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#1 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2007
Location: Unknown
Posts: 173
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Area51 setting for 3D Analyze
Can someone plaease tell me what setting should I use to run Area51(Not Blacksite:Area51).My graphics card is Geforce2 MX/MX400.It runs on my PC but the quality of the graphics is very bad.I can hardly see anything.Someone kindly tell me what setting should I use?
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#5 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 1,518
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if it requires pixel and vertex shaders then its no good, since the GF2 cards don't support it. If you already tried to "emulate" Pixel and Vertex (1.0/1.4 2.0)shader by using 3D analyze and it still looks like that then its no go.
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#7 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 1,518
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it's not totally crap as it helped me many times before. One good example is when HL2 is released. All GeForce FX cards at that time is extremely weak in PS2.0 and it made HL2 quite unpleasant to play. Using 3D analyze to force low precision Pixel shader, it did boost some framerates during intensive PS2.0 scenes. Another one woul dbe shader logging. By junctioning 3D analyze to a certain 3D application, you will be able to log what type of shader a certain game is using. Quite usefull when troubleshooting and stuff.
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#8 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,918
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bah i ditched 3d analyse for DxTweaker
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