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Old October 10th, 2009   #181 (permalink)
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Lol. Yeah, I ended up beating it under 5 hours. Oh well, it was worth it. I would play it again. Definitely up there in my favorite games list.

Now I need to decide if I want to play Silent Hill 4 or Xenogears.
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Old October 10th, 2009   #182 (permalink)
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Originally Posted by TheCloudOfSmoke View Post
IMO that game was garbage and not a Resident Evil game just like the fourth one. When you play a game like Gears of War or Dead Space (games with similar gameplay) and try to go back to the new RE games, it's almost impossible unless you are the person can adapt from **** controls, to good controls and back to **** controls.
huh? Don't tell me you tried the new control schemes of this episode? You used the RE4 control style, isn't it?

Quote:
I know that I am a big Gears of War fanboy, but I have to say it regardless. GOW 1 was inspired by RE4's style and it improved on everything that RE4 lacked in control-wise. RE5 came out after GOW 1/2 and you would think that Capcom would borrow from a game that improved and expanded on it. No. That did not happen. You're stuck with stiff controls, can't walk and shoot, you can't shoot from the hip, you have to aim and shoot which is a pain when you have the infected swarming you from multiple directions, corner shooting while getting cover sucks, running is slow, in-game item management/sharing sucks, plus much more that RE5 could have improved on if it just borrowed some elements from GOW. I know they are two different games with different approaches but that's how the industry progresses and evolves, by looking at the competition, seeing what they have to offer gamers, analyze the things that the gamers like and improve upon them.
I see. I was like you in the beginning. But the more I discovered RE5, the more I appreciated it. If you forget about the "old school control scheme" and the "heaviness" of Chris, I think it is a great game.

You can't run or walk while shooting? The IA is ten times slower and less reactive than in the previous episode. So you have the time to aim and shoot. I was surprised by the fact I could pass so easily between the majinis and they did not try to grab me. I was glad I could, Chris being less dynamic than Leon (steroids effect?).

And, as I said, the game is far more strategic than RE4. First, The knife power has been lowered. It is now just a barrel opener for saving bullets of the task. It won't save you like in RE4 in difficult situations. You are forced to use weapons and to aim precisely.

Every battle is a strategic one as well. You want to survive? You complain about the item management? Prepare yourself before encountering majinis. So open the inventory before not during the fights. No rush is allowed here. Opening it while you are surrounded is nearly equal to suicide. Only on last resort.

Then you see the utility of your partner. Because you need to organize your items cleverly between Sheva and Chris. For example: Ammo for Chris, Herbs for Sheva. BTW, She is actually well programmed. Did you notice the time she takes to fire? One bullet by one bullet...She is not an ammo waster. Perfect for snipe. Personnaly, I gave her all the sniper weapons and I took all the close range ones. It worked like a charm.

This is where RE5 is really cool. You need to "think" and to organize yourself before shooting. A last thing: Capcom games usually rewards gamers on experience and practice. RE5 needs to be played at least 6/8 hours to release its full fun potential.

Quote:
RE5

3/10
You are a bit harsh, don't you? As I already said,I was like you in the beginning. I rated the game a solid 4/10. But the more I played, the more I saw the work of the developpers. This is meaby RE 4.5, but the evolution is not that bad.

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I could have used that $60 for much more beneficial things, such as cigarettes and alcohol.
Or you could have sent me it to my paypal account.
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Old October 10th, 2009   #183 (permalink)
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Originally Posted by TheCloudOfSmoke View Post
IMO that game was garbage and not a Resident Evil game just like the fourth one. When you play a game like Gears of War or Dead Space (games with similar gameplay) and try to go back to the new RE games, it's almost impossible unless you are the person can adapt from **** controls, to good controls and back to **** controls.

I know that I am a big Gears of War fanboy, but I have to say it regardless. GOW 1 was inspired by RE4's style and it improved on everything that RE4 lacked in control-wise. RE5 came out after GOW 1/2 and you would think that Capcom would borrow from a game that improved and expanded on it. No. That did not happen. You're stuck with stiff controls, can't walk and shoot, you can't shoot from the hip, you have to aim and shoot which is a pain when you have the infected swarming you from multiple directions, corner shooting while getting cover sucks, running is slow, in-game item management/sharing sucks, plus much more that RE5 could have improved on if it just borrowed some elements from GOW. I know they are two different games with different approaches but that's how the industry progresses and evolves, by looking at the competition, seeing what they have to offer gamers, analyze the things that the gamers like and improve upon them.

