|
|
Search
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) | |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,381
|
Microsoft´s Project Natal: now am pissed :mad:
While browsing the net i came across a MS project called Natal which aims to read movements from people using a camera. the article is found here now you may ask why am i pissed????? i´ll explain you.. if you read my post here about the upcomming @ES and check the point #10 you will read this(quoting my post): Quote:
the idea of that is to catch pictures comming from your webcam or any other camera hooked to your pc and do calculation on pixels and determine if something is moving or not.. by catching several pixels you can know if an object, person etc. is moving and in that way interpret things. MS have a big team and that´s the reason why they are almost done with it.. eventhough am somehow pissed because we had the same idea.. anyways i think there´s nothing i can do i guess i have to recognize there project is a great addition to the 360 but anyways am pissed..so what do you think about that?
__________________
Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
|
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
|
#3 (permalink) |
|
Overheating.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: The internet, ma'am.
Posts: 2,198
|
This simply looks like a copy of the Sony Eye-thingmabob but hyped to look better than the Wiimote. The PS2 Eye Toy could already be used for games.
__________________
“Wall of Text” (Illusion, Bureaumancy) Upon casting this spell the mage bathes a 10'x10' cube/lvl. area with mindless mutterings, ranting, copious formulaic backstory, or repeated iterations of “Romani ite Domus!” Anyone in the area of effect must make a will save or suffer one of three effects: Confusion, Emotion of Hopelessness, or their head explodes. Blind targets are not affected. Dyslexic targets save at +3. Counterspell: Erase
|
|
|
|
|
|
#4 (permalink) | |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,381
|
Quote:
__________________
Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
|
|
|
|
|
|
#6 (permalink) |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Edmonton
Posts: 3,825
|
I'm sure it will be a fad for a short time, but it seems like a huge gimmick, just like the wiimote.
__________________
WINTERFELL - C2D E8400 - DFI Lanparty JR P45-T2RS MATX Motherboard - Mushkin Redline PC2 8000 DDr2 - EVGA Geforce GTX 285 - Silverstone SG01 case
RIVERRUN - Pentium DC 2.5ghz - 4GB OCZ DDR2 - Cheapie ASUS Motherboard w/onboard vid - Antec Sonata III KING'S LANDING - 80GB Playstation 3 |
|
|
|
|
|
#7 (permalink) |
|
White Void
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: The End Has Come
Posts: 1,944
|
I dont know. I like this a lot more than the wii. In fact i never really liked the Wiimote. You still have 2 controllers on both hands and still have to press buttons. To jump you just flick the controller. You can easly cheat but in here you really have to do the stuff. Kicking, jumping, dancing and the character does it. How cool it would be to use this on Bioshock 2.
__________________
|
|
|
|
|
|
#8 (permalink) |
|
Curiously Cheddar
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Malta, EU
Posts: 1,668
|
This looks infinitely better than the WiiMote. You've seen Milo/Millie previews yet? The AI is outstanding! Its been in development for the past 5 years... So sorry @ruantec, they've got you pretty much nailed. Just hope they don't patent the technology or you're in for a hard time if @ES ever becomes super popular. |
|
|
|
|
|
#9 (permalink) | |
|
Refrigerate after opening
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: Newfoundland, Canada.
Posts: 1,369
|
Quote:
Do you really think Microsoft don't have this thing patented? |
|
|
|
|
|
|
#10 (permalink) |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Edmonton
Posts: 3,825
|
Actually, it seems WORSE than the wiimote. The issue I have with the wiimote is that it's not precise enough. For fun games, not a big deal. For more serious single player games, you're fighting the control scheme too much. It's too interpretive and not exact like a mouse would be, or to a lesser extent a thumbstick. This seems like a step in the wrong direction in that regard. Rumble was a sensory addition. It didn't hinder game control like the wiimote or natal does.
__________________
WINTERFELL - C2D E8400 - DFI Lanparty JR P45-T2RS MATX Motherboard - Mushkin Redline PC2 8000 DDr2 - EVGA Geforce GTX 285 - Silverstone SG01 case
RIVERRUN - Pentium DC 2.5ghz - 4GB OCZ DDR2 - Cheapie ASUS Motherboard w/onboard vid - Antec Sonata III KING'S LANDING - 80GB Playstation 3 Last edited by Spyhop; June 2nd, 2009 at 17:14.. Reason: Automerged Doublepost |
|
|
|
|
|
#11 (permalink) | |
|
Refrigerate after opening
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: Newfoundland, Canada.
