sequel to both Castlevania X and 3). OoE's story has a few twists which I did like, and takes a fresh approach to castlevania (rather than just bursting into D's castle right away). But they came up with a character who's relation to the series is just fuzzy. Don't get me wrong, I like Shanoa. But I wish they could have elaborated more on her.
The whole point is that Richter is gone, and the main branch of the bloodline of Belmonts is simply gone. All that remains is what you see in the village. And none of them can fight, for obvious reasons. Thus, the world needs someone to take that role, which is where Shanoa comes into play. But yes, I'd have liked it if they fleshed her out a bit more before the intro sequence, in which she
Spoiler:
loses her emotions and memories.


As far as we know, Richter is the last Belmont, before the Morris appear in the 1900(John, and then Jonathan), until Julius kicks major ass in 1999.

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Now, to get my hands off of Tales of the Abyss...
Abyss . Finished it last week. Awesome game, and one of Sakuraba's best works in a while(last was probably Golden Sun, and before that Valkyrie Profile). Haven't heard Vesperia or Legendia, so I can't comment on those.
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Old September 29th, 2009   #95 (permalink)
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The Last Remnant - (PlayingInProgress) - 8/10

Note this rating is coming from someone whos only RPG experience has been from PC Games, GBA, GBC, and DS RPGs so please don't bring up how superior PS1 and PS2 games are.
Anyways I find the game really fun, it's got an incredibly sharp learning curve though...in fact without chatting to people on GameFAQs or another forum discussing the game you will probably start playing this game wrong trying to Power Level and if you do that you leave yourself with horrendously weak characters...and the game even missleads you by encouraging you to create chains of fights which level you too quickly.
Currently about 2/5ths through the game.
What makes the game for me is the variety, they're just monsters, not all the creepy things that go bump in the night that inhabit your common WRPG, a giant floating eye, some big bugs, monster plants, frogs, hyrdas, dragons and other creatures (as well as various iterations of the already named) inhabit this game. When I play an RPG I want to fight these sort of things, not a Goblin, Skeleton, Elite Skeleton, Supreme Skeleton, Some sort of really really evil looking demon, Spider, Wolf, Lizardmen, rats and the other garbage that inhabits a common WRPG.
The Dungeons and areas also have great variety, a marhsy area, somewhere in the mountains, a desert area, an open plain, even the areas which have similar terrain are distinctly different from one another, the Cities are also all very different from one another.
Edited in after I noticed I forgot to add it: I forgot to mention the excellent crafting system, this game has one of the best crafting systems, if not THE best crafting system I have ever encountered in any game
The story perhaps aint the most unique for seasoned RPG players but it's the first taste the PC gets of this type of story. The sidequests are interesting and character interaction is great (certain characters (and there's about 50 of them in the game) when recruited into the party tell you more about themselves through the course of the game and this also eventually gives them a bonus. There are not too many critical choices to be made which I like cuz making a choice makes me lose out on something and I hate lose out on things.
Lastly there's little that I would find more awesome in the RPG world than giant magical swords floating in the sky.

What I don't like about the game:
The map system...rather than picking up the map for an area from a treasure chest I would prefer a fog of war type setup where as I explore the area that gets added to the map and I wish harvest sites and other points of interest would also get added to the map.
The way rare incredibly powerfull monsters occasionally spawn in all but the first few starting areas...I would prefer these monsters to only show up based on level or a certain stat or at a certain point in the story...cuz facing a 200K+ HP monster when you barely do 10K damage a turn is harsh, these are single fights though and I can choose to try and avoid the monster...however some look perfectly normal and only by targeting them can I tell what they are...but to target them I have to get so close that I anger them and they start chasing me (and many are faster than me when not using the Max Paine-esque Timeshift mode).
The way there is actually no health number for monsters...you just get a health bar...you need the Last Remnant wiki site to find out whether you encountered a 50K HP rare or 500K HP rare.
The way the 360 game design forces you to do a whole bunch of quests if you're completist cuz they vanish in the next half of the game (once again you need the wiki's help here).
The way the game gives you a few sets of choices (you get predetermined moves and you can choose which set of them to execute) although the game does allow you to lock abilities if you want to level another ability...it's an interesting way of doing things and I like it but I often hate the choices it gives me...and I can't lock some abilities cuz I need them to survive...so some characters end up leveling magic too much for instance whereas I wanted them to be an all-rounder or physical attacker.
The way the enmies can score KOs independant of HP, some have instakill abilities or if they do over twice the damage of a units HP it's killed (the HP works on a HP pool of units usually).


