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Old August 27th, 2008   #121 (permalink)
...and now they do.
 
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Originally Posted by Hatori-San View Post
Actually I killed those bounty hunters at that time (was overleveled, because of farming equipment-drops from monsters like the skeletons).
That's how the whole game went for me, other than the optional bosses...
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Old August 27th, 2008   #122 (permalink)
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the only games with replayability are 4, 6, 8, 10 and Tactics.
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Old August 27th, 2008   #123 (permalink)
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12 was definitely one of the weaker ff titles.

One of the major gripes I had was that members of your party were almost identical to each other gameplay-wise. Plus, the quickening moves destroyed the little bit of individuality they have. Basch was supposed to be proficient with swords, a kamehameha would be a little off.
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Old August 27th, 2008   #124 (permalink)
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the only games with replayability are 4, 6, 8, 10 and Tactics.
I'd say 7 has a bit too as you can do different materia selection. Isn't 5 the one with the class system, with 4 being closed class?

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One of the major gripes I had was that members of your party were almost identical to each other gameplay-wise.
Story-wise, characters weren't that great either.
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Old August 27th, 2008   #125 (permalink)
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12 was not one of the "weaker" FF titles. Its sales were just as good if not better then X.
Just because you don't notice it doesn't mean its not there.
The character's stats are all different growth.
FF games have been known for over the top specials since VII.
Don't tell me you didn't notice Squalls special where he puts his sword in the air and it turns into this mofo huge sword that reaches past the clouds(not to mention lion heart)
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
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Old August 27th, 2008   #126 (permalink)
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Blasting Zone., its a beam of non elemental energy.
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Old August 27th, 2008   #127 (permalink)
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That special needed more hits >_<. I hate when they make the special do max damage when it could be doing several times max damage.
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
i remember psp slime was more slimey
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Old August 28th, 2008   #128 (permalink)
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the only games with replayability are 4, 6, 8, 10 and Tactics.
Final Fantasy V and Final Fantasy IX had alot of replayability, the former for it's job class system and the later for being the Final Fantasy as far as mini games and side quests go. Final Fantasy VIII is pretty high up on the replayability part too. Generally speaking, replayability is something almost all Final Fantasy games are good at though, so there's no point in listing a few as good when I say they all had quite a bit (some of the really early ones maybe not as much though). I do feel Final Fantasy X, however, was noticeably weaker at this. To me, it was more of one you played once for the strong entertainment factor and story, but that was it. You could play the main story and feel like you missed nothing. Yes, I played it for many hundreds of hours too, but time spent does not equal replayability. The monster hunter quest, though big and long, didn't make up for the fact that the side quests and mini games were both little in numbers and lacking in general in this one.
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Old August 28th, 2008   #129 (permalink)
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Quote:
Originally Posted by Xblade
12 was not one of the "weaker" FF titles. Its sales were just as good if not better then X.
It was the latest installment of THE Final Fantasy series, who wouldn't buy that?

Quote:
Originally Posted by Xblade
Just because you don't notice it doesn't mean its not there.
The character's stats are all different growth.
but the fact that I didn't notice it means that they were almost identical.

Quote:
Originally Posted by Xblade
FF games have been known for over the top specials since VII.
Don't tell me you didn't notice Squalls special where he puts his sword in the air and it turns into this mofo huge sword that reaches past the clouds(not to mention lion heart)
It was still a sword. My point is, Basch was portrayed as the melee force of the party, you don't make a spirit ball for his special attack
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Old August 29th, 2008   #130 (permalink)
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It was still a sword. My point is, Basch was portrayed as the melee force of the party, you don't make a spirit ball for his special attack
He just harnessed his inner chi.
But overall, I wasn't too impressed with how everyone could easily max out the grid, leaving only coolness as a reason to choose him or her.
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Old August 29th, 2008   #131 (permalink)
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Isn't that how it is alot of the time though? That's why I hate (Final Fantasy) games where anyone could be anything from like 2/3 of the way through the (storyline part of the) game and on. By the end, unless you don't try, everyone starts becoming more and more the same aside from looks and specials, making each character have no individuality as far as gameplay goes. Final Fantasy VII and on through XII, save IX, all had this problem. I hope Final Fantasy XIII doesn't suffer from this. It's an underrated problem with the series.
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Old August 29th, 2008   #132 (permalink)
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FF5 doesn't interest me at all, therefore, no replayability factor.
9 I am yet to play.

