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Old February 16th, 2009   #1 (permalink)
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FFX it's widely misunderstood

I've been playing FFX and it's better than I remembered.
It indeed looks better than XII (shove it, xblade ). The colors are really vivid and stand out in the illuminated scenarios. While the voice acting can suck I understood the laughing scene. It seemed ridiculous the first time I saw it but now it's different and it is because of what I'm lived, but more on that later.

This is a pretty powerful game with every character being developed (again, shove it xblade, if you please ).

Tidus is a character that really relates to me. When you are the star, the centre of attention and suddenly you become a nobody, you try to regain what you used to be. But then, with time, you understand dwelling in the past is meaningless and stop trying to become something you are not anymore. This is what has happened in my life and that's why I understood all the crying until the blitzball game in Luca. At that point in his life (when he changed places with Wakka as people asked for him) he understood he couldn't live trying to be what the used to be (the past) and decided to start anew. I understand that feeling. Feeling alienated, separated from the rest, not pertaining. It's like being in your first day at Highschool again or your first day at work but knowing it will last the rest of your life. Could you accept that faith without crying, protesting or screaming a little?

We also see the story of a kid who tries to hate his father but he really loves him. Why else would he try to be like him, become a blitzball player and a star at it? He, like his father, just can't express his feelings properly. Have we never felt that with our own family?

His father really had faith in him and had him present at all times. That's why he recorded his travels, to show them to him. That's why he asked Auron to take care of his son. He must have trusted him so much to decide he would be the one who stops all the spiral of death in Spira.

Then we have the laughing scene. Have we not ever do something stupid to try to cheer up someone who you happen to care for? I have done the same thing (faking a laugh) and I know it's ridiculous and that's why it's good. Because you show you don't care about anyone or their opinions, you only care about making happy the people you love even if it's ridiculous. That's why he fought without saying a single thing to Yuna about his own fate. That's something he learned from her.

He also used to be a crybaby. We see him change, we see love change him and make him a man while he understood he had to cheer up Yuna, to try to make her journey full of laughter.

He never cared about the rest of the people and what they thought. That's a trait I share and that's why I can do ridiculous things if needed and defy what I must. That's why he was able to fight to the very end, to defy the teachings, the meisters, everything everyone stood for and believed. If it wasn't him and stood by Yuna then who? That's not a crying boy.

We have a powerful scene when Tidus discovers Yuna is going to die and asks why nobody told him before and is full of regret because he always used to talk about things they would do together after the final fight. The music is perfect, it's sad, it's filled with despair. I have done the same thing in my past and I didn't knew what to do, feeling I was pushing her to do something hurtful when I thought it was the opposite.

Then we have Yuna, I girl who chose a path and accepted the consequences fully knowingly. And at such a young age. It doesn't seem to me she understood everything it implied but always tried to do what she tought the best for the rest of the people. she just never tought about her. She always left herself in the last place, putting everything before. That could justify the change in the sequel. This is the first time she can let herself think about... well, herself. This is what Yuna really is deep inside.
She always used to smile even if she knew things were going to hurt her and always smiled for the rest of the people, fully understanding her role. As Tidus puts it well: Poeple die and Yuna dances.

There is something contradictory there, she has to act as if nothing happened, she is the ray of hope. It's a big responsibility nobody fully understand, not even summoners. Being a lawyer, sometimes having in my hands the rest of the life of people I understand what it means trying to act as if nothing happened, as If you can and will take care of everything and help people smile again even if it costs you. But I have felt this on a more personal level with certain girl I sometimes hint at.

What about Wakka? He is a representation of some fundamentalists we have in our daily lives. We see him change from that to a very kind person who overcomes his racism and prejudices.

Then we have all the religion of Spira, being manipulated behind the curtains. Giving the masses all they want to hear. Thinking for them. And then we have a society letting somebody else think in their place. It's involved in a spiral, a neverending circle of lies, perpetuating without questioning the same cycle time after time, hence Spira.

On a sidenote, the desert music (at Bikanel island) is the first desert music I haven't hated, with Grandia 3 and MagnaCarta taking the first places.

So what do we have here? A cultural clash I say. Americans are used to the classic Rambo icon. A guy who is decided, cool, never cries, never surrender and, as a plus, never bleeds. A guy who is always in control, cold and very muscular. Americans like to play those roles, you just have to look at the Rambo clones, the Terminators, the Van Dammes, the Rockys....

