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#1 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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Well, i recently bought TF2.
And i waited a long time to try the multi-thread solution from valve. HL2 EP2 runs great, but what about TF2? The code is there, but its not turned on by default, as there were crashes in some systems. I wanna know if anyone here tried those, the last rumors ive heard it would only crash on custom maps, which i dont play. Those are the following commands ive found so far: Code:
r_threaded_renderables "1" mat_queue_mode "2" r_threaded_particles "1" r_threaded_client_shadow_manager "1" cl_threaded_bone_setup "1" cl_threaded_client_leaf_system "1"
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#2 (permalink) |
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Custom User Title
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: mtl,qc
Posts: 1,812
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Is that for AMD only? Cause the game seems to use 2-cores (at least) for a Core2Duo.
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#4 (permalink) |
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NGemu's Kawaii Imoutochan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 2,549
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well dosn't the game run well enough with just 1 core?
i don't think its such a demanding game that it needs full multi-threading support. anyways, i would get FRAPS, and use the benchmark feature to test the different FPS you get. i don't think its worth the extra crashes, since the game probably isn't very cpu demanding.
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#5 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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Actually the Source Engine is more CPU than GPU bound. So the better it uses the CPU, the more FPS.
And since i got a really weak dual core... Just wanted to know if anyone has ever tried that.
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#6 (permalink) | |
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Custom User Title
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: mtl,qc
Posts: 1,812
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Quote:
In TF2, even tho details are maxed, it never really got over 80% CPU used. Except when loading, where it sometime used 100% (so both cores fully) for a few short seconds. Otherwise, my CPU usage hover around 60 to 80%. But again, are you asking that because the game doesn't use both cores for you? Is it a AMD-related problem?
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![]() The world will end with robots killing us all. And you know what? We'll be too busy thinking "HOLY S*** THAT'S SO COOL" to do anything about it. |
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#7 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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Ok i had sometime today, and decided to test myself. Ive recorded this demo and tested using both set of commands.
Using the single-core(default) commands, and the following ingame bench command: timedemo (name of the demo.dem). Code:
r_threaded_renderables "0" mat_queue_mode "-1" r_threaded_particles "1" r_threaded_client_shadow_manager "0" cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" And using the multi-thread commands. Code:
r_threaded_renderables "1" mat_queue_mode "2" r_threaded_particles "1" r_threaded_client_shadow_manager "1" cl_threaded_bone_setup "1" cl_threaded_client_leaf_system "1" Now you can see a big improvement on fps. Just need to play some more to check stability. If anyone else wanna try and post the results here, please do so ![]() EDIT: Heres a few steps to easy the whole testing process. Open notepad and paste the 1st set of commands and save it as score.cfg inside \Steam\steamapps\username\team fortress 2\tf\cfg and the 2nd set as mcore.cfg in the same place. After you dl the demo, unrar it to \Steam\steamapps\username\team fortress 2\tf\ Launch the game, then type: timedemo mcore.dem and in the end, itll print on console the information you want. TIP: NEVER alt+tab on TF2, if it doesnt crash (99%) itll cause a lot of strange bugs...
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[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD080HJ 80GB] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek ALC883 @ nVIDIA MCP61] Last edited by Mad; May 6th, 2008 at 18:43. |
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#8 (permalink) |
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Custom User Title
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: mtl,qc
Posts: 1,812
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What do you do with the cfg after they're all set? How do you make the game switch between one to another...? It won't exactly run both of them at the same time (when playing), so how do you make the game use one?
I tried to make a cfg with the commands, and it work (somewhat). Basically, on a personal timedemo I went from 60-70FPS to 80-90 fps. But I'm not sure the cfg were working right, cause it seems to have broken stuff... Strangely. (most likely not related to the engine not being fully working with the dual-core optimization, some very weird stuff)
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![]() The world will end with robots killing us all. And you know what? We'll be too busy thinking "HOLY S*** THAT'S SO COOL" to do anything about it. |
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