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			<title>Emuforums.com - Emulation News Submissions</title>
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			<title>MAME v0.135u1 Released!</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/129263-mame-v0-135u1-released.html</link>
			<pubDate>Fri, 20 Nov 2009 12:08:56 GMT</pubDate>
			<description><![CDATA[
---Quote---
0.135u1
-------


MAMETesters Bugs Fixed
----------------------
- 03535: [Documentation] 3stooges: P1-P2-P3 button does not match 
         documentation (input (this game)) (David Haywood)
- 02734: [Crash/Freeze] videocba, videodad, blckjack: Crash 
         immediately after OK (Firewave)
- 00941: [Sound] tp84: The startup 'tune' no longer sounds like the 
         original game after the fixes to the SN76496 sound core. 
         (Lord Nightmare)
- 03494: [Gameplay] batridc, batrid, batridk, batridu: 'Guest 
         Player', 'Special Course', 'Player Select' dipswitch 
         settings reversed (Fabio Priuli)
- 02155: [DIP/Input] mole: Incorrect buttons mapping. (M.A.S.H.)
- 03498: [Graphics] sengekis, sengekisj: Missing graphic layer in 
         Stages 3 and 5 (David Haywood)
- 03509: [Graphics] galpans2, galpans3, panicstr: Input test screen 
         shows zoomed in text (David Haywood)



Source Changes
--------------
Updated LFO information in YMF271 core. [Brian Troha, Nicola Salmoria]

Fixed parent relationship between sbrkout3 and sbrkout. 
[Lord Nightmare]

Removed some magic numbers from machine/psx.c, replaced with #defines.
[Harmony]

Change to consistently use Intel notation for hex values in TMS32010 
disassembler, rather than a mix of Motorola and Intel notation.
[Lord Nightmare]

Z80: Check for NOP in interrupt mode 0. This allows code like ei / 
halt / di to work correctly. A better solution would be to implement 
full support for arbitrary opcodes in mode 0. [Dirk Best]

igs017.c update [Luca Elia]
 - Merged in some IGS031 based games (igs_m68.c, tarzan.c)
 - Implemented tiles flip x and video disable
 - Added hopper simulation to mgcs
 - Decrypted mgdh

Almost complete decryption of starzan and tarzana [iq_132]

Documented presence of Namco customs on the Pole Position bootleg 
(Top Racer) sets. Removed Namco devices from bootlegs which don't 
have them. [David Haywood]

Added save state support to plygonet.c and the DSP56156 CPU core.
[Andrew Gardner]

Updated SN76489/A to have correct PRNG waveforms (a 0 bit was missing 
at the beginning, and beginning of SN76489 waveform was all 1s 
instead of 0s as measured on hardware). Added SN94624 (same as 
SN76489). [Lord Nightmare, plgDavid (David Viens)]

IGS blitter based games update [Luca Elia]
 - Renamed driver to igs011.c and cleaned it up
 - Renamed some sets according to chinese title
 - Implemented hopper in lhb, lhb2, wlcc
 - Decrypted ryukobou

i386 core fixes: [Barry Rodewald]
 * Added Nested Task flag, and I/O Privilege flags.  They aren't
    implemented in any way, but can now be set or reset.  Can be used 
    to detect a 80386 or later CPU.
 * Implemented ENTER instruction.
 * Made IRQ vectors treated as 8 bytes when in protected mode, and 
    made the addresses pushed onto the stack 32-bit if the gate 
    descriptor used is a 386 interrupt or trap gate (also when in 
    protected mode, will always be 16-bit if in real mode).