What we have here is the story of a normal guy, just like us, a factor that doesn't let Americans dream. They feel weak when in a very hard world being themselves instead of being almighty. The characters cry, fall in darkness, seek the light. It's a story of autodiscovering and self-knowledge. It shows a deep soul search and the need to understand their enviroment and circumstances instead of destroying everything so they don't have to deal with it. It's not the fast way we see here. It's what we do in our daily lives, atleast it's what I do.
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Old February 16th, 2009   #2 (permalink)
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I haven't played FFX till now but I might give it a try on pcsx2.
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Old February 16th, 2009   #3 (permalink)
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I'll be honest. I didn't read your whole post (just the laughing scene part), but it doesn't matter. It's your opinion and if you like FFX who am I to tell you otherwise?

With that said, I was left with a meh taste in my mouth after playing FFX. I had really high expectations for it, coming from FFIX and FFVI. Voice acting wasn't bad, and they nailed Aaron's VA but that laughing scene.... ugh, totally unecessary and just made me and everyone in the room cringe in shame.

Story was your token teens save the world + teen romance stuff. I don't complain about token stuff when it's presented in a good way, but showing down my throat Tidus and Yuna's love and Yuna's "oh woe is me but I must go on" comments, needless to say, I got tired of the story rather quickly. I pretty much switched my brain off whenever those 2 talked. Final Fantasy X was as subtle as a garbage truck ramming full speed through your wall. Atleast the places you went to were fun to look at

The worst part were unskippable cutscenes. This becomes really annoying when you are fighting a boss and you lose. You have to sit through the entire thing... again... and again... and again... ugh...

Gameplay part was, actually, quite good. I hated the "you must hit enemy atleast once to get exp" stuff but having firaga, blizzaga, thundaga etc. have different effects on different enemies was a nice change. I still hate the fact that you can't cast sleep, poison or any of the status effects on bosses, though.

The change from world map to linear gameplay was dissapointing. You do get the ship which can take you anywhere near the end, but it's not the same as walking on a big map fighting random monsters. It's. Just. Not. The. Same.

In conclusion, despite it's flaws, Final Fantasy X can be a fun game. Gameplay is fun and the world is beautiful. It's story, though, well, I'll only say that your enjoyment depends on what you expect out of it.

Anyway, sorry for hijacking your thread. I just wanted to get this off my chest. If you hate me for it, feel free to express your hate here

EDIT:

Just read more of your post.

I can't say I agree with your interpretation of the characters, but it's your interpretation. Everyone has a different experience playing the game so it's only natural that we experience the characters different which, in turn, leads to different interpretations.
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Old February 16th, 2009   #4 (permalink)
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FFX actually held true to the series, but ever since Square Enix was formed, the series has gone downhill, losing talismatic composer Nobuo Uematsu and Producer/Director Hironobu Sakaguchi.
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Old February 16th, 2009   #5 (permalink)
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FFX was decent, it was a little too easy though and the main bad dude (not that giant whale thing or whatever it was) didnt really seem as memorable as some of the other ones found in the previous FF games were.
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Old February 16th, 2009   #6 (permalink)
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Originally Posted by jonc2006 View Post
FFX was decent, it was a little too easy though and the main bad dude (not that giant whale thing or whatever it was) didnt really seem as memorable as some of the other ones found in the previous FF games were.
Altho the PAL/International versions featured Dark Aeons and Penance, and all of them were rather challenging.
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Old February 16th, 2009   #7 (permalink)
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I've been playing FFX and it's better than I remembered.
It indeed looks better than XII (shove it, xblade ).
I do believe your in need of some visual aide.

FFXII is graphcily magnificent for a ps2 title.
FFX is like its ugly little sister.
Quote:
The colors are really vivid and stand out in the illuminated scenarios
Yes, they do, in FFXII.

Also, while FFX does have good character development, the game part of the "game" isn't nearly as developed and polished as FFXII.
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
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Old February 16th, 2009   #8 (permalink)
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FFX was decent, it was a little too easy though and the main bad dude (not that giant whale thing or whatever it was) didnt really seem as memorable as some of the other ones found in the previous FF games were.
I do remember finishing off That ultimate aoen crap with 4 consecutive attacks from tidus..........The only thing that I had trouble with was fighting my own aoens. The difficulty was nulled out by the fact that you auto revive when you die.......who removed my post automerge feature yet again T_T?