Posts: 1,369
|
Quote:
People go on and on about Wii controls being gimmicky without realizing that pretty much every game ever made since Star Fox 64 (or Lylat Wars for those of you in the backwards place known as the UK) makes a little piece of plastic in your hands vibrate to mundane in-game phenomenon as a pretty sour attempt at "realism." It was introduced as a gimmick, and it took hold and is now standard for reasons that I sure as hell will never ever understand. How are Wii controls (or, likewise, Microsoft's new technology here) any different? EDIT: @ruantec, I apologize if I am hijacking your thread. |
|
|
|
|
|
|
#12 (permalink) | |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Edmonton
Posts: 3,825
|
Quote:
Wiimote and Natal are gimmicky because once people use it for awhile, they realize it's an inferior control scheme. I mean, cmon, look at the horrible input lag on the natal demo. And that's just one issue a control scheme like this would present.
__________________
WINTERFELL - C2D E8400 - DFI Lanparty JR P45-T2RS MATX Motherboard - Mushkin Redline PC2 8000 DDr2 - EVGA Geforce GTX 285 - Silverstone SG01 case
RIVERRUN - Pentium DC 2.5ghz - 4GB OCZ DDR2 - Cheapie ASUS Motherboard w/onboard vid - Antec Sonata III KING'S LANDING - 80GB Playstation 3 |
|
|
|
|
|
|
#13 (permalink) |
|
Curiously Cheddar
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Malta, EU
Posts: 1,668
|
It is. But you've still got your controller for everything that requires accuracy. You're not going to use this in a FPS, but imagine you had something like the PS3's home using Natal. Or a game like the Sims. Or just navigating through the (just announced and upcoming) Facebook on Xbox Live. Its a niche market, but by adding this option to the 360, you're essentially one upping the Wii and remaining competitive with the PS3. It expands the 360s functionality, and even if it is just a gimmick, something like this will pull me over a 100 times faster than any exclusive game. Microsoft wants to change its image. Technology like this helps it, big time. Through my eyes, its a smart move. Both for Microsoft, and our interactive experience with technology. |
|
|
|
|
|
#14 (permalink) | |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Edmonton
Posts: 3,825
|
I guarantee you they'll try, just like the wii did. Quote:
__________________
WINTERFELL - C2D E8400 - DFI Lanparty JR P45-T2RS MATX Motherboard - Mushkin Redline PC2 8000 DDr2 - EVGA Geforce GTX 285 - Silverstone SG01 case
RIVERRUN - Pentium DC 2.5ghz - 4GB OCZ DDR2 - Cheapie ASUS Motherboard w/onboard vid - Antec Sonata III KING'S LANDING - 80GB Playstation 3 |
|
|
|
|
|
|
#16 (permalink) |
|
Shennanigans since 1987
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: Coffs Harbour, Australia
Posts: 2,049
|
When I was explaining to my mum about the camera and showed her the demo video her response was "coooool! I really want to give this thing a go!". My mum doesn't like playing video games as she finds the controllers not to her taste and she is a bit of a techo phobe but for this device to get her interested in games, this new device is obviously targeting a completely new market of gamers, and changing the way in which we can interact with our electronic devices in a less lazy fashion. Personally I think that Project Natal will be incredible once released, being able to play some new types of games using a completely controller-less device, and with the incredible way it responds (despite being laggy) it should open some doors to new and original game titles (not like those eye toy games, something with a bit more substance). I honestly don't think it will end up being a gimmick, if Microsoft can get some quality, new gaming experiences it has huge potential to be something great. For those who want to complain about it not being accurate, or whatever, stick to traditional methods of gaming control. |
|
|
|
|
|
#20 (permalink) | |
|
Shennanigans since 1987
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: Coffs Harbour, Australia
Posts: 2,049
|
IGN: E3 2009: I've Played Natal and it Works Quote:
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|