Fixes to default mapping as well as comment/information fixes for 
Mole Attack [M.A.S.H./Tafoid]

Identify puyoj set as Rev B and correct various rom names.
[Smitdogg, Dumping Union]

Improved Super Nova sprite shrinking, used by Gals Panic S2 and 
Sengeki Striker. [David Haywood]

Improved dips in Mahjong Vegas. [nightsoil]

Added emulation of background graphics (blitter), sound and inputs to 
skimaxx.c [Luca Elia]

Refactored Z80, i8237, and i8257 DMA to use devcb. [Curt Coder]

Fixed RGB555 palette RAM format in Soccer Superstars [Angelo Salese]

Allowed child CPUs to be used in read8/write8 callbacks. [Curt Coder]

Jaleco Mega System 32 update: [David Haywood]
 * Added correct RAM sizes as per Charles McDonald's notes
 * Implemented priority in the same manner as tetrisp2
 * Add shadows via custom mixing (gametngk and tetrisp / tp2m32 are 
    much improved)
 * Added the alt tilemap layout used by f1superb for the backgrounds
 * Added f1superb notes and IRQ generation code from nuapete

Tournament Solitaire (pcat_dyn) improvements [luigi30]:
 * Added newer version of toursol, renamed existing to toursol1 and 
    the new one is now toursol
 * Set toursol date to 1995
 * Set toursol CPU speed to 40MHz

Many improvements to konamigx rendering, specifically improving 
Soccer Superstars and Rushing Hero. [David Haywood, Angelo Salese]

Implemented input buffer copy protection in Rushing Heroes, game is 
now somewhat playable with heavy gfx glitches [Angelo Salese]

Fixed Konami GX type 4 protection seed $d15, used to protect a sprite 
bank in Run & Gun 2 / Slam Dunk 2 [Angelo Salese]

Fixed sprite ROM loading in Slam Dunk 2 [David Haywood]

Added missing BLTZAL opcode to the RSP core. [angrylion]

Control fix for Strike Gunner S.T.G. to allow a 3rd button mapping 
for each player - thus allowing for the feature of merging ships in 2 
player games. [Tafoid]

Marked cosmic alien colors as wrong, added TODO to the driver for 
fixing colors. Added new XTAL value for cosmic alien and switched 
driver to use it. [Lord Nightmare]

Fixed colors in Greyhound games [Mariusz Wojcieszek]

Restored Final Gorodi and Wyvern Wings to working. [Brian Troha]

Fixed gfx decoding and hooked up mc6845 in the Forte Card driver 
[Angelo Salese]

Removed dual layout, added Map base video register and fixed 
transparent issues in the Jackpot Cards driver [Angelo Salese]

MC680x0 update: [R. Belmont]
 - Reworked PMMU/core interface so PMMU now sees all cop 0 
    instructions
 - Improved disassembly of PMMU instructions
 - Preliminary 68LC040 support
 - Fixed disassembly for EC/LC variants of '030/'040

Patched NVRAM check in Jackpot Cards, makes the game playable but you 
cannot save settings so it's not yet working. [Angelo Salese]

Trashed the old pre-accurate-clocking STEP based sample averaging 
scheme from sn76489 and friends, vastly simplifying the code. Made 
the output bipolar rather than only above the 0 line. Added missing 
statement to the get_safe_token function for the recently added 
SN94624. [Lord Nightmare]

Many N64 RDP fixes. 
[angrylion, Ziggy, Gonetz, Orkin, DrgnMndd, Harmony]

Cleaned up toaplan2 V25 support, enabled Batsugun V25 and added 
decryption table info for the other games [David Haywood]

Improved the V25S memory map in Batsugun, now CPUs starts to 
communicate properly, needs to find & implement the irq that clears 
the RAM flag and decrypt the relative opcodes in that. [Angelo Salese]

More Greyhound improvements: [Mariusz Wojcieszek]
 - added dip switches for Super Poker
 - improved inputs in Sports Authority

Expanded some sound chip tags to specifically indicate they are sound
chips (generally, "ay" becomes "aysnd", "fm" becomes "fmsnd", etc)
[Aaron Giles]