I can't wait for the new Resident Evil rail shooter for the Wii. The first one was awesome and was Resident Evil at its finest. The Dead Space rail shooter for the Wii looks awesome as well, I will pick it up when funds are better.

RE5

3/10

I could have used that $60 for much more beneficial things, such as cigarettes and alcohol.
Well imo the old resident evil's (till code veronica) are win and 4 and 5 from the series point are just as you say, the more i played RE5 the more disappointed i was... maybe it isn't that bad but it isn't re either, different gameplay (old ones where cinematic, horror games not pure action) story is different and zombies are not in it... :/. What's you opinion comparing just with the older series are the older still sexier?
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Old October 10th, 2009   #184 (permalink)
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Is there any option in RE5 to switch to first-person view like there was in Fallout 3 (even though it was an RPG).
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Old October 10th, 2009   #185 (permalink)
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No.
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Old October 10th, 2009   #186 (permalink)
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^ awesome

Anyway i played RE5 on ps3. Controls suck there dont know about the 360 or pc. I played the first 10 mins of the single player and quit. Went directly to CO OP Mercs and that was fun and hard. Much harder than RE4 mercs. Im thinking on getting it on PC just for that but i read Capcom "overhauled" mers on PC ? how so? Oo
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Old October 10th, 2009   #187 (permalink)
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You bought a PS3 too?
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Old October 10th, 2009   #188 (permalink)
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**** no .My friend bought one lol.
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Old October 10th, 2009   #189 (permalink)
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Crucis fatal fake decent game 8/10

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Old October 10th, 2009   #190 (permalink)
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ewwww Fate related stuff

pew pew pew pew
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Old October 10th, 2009   #191 (permalink)
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Rented Need For Speed Shift for the 360 since it was my day off yesterday. Going to return the game today.

Graphics: okay... this part is not too bad. No jaggies. Good AA uses, subtle effects, etc... 3/5.

Audio: better than the last titles. There are a wider variety of sounds now from gearing up to gearing down and so on... Soundtracks are okay. 4/5

Gameplay: AI doesn't have any specific umph to them. They just try to stick to "the perfect line". On the hardest difficulty setting, they stick to "the line" ALL the time, with perfect speed, so "the line" became somewhat like a guide that tells you where the AI car is going to be. Ah well... Driving feels okay. The "pro" driving mode, which turns off everything that may assist you in driving, makes your car feel like a boat. Turning at high speed in "pro" mode also spins your car out very easily, and to add to that, you can never turn when you drive over a sandlot or grass. If your opponent graze you, your car spins out. If you hit your opponent, your car spins out. If you try to avoid crashing into another car at a turn, your car spins out. Hell... you brake and your car spins out. I don't know if it's supposed to be like that in real life with those exotic cars since I own none... but I'm certain my Nissan Sentra doesn't drive anything like that. If you turn on all assist options and stuffs, it's an arcade racer. Damage is definitely gimmick here though it's more fun now when you crash into someone. Not much to say there. 1.5/5

Final score: 2.5/5

And after that, I did a couple of laps in Gran Turismo 5 Prologue, so here's a GT5P rating alongside.

Graphics: cars in menu, gallery, and anything else not in-game are so pixelated that you'd think it's a PS2 game. In-game is incredibly sharp and crisp with NO jaggies or any aliasing on any of the 16 cars on the screen and/or on any background model so it makes you wonder what the **** prevented them from rendering a SINGLE car out in the menu with AA. Aside from that, HDR, reflections, etc... are very well done. Background models are passable and since I don't (and can't) take a closer look at them, I'll be more lenient. So... here's the score: 4/5. If GT5 has AA in menu, I'll pass a 4.5/5.

Audio: Superb audio here. All surround sound effects with each and every detail. I'd think each car has its own set of sound effects ranging from tire skids to the way it hits the ground from a short flight. Soundtracks suit the mood well, and honestly more relaxing than other games, which is good. You don't want to be too tense when you're driving on the tracks. Quite a short list of music, though, and I'd love to see if GT5 comes close to GT4, which had separate playlists and tracks from almost every genre. Score: 4.5/5. 5/5 if GT5 at least has all of the music in GT4.