I just read in the Gamespot gameguide that the lionheart limit dishes out 180,000 damage.... however 18*9999 comes up to 179,982 (and yes lol, the maximum hits squall can get in during a lionheart limit is 18, thats the initial combo + the final limit. The lionhearts combo is always the same amount, but the initial combo changes.....
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Old August 30th, 2008   #133 (permalink)
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Isn't that how it is alot of the time though? That's why I hate (Final Fantasy) games where anyone could be anything from like 2/3 of the way through the (storyline part of the) game and on. By the end, unless you don't try, everyone starts becoming more and more the same aside from looks and specials, making each character have no individuality as far as gameplay goes. Final Fantasy VII and on through XII, save IX, all had this problem. I hope Final Fantasy XIII doesn't suffer from this. It's an underrated problem with the series.
The strange thing about FFVII, VIII and X is that it really all came down to what their limit breaks were. I remember magic as being pretty useless (other than healing spells), so everybody went melee. And since limit breaks was where the damage was at, that's where characters were chosen. I'd never use RedXIII, Tifa, Vincent, Zell, Irvine, Selphie, Quistis, Lulu, Rikku and the uh... blue guy, for example because they were just so below par.
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Old August 30th, 2008   #134 (permalink)
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Well, FFXIII promises that every party member will be the protagonist of his/her own story. If this happens, I hope they make it better than what FFVI offered.
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Old August 30th, 2008   #135 (permalink)
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It was the latest installment of THE Final Fantasy series, who wouldn't buy that?



but the fact that I didn't notice it means that they were almost identical.



It was still a sword. My point is, Basch was portrayed as the melee force of the party, you don't make a spirit ball for his special attack
I've postively no idea how you can't notice Basche hitting 4k with a sword and Fraan hitting 3k(but hitting faster)Maybe you just weren't paying attention.
OF course I won't say a game is good if without proof. These sites beg to differ with you :3.

Besides the fact that its a Final Fantasy game, there is reason to buy it.
Final Fantasy XII Reviews
Though not listed, Xplay gave XII a 5/5.

Site Profile PSX Extreme

11/27/2006

10 out of 10

100.0%
Site Profile GameSpot

10/31/2006

9 out of 10

90.0%
Site Profile IGN

10/27/2006

9.5 out of 10

95.0%
Site Profile Game Informer

11/1/2006

9.25 out of 10

92.5%
Site Profile Electronic Gaming Monthly

11/1/2006

9 out of 10

90.0%
Site Profile Play Magazine

11/1/2006

10 out of 10

100.0%
Site Profile Official Playstation Magazine

11/1/2006

10 out of 10

100.0%
Site Profile Thunderbolt

8/28/2007

9 out of 10

90.0%
Site Profile Jolt UK

2/26/2007

9.8 out of 10

98.0%
Site Profile VideoGamer

2/22/2007

9 out of 10

90.0%
Avg Ratio: 91%
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
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Old August 30th, 2008   #136 (permalink)
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Well, FFXIII promises that every party member will be the protagonist of his/her own story.
Hopefully not SaGa style (or quality, at least).
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Old August 30th, 2008   #137 (permalink)
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I've postively no idea how you can't notice Basche hitting 4k with a sword and Fraan hitting 3k(but hitting faster)Maybe you just weren't paying attention.
OF course I won't say a game is good if without proof. These sites beg to differ with you :3.
How about our honest opinion on the game rather than basing it on review sites? Do you honestly think XII is better than most of the more recent FFs? VII, VIII, IX, X?

Let's see, Basch hits 4k, Fran hits 3k only faster. You do the calculations, but if one member hits harder while the other hits softer but faster, the damage output will relatively be the same. You have no major reason to use Basch over Fran or vice versa because the difference is fairly small.
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Old August 30th, 2008   #138 (permalink)
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You have no major reason to use Basch over Fran or vice versa because the difference is fairly small.
Even the limit break difference I've been talking about doesn't exist. FFXII possesses the laziest "fancy attack" system ever in a FF.
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Old August 30th, 2008   #139 (permalink)
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slightly OT:
Breaking: Square Enix Plans To Take Over Tecmo [Updated]
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Today at 1pm Japan Time, Square Enix will be outlining its plans for a friendly takeover troubled game maker Tecmo. Square Enix's takeover would help the company gain a stronger foothold in the U.S. market with popular Tecmo titles like the Ninja Gaiden and Dead or Alive games. What's more, Tecmo's games will help strengthen Square Enix's current portfolio, which is heavily dependent on RPGs.

This isn't the first time Square Enix has moved in on a beleaguered company. In August 2005, Square Enix acquired Taito and wholly owned the company as a subsidiary by September 2005.
Anyone know of Dead Fantasy? XD
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Old August 30th, 2008   #140 (permalink)
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Even the limit break difference I've been talking about doesn't exist. FFXII possesses the laziest "fancy attack" system ever in a FF.
Not to mention it uses all your MP.
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