MIPS3 TLB fixes: [Aaron Giles]
 - now properly generating TLB fill exceptions under correct 
    circumstances
 - TLB exceptions no longer trash low 4 bits of Context
 - exceptions with the EXL bit set always go to vector 0x180
 - fixed bug in vtlb code that caused us to lose track of previously
    registered fixed page ranges
 - fixed MIPS3 behavior that would not clear out invalid page ranges
    from the VTLB under certain circumstances
 - added support for TLB sizes less than 48 entries
 - fix TLBMOD exceptions so they also properly set BadVAddr

Added NCR7496 variant to sn76496.c. Updated comments to show which 
chips are currently verified. Cleaned up comments. [Lord Nightmare]

Fixed the 64-bit crashing issues in N64 [Harmony]

Fixed out-of-bounds array accesses in the peplus and videopkr drivers 
[Oliver Stoeneberg]

Merged findout.c and getrivia.c into gei.c [Mariusz Wojcieszek]

Fixed broken DRC logging. [Aaron Giles]

Fix PowerPC 603 translation so it doesn't get stuck in an infinite
loop after the first fixup. [Aaron Giles]

Added driver data struct and save state support to pandoras.c,
marineb.c, m10.c, m14.c, m52.c, m57.c, m58.c, m62.c, m63.c, 
travrusa.c, adp.c, n8080.c, atarifb.c, astinvad.c, avalnche.c,
battlex.c, carjmbre.c, popper.c, spaceg.c, bankp.c, battlane.c, 
blockade.c, blueprnt.c, brkthru.c bsktball.c, hexa.c
[Fabio Priuli]

Added driver data struct to espial.c, zodiack.c, 4enraya.c, 1942.c,
1943.c, ace.c, albazc.c, arabian.c, aeroboto.c, astrof.c, ambush.c 
angelkds.c, arkanoid.c. [Fabio Priuli]

Replaced model3.c fatalerror() calls with development-friendly 
logerror() calls. Also allows dayto2pe to boot again. [Phil Bennett]

hng64: Improved the Samurai Shodown 64 2 i/o simulation comms, now 
inputs works and enters into proper gameplay. [Angelo Salese]

Merged some include files and merged audio/fghtbskt.c in 
drivers/m63.c. [Fabio Priuli]

Got rid of SN76496's R->OldNoise since it causes problems for 
gamegear/sms. Changed noise taps accordingly. Redid change to 
gamegear/sms for XOR vs XNOR, now verified by Justin Kerk. Verified 
gamegear noise taps thanks to sample provided by Justin Kerk.
Add stereo sound support to sn76496.c for gamegear. 
[Lord Nightmare, Justin Kerk]

Added a MDRV_EEPROM_NODEFAULT_ADD macro for drivers which do not need 
default data size / data. [Fabio Priuli]

Updated 20pacgal to use EEPROM device. Proper save state support still 
needs some work (to handle the rom banking mechanism). [Fabio Priuli]

Updated galgbios to use EEPROM_NODEFAULT. [Fabio Priuli]

Added PORT_CUSTOM(eepromdev_bit_r) for EEPROM devices. [Fabio Priuli]

Fixed wrong order parameters in memset (spotted by Beledgol).
[Fabio Priuli]

Verified/changed clocks and vsyncs on the following games: 
Aerofighters (only vsync), Power Spikes, Turbo Force (only vsync), 
Guzzler/Swimmer (same pcb), Exerion and Karate Champs Vs. 
[Corrado Tomaselli]

hng64: rewrote the MCU simulations, basically to be more clean than 
before [Angelo Salese]

hng64: improved MCU simulation and added inputs in Beast Busters 2nd 
Nightmare, it can now reach gameplay mode too [Angelo Salese]

hng64: removed Program Counter-based routines in Samurai Shodown 64 
1/2, this fixes the first episode that can now be coined up, however 
it hangs soon after that [Angelo Salese]

Renamed drw80pkr to drw80pk2. Appears to be later version and MN 
jurisdiction specific. [Jim Stolis]

Replaced drw80pkr with older dump from [Team Europe].