OH snap, how do you spell aoens anyway??? I know thats an incorrect spellig i'm pulling there......it has to be o.0
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
i remember psp slime was more slimey
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Old February 16th, 2009   #9 (permalink)
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I've been playing FFX and it's better than I remembered.
Well, I guess that's because you forgot most of the stuffs. Well, me too. I don't remember much of anything, much less the gameplay. The game didn't leave quite an impression. One thing I didn't like, though, was that the love story between Yuna and Tidus seemed... forced and undeveloped. It just... sprung up and they suddenly fell in love at some point, then he prevented her forced marriage, she loved her more... yadda...

Yeah... at least they could have had a few dates and the likes. That said, game could have been longer. There could have been more secrets, and most of all, game world could have been open for exploration. I mean... you got the flying ship so you could... "warp" to anywhere? What was the point of having a ship then...

Quote:
It indeed looks better than XII (shove it, xblade )
If you can make him shove it, I'll buy you a copy of Final Fantasy XIII as soon as it's out. And of course for any platform you'd like.
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Old February 17th, 2009   #10 (permalink)
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I don't remember much of anything, much less the gameplay. The game didn't leave quite an impression.
Same. But I think in my case I just have a horrible memory - I have to play a game a couple times through to remember much of anything. I don't really remember any of the PS2 RPGs I've played.
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Old February 17th, 2009   #11 (permalink)
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The only problem with FFX is the Puzzle especially in the last Dangeoun hurt my Head soo bad.
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Old February 17th, 2009   #12 (permalink)
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The only problem with FFX is the Puzzle especially in the last Dangeoun hurt my Head soo bad.
What puzzles....? o.0 They were all pretty easy..which is how it should be in an rpg.


I remember almost introducing my controller to my tv express style when I was doing some turtle puzzle for Star Ocean: Till the End of time.
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
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Old February 17th, 2009   #13 (permalink)
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That was a nice post.

I honestly never really agreed with alot of the hate for this game, and especially the hate for Tidus (though I kind of understood it).

A few things I disliked about the game was the linear nature (though I understand why it was done), namely, the lack of a world map for exploration. The mini-games were also notably lacking, although it did have the monster arena, but that was the only outstanding thing. What runawayprisoner says about the love story between Yuna and Tidus coming on without much development is also something that bothered me. Also, the infinite revival during the final boss battle was lame.

That being said, it was a great game. It was an excellent visual showing during the beginning of the Playstation 2's age, and the easy (though that was also something that bothered me) and linear nature of it gave it an entertainment aspect that helped it appeal to more casual people new to the series. It's storyline and characters were definitely there, and the ending was great.

It's too bad it's sequel, and all following Final Fantasy games, have come up short.

That being said, I enjoyed Final Fantasy IX much more.

Here's my own thoughts on Final Fantasy X versus my favorite game, Final Fantasy IX. It's a sort of detailed comparison about the different aspects of the game that I made on another site to someone asking which they should get between Final Fantasy IX and Final Fantasy X

It's somewhat long, so I was planning on putting it in spoiler tags to keep the length down, but unfortunately, the spoiler tags here aren't the ones that completely hide the content and only expand once it's shown, so if you don't want to read it, just skip the rest.

Storyline
Final Fantasy X has an extremely linear story. It's layed out right in front of you. There's less exploration, mini-games, and sidequests. You go from one area to the next. In Final Fantasy IX, the story is much less linear. Of course you must complete the prerequisite to move the story forward, but it's alot less linear, especially during the second half of the game.

Both storylines themselves are good. I personally like the one in Final Fantasy IX better, but I wouldn't say it actually is better. I'd say they were about the same in how good they were. Final Fantasy X probably has a bit better ending though.

If you like exploration, Final Fantasy IX would be better, but if the "entertainment factor" is what you like, Final Fantasy X might seem better.

Mini-games and Sidequests
Mini-games and sidequests are a huge part of Final Fantasy IX. They're probably bigger in this one than any of the others, and it also has the best of them in the entire series. There's probably enough sidequest content to make for it's own game (not really, but it adds that much to the game, so you get the idea). This is a huge plus for this game.