I must say though I love the game and it's the best PC RPG I have played to date and once you get used to it it's incredibly fun.
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Old September 29th, 2009   #96 (permalink)
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Wow Schumi, that was a rather inspiring post! I'd love to have a bit more background about the story by the way. How do you play it? One character's view, or more of an overview looking upon a group? I am seriously considering to pick it up to play with my GF, especially since I kinda enjoyed the demo a lot and I enjoyed the battle system. How's the gamepad support?

As for me, currently playing both GRID and Titan Quest. Grid's a nice game, but I'm just looking around the corner. Definitely a game that puts my GPU to good use, though a bit overbloomy, nothing a patch can't help

Titan Quest is simply great in multiplayer. Great character classes that set it aside from Diablo 2. Unfortunately the enemies are slightly less interesting due to Diablo having a better "unique monster"-system. Also the unique weapons are slightly better in Diablo, with just a bit more personality. There's a lack of sets and they have too low spawn rate. Apart from those points it's a much better game overall, which a better backdrop and physics.
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Old September 29th, 2009   #97 (permalink)
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Wow Schumi, that was a rather inspiring post! I'd love to have a bit more background about the story by the way. How do you play it? One character's view, or more of an overview looking upon a group? I am seriously considering to pick it up to play with my GF, especially since I kinda enjoyed the demo a lot and I enjoyed the battle system. How's the gamepad support?
I'm playing it these days too. The biggest thing Schumi forgot to mention as being bad is the Battle Rank system (the reason why you can't power-level or you screw up new characters that join your party) is the absolute biggest flaw in the game. I semi-power-leveled, so we'll see if I'm punished for it at end game.

I'm guessing the 'view' you're talking about is in relation to the story. If so, the story is pretty much the classic RPG fair. Main character, sister with a secret power who has to be rescued, big evil bad guy you have to stop, and a select few characters in your party who actually matter to the story (I can only think of two at the moment). It mostly revolves around the hero, his sister, and a variety of NPCs.

Gamepad support is great, and I didn't even have to configure the buttons.


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Titan Quest is simply great in multiplayer. Great character classes that set it aside from Diablo 2. Unfortunately the enemies are slightly less interesting due to Diablo having a better "unique monster"-system. Also the unique weapons are slightly better in Diablo, with just a bit more personality. There's a lack of sets and they have too low spawn rate. Apart from those points it's a much better game overall, which a better backdrop and physics.
Now, how can TQ be better than D2 when you've just said all the important bits are better in D2 than TQ (enemies & items)? Physics and backdrops don't keep you playing for very long... Don't get me wrong, TQ isn't bad, but it doesn't surpass D2 in anything but graphics (but with a worse style).
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Old September 29th, 2009   #98 (permalink)
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Grand Theft Auto 4 - 7.5/10

Slight improvement as you proceed through the game, though its nothing special. I'm just 5-6 missions short of completing the game (obviously that doesn't mean full 100% completion like any other GTA game). Optimization really sucks and there's quite a few bugs around (I hope I don't need to elaborate on this one ). All in all it's just......a decent game, nowhere near as good as its predecessor San Andreas though, which is still my #1 game of all time.

See the screenshots section for a comprehensive rant as to why this game gets a low rating xD
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Old September 29th, 2009   #99 (permalink)
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I'm playing it these days too. The biggest thing Schumi forgot to mention as being bad is the Battle Rank system (the reason why you can't power-level or you screw up new characters that join your party) is the absolute biggest flaw in the game. I semi-power-leveled, so we'll see if I'm punished for it at end game.

I'm guessing the 'view' you're talking about is in relation to the story. If so, the story is pretty much the classic RPG fair. Main character, sister with a secret power who has to be rescued, big evil bad guy you have to stop, and a select few characters in your party who actually matter to the story (I can only think of two at the moment). It mostly revolves around the hero, his sister, and a variety of NPCs.
Seems good, it's been a while since I played a game like that. But well, as long as you just kill everything that comes in your path you should be fine, just don't go back to areas for a grind?