Added various graphics improvements and corrected colors to drw80pkr. 
Game boots much farther and cleaner. Additional graphics/memory 
cleanup and preliminary input support [Jim Stolis]

hng64: work-around to get to the character screen in Samurai Shodown 
64, hangs again after it [Angelo Salese]

Added driver_data struct to appoooh.c and boxer.c. Also merged boxer 
video emulation into drivers/boxer.c. [Fabio Priuli]

Added dual screen output to the Konami GX Type 3/4 games 
[David Haywood]

Fixed possible NULL pointer dereference in video/dec0.c 
[Oliver Stoneberg]

Added save states to bionicc.c. [Fabio Priuli]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Super Da Man Guan II 
   [Luca Elia, Pierpaolo Prazzoli, Guru, Xing Xing]
Mahjong Man Guan Da Heng [Luca Elia, Guru, The Dumping Union]
Touche Me [David Haywood]
Skimaxx [Luca Elia, Phil Bennett]
Dream 9 Final [Angelo Salese, David Haywood]
Soccer Superstars [David Haywood, Angelo Salese]
Rushing Heroes [David Haywood, Angelo Salese]
Run & Gun 2 [David Haywood, Angelo Salese]
Super Poker [Mariusz Wojcieszek]
GEI Multi Game [Mariusz Wojcieszek]
Sport Authority [Mariusz Wojcieszek]
Oh! Paipee [Takahiro Nogi]
Tougenkyou [Takahiro Nogi]



New clones added
----------------
Super Street Fighter II: The New Challengers (Hispanic 930911) 
    [Artemio]
Silent Scope (JZD) (not working) [Guru}
Tarzan (V107) (not working) [iq_132]
Mahjong Ryukobou (Japan, V030J) [Luca Elia, Guru, Dyq, Bnathan]
Ultimate Tennis (Japan) [David Haywood, Aaron Giles]
The Big Breakfast (5 sets) [AGEMAME Development]
Gals Panic S - Extra Edition (Korea) [Choi Sung Ho]
Light Bringer (Ver 2.20 1994/04/08) [Choi Sung Ho]
Mad Crusher (Japan) [David Haywood, Andrew Welburn]
Cosmic Alien (first version) [Andrew Welburn, Lord Nightmare]
Dungeons & Dragons: Shadow over Mystara (Hispanic 960223) 
   [Artemio Urbina, David Haywood]
Mega Man 2: The Power Fighters (Hispanic 960712) 
   [Artemio Urbina, David Haywood]
Last Duel (Japan) [Chack'n, Team Japump!!!]
Joker Poker (Version 16.04BI 10-19-88, Joker Poker ICB 9-30-86) 
   [Mariusz Wojcieszek]
Joker Poker (Version 16.03BI 5-10-85, Poker No Raise ICB 9-30-86) 
   [Mariusz Wojcieszek]
Amuse (Version 30.08 IBA) [Mariusz Wojcieszek]
R-Type II (Japan, revision C) [Andrew Welburn]
Popeye Man (hack) [Team Japump!!!]
Steraranger (Moon Cresta bootleg) [Siftware]



New games marked as GAME_NOT_WORKING
------------------------------------
Mega Man 2: The Power Fighters (Hispanic 960712) [Artemio]
Super Tarzan [f205v, Mirko Buffoni, iq_132]
Mahjong Nenrikishu SP [Guru, Dyq, Bnathan]
Print Club 2 (U 970921 V1.000) [Guru, Angelo Salese]
Print Club 2 Vol. 3 (U 990310 V1.000) [Guru, Angelo Salese]
---End Quote---
MAMEDEV (http://mamedev.org/)
MAMEUI (http://www.mameui.info/) (135.1 already out)

1xndX51PRuk

uSNT0GhgQRQ]]></description>
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<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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			<hr />
			