It's almost the opposite case in Final Fantasy X. There's sort of a mini-game for each character to get their final weapon's abilities (which they'll need or the final weapons will be pretty weak). I wouldn't exactly say this is a minus for this one, but I do like mini-games and sidequests.

Characters, Character Building, and Level System
I like the characters in Final Fantasy IX better, and I'd even say they are better. It's home to some of the best characters in the series, and the game's focus on them is enormous.

Disregarding the personalities and what you like, the character building is a different story. In Final Fantasy X, things aren't as good. The characters have no individuality. What I mean, for example, is in Final Fantasy IX, Garnet is a White Mage and summoner. This makes her useful for those roles. She can't do what other characters can (for example, use Black Magic), and others can't do what she can (unless they have those roles). In Final Fantasy X, it's another story. Each character starts with a unique class, but part of the way into the game (which isn't far into it), you can unlock locks on the sphere grid to have, say, a Black Mage learn White Magic, and every other possibility. This breaks not only the building aspect of the characters, but the individuality of them as well. With the exception of Yuna and her summoning, this means no character has much individual value (besides their Limit Break), so you just end up taking your three favorite and going through the game. There's no use for the others. This was a big, a huge problem for me, because that is extremely lame and kills absolutely any character importance as far as gameplay goes. This problem plagued more Final Fantasy games than just Final Fantasy X, by the way.

The leveling system in Final Fantasy IX is better. It uses the traditional level up system, so it's nothing engrossing, special, or a breakthrough, but the sphere grid in Final Fantasy X was more of a minus for it. I gave the reasons above.

Battle System
The battle system is probably better in Final Fantasy X. It introduced a new combat system, when all of the ones before it pretty much had the same one in different variations. Summons in Final Fantasy X worked better too. In Final Fantasy IX, you summoned something, and it showed a sequence, and that was basically it. In other words, summons were just animated magic spells, in a way (although they're still cool). They cost MP like one, usually did damage like one, so it was just an animation of a creature instead of an animation of a spell. In Final Fantasy X, they acted more as a character in that you could control them when they came out. The fact that they could all learn most of the magic was broken though. They should have been limited to a basic attack, the secondary attack, and their Overdrive. Another thing broken was the fact that you could switch character amidst battle. Most people saw this as a good thing, and while it as useful and cool to have something new like this, as far as gameplay goes, it was broken. It gave you access to all seven characters during battle, which made things alot easier (and Final Fantasy X was one of the easiest, in my personal opinion, so this didn't help). Swapping characters should have taken that characters turn. Then it'd of been more balanced. It's broken in those two regards, but on the whole, the battle system is better. Instead of the ATB (Active Time Battle, which is described below), there were no bars or waiting. The game calculated speed statistics of everyone and arranged them that way, and you took turns. The downside is that you could sit there and the enemy won't do anything, becuase it wasn't in real-time (Final Fantasy X-2 fixed that).

The battle system in Final Fantasy IX wasn't bad, but it was just the typical ATB system used in all of the previous ones. It was also kind of slow, which was one of the bigger complaints against this game (though you can go into the settings and speed it up a bit, it was still a bit slow). The loading into battles took a few seconds, the default speed was pretty slow, and even in it's fastest setting, it was a little slow. I personally didn't mind, because I love battles being battles and having lots of them, but I realize that's just me. The Trance system in Final Fantasy IX got complaints too because it would come up at inopportune times wasting itself, but this made it hard to exploit, which was a sort of easy thing to do in the Final Fantasy before it. One neat, if minor, tidbit about this game, that was not present in any other Final Fantasy (that I know of) was that you could set the battles to more than one player. The game itself is single player, but you could go into the settings, for example, and set half of the players to controller two, and if your friend knows how to play the game, you can both play in the battles. That was pretty neat. I'm personally a fan of the ATB (Active Time Battle), so I do not dislike the battle system in Final Fantasy IX, but overall, it, and especially the slow speed of it, was probably the biggest weakness of the game.