Quote:
Now, how can TQ be better than D2 when you've just said all the important bits are better in D2 than TQ (enemies & items)? Physics and backdrops don't keep you playing for very long... Don't get me wrong, TQ isn't bad, but it doesn't surpass D2 in anything but graphics (but with a worse style).
Well you have a point

The thing is that I got kinda burnt out on the classes of D2, TQ offers more variation. Also with D2 you're done leveling at level 30, yet there's still 70 levels to go, though level 80 endgame is more realistic. In TQ you can still pick new skills later on, at Diablo you'll be stuck with the specialization you picked earlier. The most epic skill you unlock at 30 and after that it's just an item hunt. The thrill of unlocking skills is much better implemented in TQ. And being able to pick 2 classes improves variety and customization. Of course, I do expect D3 to blow away TQ.
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Old September 29th, 2009   #100 (permalink)
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Wow Schumi, that was a rather inspiring post! I'd love to have a bit more background about the story by the way. How do you play it? One character's view, or more of an overview looking upon a group? I am seriously considering to pick it up to play with my GF, especially since I kinda enjoyed the demo a lot and I enjoyed the battle system. How's the gamepad support?

As for me, currently playing both GRID and Titan Quest. Grid's a nice game, but I'm just looking around the corner. Definitely a game that puts my GPU to good use, though a bit overbloomy, nothing a patch can't help
Exodus has already helped you a little further yeah the story aint neccessary all that inspired but similar to Drakensang it executes the cliches very well. And the story is only half the game, and half the charm.

I would like to comment about GRID though, it's strange that you're saying that too much bloom is used, cuz bloom is basically overvibrance whereas my problem with the game's graphics is a lack of vibrance and colour...sort of like I am looking at the game through a overdone glare protection filter some old TVs used to come with.

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I'm playing it these days too. The biggest thing Schumi forgot to mention as being bad is the Battle Rank system (the reason why you can't power-level or you screw up new characters that join your party) is the absolute biggest flaw in the game. I semi-power-leveled, so we'll see if I'm punished for it at end game.

I'm guessing the 'view' you're talking about is in relation to the story. If so, the story is pretty much the classic RPG fair. Main character, sister with a secret power who has to be rescued, big evil bad guy you have to stop, and a select few characters in your party who actually matter to the story (I can only think of two at the moment). It mostly revolves around the hero, his sister, and a variety of NPCs.

Gamepad support is great, and I didn't even have to configure the buttons.
Aside from no Rumble the gamepad support is good yeah. You get 4 preset settings you can choose from but of course you can also assgin the controls as you want them. Personally I liked the first preset setting so I stuck with it.


Also yes it's kinda a bummer that some of the best characters are only available rather late in the game when they are underpowered. However the Battle Rank system is not to blame...well it is somethat but not entirely, the system's problem is that it's independant of your stats but it determines your stat growth, so you can end up with a really high Battle Rank with mediocre stats. Reason being the lower your Battle Rank the more monsters have higher Rank than you and the more stats you gain when fighting them (even if you are 10 times as powerfull as the monster and take out the entire group in a single swipe), but as soon as your Rank is equal or higher than the monsters Rank you barely get any stat gain from fighting that monster.
So the way many people end up playing is avoiding as many fights as possible and then grinding against certain monsters like Dragons or a monster called Bai-Ze (which appears during a certain quest fairly late in the game so people keep on aborting and redoing the quest to grind against it) which do little for your Rank gain but give you a fair amount of stats (providing your Rank is low enough of course).
(you can tell how close your Battle Rank is compared to an opposing monster by what the morale bar looks like in battle, if it's equal then rank is similar, low, then the monster is much higher rank than you) and if it's high then you're much higher rank than the monster and will get barely anything out of the fight).




One more thing I forgot to mention is the excellent crafting system, The Last Remnant has one of the best crafting systems, if not THE best crafting system I have ever encountered in any game.
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Last edited by SCHUMI_4EVER; September 29th, 2009 at 13:44..
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