				0.135u1<br />
-------<br />
<br />
<br />
MAMETesters Bugs Fixed<br />
----------------------<br />
- 03535: [Documentation] 3stooges: P1-P2-P3 button does not match <br />
         documentation (input (this game)) (David Haywood)<br />
- 02734: [Crash/Freeze] videocba, videodad, blckjack: Crash <br />
         immediately after OK (Firewave)<br />
- 00941: [Sound] tp84: The startup 'tune' no longer sounds like the <br />
         original game after the fixes to the SN76496 sound core. <br />
         (Lord Nightmare)<br />
- 03494: [Gameplay] batridc, batrid, batridk, batridu: 'Guest <br />
         Player', 'Special Course', 'Player Select' dipswitch <br />
         settings reversed (Fabio Priuli)<br />
- 02155: [DIP/Input] mole: Incorrect buttons mapping. (M.A.S.H.)<br />
- 03498: [Graphics] sengekis, sengekisj: Missing graphic layer in <br />
         Stages 3 and 5 (David Haywood)<br />
- 03509: [Graphics] galpans2, galpans3, panicstr: Input test screen <br />
         shows zoomed in text (David Haywood)<br />
<br />
<br />
<br />
Source Changes<br />
--------------<br />
Updated LFO information in YMF271 core. [Brian Troha, Nicola Salmoria]<br />
<br />
Fixed parent relationship between sbrkout3 and sbrkout. <br />
[Lord Nightmare]<br />
<br />
Removed some magic numbers from machine/psx.c, replaced with #defines.<br />
[Harmony]<br />
<br />
Change to consistently use Intel notation for hex values in TMS32010 <br />
disassembler, rather than a mix of Motorola and Intel notation.<br />
[Lord Nightmare]<br />
<br />
Z80: Check for NOP in interrupt mode 0. This allows code like ei / <br />
halt / di to work correctly. A better solution would be to implement <br />
full support for arbitrary opcodes in mode 0. [Dirk Best]<br />
<br />
igs017.c update [Luca Elia]<br />
 - Merged in some IGS031 based games (igs_m68.c, tarzan.c)<br />
 - Implemented tiles flip x and video disable<br />
 - Added hopper simulation to mgcs<br />
 - Decrypted mgdh<br />
<br />
Almost complete decryption of starzan and tarzana [iq_132]<br />
<br />
Documented presence of Namco customs on the Pole Position bootleg <br />
(Top Racer) sets. Removed Namco devices from bootlegs which don't <br />
have them. [David Haywood]<br />
<br />
Added save state support to plygonet.c and the DSP56156 CPU core.<br />
[Andrew Gardner]<br />
<br />
Updated SN76489/A to have correct PRNG waveforms (a 0 bit was missing <br />
at the beginning, and beginning of SN76489 waveform was all 1s <br />
instead of 0s as measured on hardware). Added SN94624 (same as <br />
SN76489). [Lord Nightmare, plgDavid (David Viens)]<br />
<br />
IGS blitter based games update [Luca Elia]<br />
 - Renamed driver to igs011.c and cleaned it up<br />
 - Renamed some sets according to chinese title<br />
 - Implemented hopper in lhb, lhb2, wlcc<br />
 - Decrypted ryukobou<br />
<br />
i386 core fixes: [Barry Rodewald]<br />
 * Added Nested Task flag, and I/O Privilege flags.  They aren't<br />
    implemented in any way, but can now be set or reset.  Can be used <br />
    to detect a 80386 or later CPU.<br />
 * Implemented ENTER instruction.<br />
 * Made IRQ vectors treated as 8 bytes when in protected mode, and <br />
    made the addresses pushed onto the stack 32-bit if the gate <br />
    descriptor used is a 386 interrupt or trap gate (also when in <br />