Equipment and Items
Final Fantasy IX has equipment, like armor, weapons, headgear, gloves, etc., that you can outfit to your characters. Most of the equipment has abilities on them with a set number of points. When the item is equipped, you can use the abilities it has. You take the weapon off, and you lose it. However, it also has an ability system, in which you gain AP (Ability Points) after each battle. If you get enough AP for the ability (each ability requires different amounts), you permanently learn the ability. So say you find a new powerful weapon, but you haven't permanently learned the ability from the old one, it makes you think twice before swapping them. Abilities aren't broken either for two reasons. First of all, none are super powerful. Secondly, you can only have so many "active" whether you know it or not. Also, there's synthesizing, in which you take two weapons (or armor) and mix them into a better one, so that's another reason not throw old equipment away. These two things make for a great change from the typical, find a new weapon, throw away the old one. Final Fantasy IX is a lot better in this regard. You want to collect equipment, and alot of people go through trying to get it all.

Final Fantasy X has one armor item (a shield) and the weapons. Some come with an ability or maybe two, but they can't be learned, and once you find a new weapon, you'll typically discard the old one. I found the game very lacking in this area. I like customization. You could find some weapons that had up to four abilities, and even some blank ones that you could choose abilities for, but it was too little, too late (didn't show until you could have already ended the game).

Besides equipment, items are the same between games. There's Potions, Ethers, Phoenix Downs, status fixing items, etc. The standard and the same. Nothing bad though.

Graphics and Sound
They're both great in the visuals department. Side by side, Final Fantasy X has better graphics than Final Fantasy IX, but that's not comparing apples to apples (it is a Playstation 2 game to an original Playstation game, afterall). I did like the FMVs in Final Fantasy IX more myself though. In fact, the FMVs in this game were arguably second to none in the series (maybe Final Fantasy VIII's were a little better).

I also liked the music in Final Fantasy IX more. Some tunes were different versions of another, but this is more of a plus in my opinion. They didn't just use the same thing for everything. They would take similar tunes yet change them perfectly to create different moods for different atmospheres. For example, listen to "Loss of Me" (Beatrix's theme), and then listen to "Protecting My Devotion". They're basically the same thing, but played so differently that one is sad in mood, and the other is energizing. There's alot of examples of this with different music. I found that pretty cool. It's not just a bunch of music slapped together, but a set of music that worked together on different things. The music itself in Final Fantasy IX was better in my opinion. The music in Final Fantasy X wasn't by any means bad at all, but there wasn't anything I can recall as being memorable for me. The great tracks were just few and far between (although the boss battle theme was awesome in it whereas it was completely dumb in Final Fantasy IX, it was the other way around with the regular battle theme, which you'll hear far more).
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Old February 17th, 2009   #14 (permalink)
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if you loved FF8/FF9, you'll love FF10.
That also means you'll hate FF12, because it sucks as much as xblade.
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Old February 17th, 2009   #15 (permalink)
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if you loved FF8/FF9, you'll love FF10.
That also means you'll hate FF12, because it sucks as much as xblade.
I must be really awesome then.
Because I liked VIII,IX,X, and XII
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
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Old February 17th, 2009   #16 (permalink)
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Engh, I wouldn't say that. Although the first two you listed are vastly and very heavily underrated, all three of those were so different from each other that liking one won't increase the chances of liking one of the others. All of them were great in many ways.

Also, while I have just slightly more of a negative view on Final Fantasy XII due to what I've read, seen, and heard of it, I haven't tried much of it, so I won't give it a fair or final opinion until I do.
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Old February 17th, 2009   #17 (permalink)
 
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Originally Posted by Khameleon View Post
FFX actually held true to the series
No it didn't. I was at least able to explore the map in the other games. FFX was linear pile of ass with stupid, cliche characters. They were all there. The plucky unlikely hero, the subdued love interest, the brooding badass, the loyal friend, the cheeky, bubbly yuffie-clone, etc.

FFXII at least had characters I found interesting.
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Old February 17th, 2009   #18 (permalink)
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Man but FXII battle system is a let down to the series.
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Old February 17th, 2009   #19 (permalink)
 
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It had all the same battle elements of the other games.
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Old February 17th, 2009   #20 (permalink)
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Quote:
Originally Posted by raksmey1309 View Post
Man but FXII battle system is a let down to the series.
Can you explain how it was a let down?
Don't even start bashing the gambit system. If you could fight enemies without intervention while using it then the enemies are obviously weak and inputting to defeat them would be considered mundane. Other then that its almost exactly like the battle system found in IX a.k.a awesome.
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
i remember psp slime was more slimey
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