Gameplay: AI just knows how to follow "the driving line". That's it. They don't even drive that fast or reckless. They just stick to "the line" as much as they can... with the same script, apparently... and they don't even try to take you out or anything. If you try to stick to "the line" then it creates the illusion that they're tackling you when it fact they're just sticking to it. It's also relatively easy to pass them provided you have enough horse power. Cars handle quite realistic. It's pretty accurate when the game forces you to "speed down" to 40mph or even lower sometimes for very sharp curves. Different tires have different grip levels, which makes it all the more realistic. Once you have basically passed the game's level A license races, you can start tuning cars and stuffs for the ultimate S races, and that's where even more control is granted. The view is not shaken when the car bumps into something or when it hits the ground, though, so that takes a bit out of the experience. There's no damage simulation, so players are often more oblivious to penalties when they drive recklessly. But then again, a gimmick damage simulation would have been worse so this might be okay... You do get penalties when you drive recklessly in S races anyway. All in all, it is a fun drive, and it's pretty close to how it feels when you drive for real. Overall, it's fun. You get to look at some of the latest cars and even drive them, or look around their interiors. I'd give this 2.5/5. Hope to see more improvements in GT5. You don't have that many cars to choose from (definitely less than NFS Shift) but they are all very detailed (detailed to every single part inside) and that's why I let that slide.

Final score: 3.5/5
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Old October 13th, 2009   #192 (permalink)
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It just wasn't possible to not include GT5P into the equation, was it?

Anyway, played 15 minutes of RE5 yesterday, and UGHH.....not liking it one bit! The "ZOMG! Horde of zombies incoming!" is not really my area of interest TBH. Controls are the lamest ever on a 3rd person shooter, WTF there's no button for walking in reverse! And why can't I shoot without aiming? Or walk around while aiming? Graphics are REALLY nice, but there's little else to cheer about.

I foresee that I'll probably be ditching this game pretty soon. Either way, its likely the first and last time I'm playing an RE game.

In short: Doesn't match my taste.
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Old October 13th, 2009   #193 (permalink)
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Those are not zombies, there african people with a parasite problem and kind of the only thing they kept from all of the RE Series (well except the characters) is the aiming.
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Old October 13th, 2009   #194 (permalink)
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Rented Need For Speed Shift for the 360 since it was my day off yesterday. Going to return the game today.

Graphics: okay... this part is not too bad. No jaggies. Good AA uses, subtle effects, etc... 3/5.

Audio: better than the last titles. There are a wider variety of sounds now from gearing up to gearing down and so on... Soundtracks are okay. 4/5

Gameplay: AI doesn't have any specific umph to them. They just try to stick to "the perfect line". On the hardest difficulty setting, they stick to "the line" ALL the time, with perfect speed, so "the line" became somewhat like a guide that tells you where the AI car is going to be. Ah well... Driving feels okay. The "pro" driving mode, which turns off everything that may assist you in driving, makes your car feel like a boat. Turning at high speed in "pro" mode also spins your car out very easily, and to add to that, you can never turn when you drive over a sandlot or grass. If your opponent graze you, your car spins out. If you hit your opponent, your car spins out. If you try to avoid crashing into another car at a turn, your car spins out. Hell... you brake and your car spins out. I don't know if it's supposed to be like that in real life with those exotic cars since I own none... but I'm certain my Nissan Sentra doesn't drive anything like that. If you turn on all assist options and stuffs, it's an arcade racer. Damage is definitely gimmick here though it's more fun now when you crash into someone. Not much to say there. 1.5/5

Final score: 2.5/5

And after that, I did a couple of laps in Gran Turismo 5 Prologue, so here's a GT5P rating alongside.

Graphics: cars in menu, gallery, and anything else not in-game are so pixelated that you'd think it's a PS2 game. In-game is incredibly sharp and crisp with NO jaggies or any aliasing on any of the 16 cars on the screen and/or on any background model so it makes you wonder what the **** prevented them from rendering a SINGLE car out in the menu with AA. Aside from that, HDR, reflections, etc... are very well done. Background models are passable and since I don't (and can't) take a closer look at them, I'll be more lenient. So... here's the score: 4/5. If GT5 has AA in menu, I'll pass a 4.5/5.

Audio: Superb audio here. All surround sound effects with each and every detail. I'd think each car has its own set of sound effects ranging from tire skids to the way it hits the ground from a short flight. Soundtracks suit the mood well, and honestly more relaxing than other games, which is good. You don't want to be too tense when you're driving on the tracks. Quite a short list of music, though, and I'd love to see if GT5 comes close to GT4, which had separate playlists and tracks from almost every genre. Score: 4.5/5. 5/5 if GT5 at least has all of the music in GT4.