    protected mode, will always be 16-bit if in real mode).<br />
<br />
Fixes to default mapping as well as comment/information fixes for <br />
Mole Attack [M.A.S.H./Tafoid]<br />
<br />
Identify puyoj set as Rev B and correct various rom names.<br />
[Smitdogg, Dumping Union]<br />
<br />
Improved Super Nova sprite shrinking, used by Gals Panic S2 and <br />
Sengeki Striker. [David Haywood]<br />
<br />
Improved dips in Mahjong Vegas. [nightsoil]<br />
<br />
Added emulation of background graphics (blitter), sound and inputs to <br />
skimaxx.c [Luca Elia]<br />
<br />
Refactored Z80, i8237, and i8257 DMA to use devcb. [Curt Coder]<br />
<br />
Fixed RGB555 palette RAM format in Soccer Superstars [Angelo Salese]<br />
<br />
Allowed child CPUs to be used in read8/write8 callbacks. [Curt Coder]<br />
<br />
Jaleco Mega System 32 update: [David Haywood]<br />
 * Added correct RAM sizes as per Charles McDonald's notes<br />
 * Implemented priority in the same manner as tetrisp2<br />
 * Add shadows via custom mixing (gametngk and tetrisp / tp2m32 are <br />
    much improved)<br />
 * Added the alt tilemap layout used by f1superb for the backgrounds<br />
 * Added f1superb notes and IRQ generation code from nuapete<br />
<br />
Tournament Solitaire (pcat_dyn) improvements [luigi30]:<br />
 * Added newer version of toursol, renamed existing to toursol1 and <br />
    the new one is now toursol<br />
 * Set toursol date to 1995<br />
 * Set toursol CPU speed to 40MHz<br />
<br />
Many improvements to konamigx rendering, specifically improving <br />
Soccer Superstars and Rushing Hero. [David Haywood, Angelo Salese]<br />
<br />
Implemented input buffer copy protection in Rushing Heroes, game is <br />
now somewhat playable with heavy gfx glitches [Angelo Salese]<br />
<br />
Fixed Konami GX type 4 protection seed $d15, used to protect a sprite <br />
bank in Run &amp; Gun 2 / Slam Dunk 2 [Angelo Salese]<br />
<br />
Fixed sprite ROM loading in Slam Dunk 2 [David Haywood]<br />
<br />
Added missing BLTZAL opcode to the RSP core. [angrylion]<br />
<br />
Control fix for Strike Gunner S.T.G. to allow a 3rd button mapping <br />
for each player - thus allowing for the feature of merging ships in 2 <br />
player games. [Tafoid]<br />
<br />
Marked cosmic alien colors as wrong, added TODO to the driver for <br />
fixing colors. Added new XTAL value for cosmic alien and switched <br />
driver to use it. [Lord Nightmare]<br />
<br />
Fixed colors in Greyhound games [Mariusz Wojcieszek]<br />
<br />
Restored Final Gorodi and Wyvern Wings to working. [Brian Troha]<br />
<br />
Fixed gfx decoding and hooked up mc6845 in the Forte Card driver <br />
[Angelo Salese]<br />
<br />
Removed dual layout, added Map base video register and fixed <br />
transparent issues in the Jackpot Cards driver [Angelo Salese]<br />
<br />
MC680x0 update: [R. Belmont]<br />
 - Reworked PMMU/core interface so PMMU now sees all cop 0 <br />
    instructions<br />
 - Improved disassembly of PMMU instructions<br />
 - Preliminary 68LC040 support<br />
 - Fixed disassembly for EC/LC variants of '030/'040<br />
<br />
Patched NVRAM check in Jackpot Cards, makes the game playable but you <br />
cannot save settings so it's not yet working. [Angelo Salese]<br />
<br />
Trashed the old pre-accurate-clocking STEP based sample averaging <br />
scheme from sn76489 and friends, vastly simplifying the code. Made <br />
the output bipolar rather than only above the 0 line. Added missing <br />
statement to the get_safe_token function for the recently added <br />
SN94624. [Lord Nightmare]<br />
<br />
Many N64 RDP fixes. <br />
[angrylion, Ziggy, Gonetz, Orkin, DrgnMndd, Harmony]<br />
<br />
Cleaned up toaplan2 V25 support, enabled Batsugun V25 and added <br />
decryption table info for the other games [David Haywood]<br />
<br />
Improved the V25S memory map in Batsugun, now CPUs starts to <br />
communicate properly, needs to find &amp; implement the irq that clears <br />
the RAM flag and decrypt the relative opcodes in that. [Angelo Salese]<br />
<br />
More Greyhound improvements: [Mariusz Wojcieszek]<br />
 - added dip switches for Super Poker<br />
 - improved inputs in Sports Authority<br />
<br />
Expanded some sound chip tags to specifically indicate they are sound<br />
chips (generally, &quot;ay&quot; becomes &quot;aysnd&quot;, &quot;fm&quot; becomes &quot;fmsnd&quot;, etc)<br />
[Aaron Giles]<br />
<br />
MIPS3 TLB fixes: [Aaron Giles]<br />
 - now properly generating TLB fill exceptions under correct <br />
    circumstances<br />
 - TLB exceptions no longer trash low 4 bits of Context<br />
 - exceptions with the EXL bit set always go to vector 0x180<br />
 - fixed bug in vtlb code that caused us to lose track of previously<br />
    registered fixed page ranges<br />
 - fixed MIPS3 behavior that would not clear out invalid page ranges<br />
    from the VTLB under certain circumstances<br />
 - added support for TLB sizes less than 48 entries<br />
 - fix TLBMOD exceptions so they also properly set BadVAddr<br />
<br />
Added NCR7496 variant to sn76496.c. Updated comments to show which <br />
chips are currently verified. Cleaned up comments. [Lord Nightmare]<br />
<br />
Fixed the 64-bit crashing issues in N64 [Harmony]<br />
<br />
Fixed out-of-bounds array accesses in the peplus and videopkr drivers <br />
[Oliver Stoeneberg]<br />
<br />
Merged findout.c and getrivia.c into gei.c [Mariusz Wojcieszek]<br />
<br />
Fixed broken DRC logging. [Aaron Giles]<br />
<br />
Fix PowerPC 603 translation so it doesn't get stuck in an infinite<br />
loop after the first fixup. [Aaron Giles]<br />
<br />
Added driver data struct and save state support to pandoras.c,<br />
marineb.c, m10.c, m14.c, m52.c, m57.c, m58.c, m62.c, m63.c, <br />
travrusa.c, adp.c, n8080.c, atarifb.c, astinvad.c, avalnche.c,<br />
battlex.c, carjmbre.c, popper.c, spaceg.c, bankp.c, battlane.c, <br />
blockade.c, blueprnt.c, brkthru.c bsktball.c, hexa.c<br />
[Fabio Priuli]<br />
<br />
Added driver data struct to espial.c, zodiack.c, 4enraya.c, 1942.c,<br />
1943.c, ace.c, albazc.c, arabian.c, aeroboto.c, astrof.c, ambush.c <br />
angelkds.c, arkanoid.c. [Fabio Priuli]<br />
<br />
Replaced model3.c fatalerror() calls with development-friendly <br />
logerror() calls. Also allows dayto2pe to boot again. [Phil Bennett]<br />
<br />
hng64: Improved the Samurai Shodown 64 2 i/o simulation comms, now <br />
inputs works and enters into proper gameplay. [Angelo Salese]<br />
<br />
Merged some include files and merged audio/fghtbskt.c in <br />
drivers/m63.c. [Fabio Priuli]<br />
<br />
Got rid of SN76496's R-&gt;OldNoise since it causes problems for <br />
gamegear/sms. Changed noise taps accordingly. Redid change to <br />
gamegear/sms for XOR vs XNOR, now verified by Justin Kerk. Verified <br />