Gameplay: AI just knows how to follow "the driving line". That's it. They don't even drive that fast or reckless. They just stick to "the line" as much as they can... with the same script, apparently... and they don't even try to take you out or anything. If you try to stick to "the line" then it creates the illusion that they're tackling you when it fact they're just sticking to it. It's also relatively easy to pass them provided you have enough horse power. Cars handle quite realistic. It's pretty accurate when the game forces you to "speed down" to 40mph or even lower sometimes for very sharp curves. Different tires have different grip levels, which makes it all the more realistic. Once you have basically passed the game's level A license races, you can start tuning cars and stuffs for the ultimate S races, and that's where even more control is granted. The view is not shaken when the car bumps into something or when it hits the ground, though, so that takes a bit out of the experience. There's no damage simulation, so players are often more oblivious to penalties when they drive recklessly. But then again, a gimmick damage simulation would have been worse so this might be okay... You do get penalties when you drive recklessly in S races anyway. All in all, it is a fun drive, and it's pretty close to how it feels when you drive for real. Overall, it's fun. You get to look at some of the latest cars and even drive them, or look around their interiors. I'd give this 2.5/5. Hope to see more improvements in GT5. You don't have that many cars to choose from (definitely less than NFS Shift) but they are all very detailed (detailed to every single part inside) and that's why I let that slide.

Final score: 3.5/5
You sir, have a faulty taste in racing games.
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Old October 13th, 2009   #195 (permalink)
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Valkyria Chronicles - 8/10

Fantastic game. My only real gripe was that some of the cutscenes were hoakey.
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Old October 13th, 2009   #196 (permalink)
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IAnd why can't I shoot without aiming?
Lol. That's not weird at all in RE games.
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Old October 13th, 2009   #197 (permalink)
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Those are not zombies, there african people with a parasite problem and kind of the only thing they kept from all of the RE Series (well except the characters) is the aiming.
For all practical purposes they're zombies. They walk like zombies, make sounds like zombies, are clumsy and stupid like zombies and look dead from the neck-up, so....

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Lol. That's not weird at all in RE games.
Bums me out though.
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Old October 13th, 2009   #198 (permalink)
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For all practical purposes they're zombies. They walk like zombies, make sounds like zombies, are clumsy and stupid like zombies and look dead from the neck-up, so....
1. zombies don't talk.
2. they don't walk like zombies if you wanna see how zombies walk like look at previous RE games or left for dead.
3. They sound like an angry mob more likely.
4. I agree they don't have a Harvard diploma and can be clumsy but Shava your partner isn't exactly a brilliant mind either is she a zombie ?
5 They aren't the pretiest NPC's i seen but sure as h... don't look like zombies.

This is a zombie (added spoiler tags do to GF's suggestion :P):

Spoiler:

Last edited by strike105x; October 13th, 2009 at 18:03..
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Old October 13th, 2009   #199 (permalink)
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You sir, have a faulty taste in racing games.
I just enjoy simulation games more, it seems. And just for practical purpose, I'd rate GRID at 3/5 and only .5 taken off because the graphics are overtly bloom, brown and blur.

There is just something about Shift that I don't quite... like. Then again, I really like the way they simulate feedback when you crash your car into something, and the c0ckpit view. So maybe I'll give it another .5 and make it 3/5, tying with GRID.

Edit: Okay, you know what... I just read Schumi's comments, so... I grabbed the steering wheel and tried the PS3 demo once more. And damn... now THAT's a difference with pro mode. No wonder something kept feeling off. The handling is just too sensitive, and if it's a controller or an analog stick that slides pretty easily, it just ain't gonna work out. You will spin out since your turn is much wider than it needs to be. So yeah, now the game deserves a true 3.5/5, up there with GT5P but ONLY if you have a driving wheel.
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Old October 13th, 2009   #200 (permalink)
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Originally Posted by strike105x View Post
1. zombies don't talk.
2. they don't walk like zombies if you wanna see how zombies walk like look at previous RE games or left for dead.
3. They sound like an angry mob more likely.
4. I agree they don't have a Harvard diploma and can be clumsy but Shava your partner isn't exactly a brilliant mind either is she a zombie ?
5 They aren't the pretiest NPC's i seen but sure as h... don't look like zombies.

This is a zombie:
*pic*
Couldn't you find a picture bigger then that?

Anyway, just completed Chapter 1 part 1, and I can say with 95% assurity that I won't be playing this game again. Infinite respawn rate, lack of ammo all the time (even if you use it wisely, I'm just so used to having 200+ bullets and a strong machine gun at my disposal courtesy FPS games that 30 bullets and a handgun just seems lame), lack of opponents with even a pea-sized brain and crappy controls have massively disappointed me.

Overall rating: 2.5/10. Score achieved almost solely due to the graphics, which are better then CoJ: BiB's (and that's really saying something) and optimization is very good. Otherwise, it sucks......big time!

Now then, NFS Shift, here I come!
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