gamegear noise taps thanks to sample provided by Justin Kerk.<br />
Add stereo sound support to sn76496.c for gamegear. <br />
[Lord Nightmare, Justin Kerk]<br />
<br />
Added a MDRV_EEPROM_NODEFAULT_ADD macro for drivers which do not need <br />
default data size / data. [Fabio Priuli]<br />
<br />
Updated 20pacgal to use EEPROM device. Proper save state support still <br />
needs some work (to handle the rom banking mechanism). [Fabio Priuli]<br />
<br />
Updated galgbios to use EEPROM_NODEFAULT. [Fabio Priuli]<br />
<br />
Added PORT_CUSTOM(eepromdev_bit_r) for EEPROM devices. [Fabio Priuli]<br />
<br />
Fixed wrong order parameters in memset (spotted by Beledgol).<br />
[Fabio Priuli]<br />
<br />
Verified/changed clocks and vsyncs on the following games: <br />
Aerofighters (only vsync), Power Spikes, Turbo Force (only vsync), <br />
Guzzler/Swimmer (same pcb), Exerion and Karate Champs Vs. <br />
[Corrado Tomaselli]<br />
<br />
hng64: rewrote the MCU simulations, basically to be more clean than <br />
before [Angelo Salese]<br />
<br />
hng64: improved MCU simulation and added inputs in Beast Busters 2nd <br />
Nightmare, it can now reach gameplay mode too [Angelo Salese]<br />
<br />
hng64: removed Program Counter-based routines in Samurai Shodown 64 <br />
1/2, this fixes the first episode that can now be coined up, however <br />
it hangs soon after that [Angelo Salese]<br />
<br />
Renamed drw80pkr to drw80pk2. Appears to be later version and MN <br />
jurisdiction specific. [Jim Stolis]<br />
<br />
Replaced drw80pkr with older dump from [Team Europe].<br />
<br />
Added various graphics improvements and corrected colors to drw80pkr. <br />
Game boots much farther and cleaner. Additional graphics/memory <br />
cleanup and preliminary input support [Jim Stolis]<br />
<br />
hng64: work-around to get to the character screen in Samurai Shodown <br />
64, hangs again after it [Angelo Salese]<br />
<br />
Added driver_data struct to appoooh.c and boxer.c. Also merged boxer <br />
video emulation into drivers/boxer.c. [Fabio Priuli]<br />
<br />
Added dual screen output to the Konami GX Type 3/4 games <br />
[David Haywood]<br />
<br />
Fixed possible NULL pointer dereference in video/dec0.c <br />
[Oliver Stoneberg]<br />
<br />
Added save states to bionicc.c. [Fabio Priuli]<br />
<br />
<br />
<br />
New games added or promoted from NOT_WORKING status<br />
---------------------------------------------------<br />
Mahjong Super Da Man Guan II <br />
   [Luca Elia, Pierpaolo Prazzoli, Guru, Xing Xing]<br />
Mahjong Man Guan Da Heng [Luca Elia, Guru, The Dumping Union]<br />
Touche Me [David Haywood]<br />
Skimaxx [Luca Elia, Phil Bennett]<br />
Dream 9 Final [Angelo Salese, David Haywood]<br />
Soccer Superstars [David Haywood, Angelo Salese]<br />
Rushing Heroes [David Haywood, Angelo Salese]<br />
Run &amp; Gun 2 [David Haywood, Angelo Salese]<br />
Super Poker [Mariusz Wojcieszek]<br />
GEI Multi Game [Mariusz Wojcieszek]<br />
Sport Authority [Mariusz Wojcieszek]<br />
Oh! Paipee [Takahiro Nogi]<br />
Tougenkyou [Takahiro Nogi]<br />
<br />
<br />
<br />
New clones added<br />
----------------<br />
Super Street Fighter II: The New Challengers (Hispanic 930911) <br />
    [Artemio]<br />
Silent Scope (JZD) (not working) [Guru}<br />
Tarzan (V107) (not working) [iq_132]<br />
Mahjong Ryukobou (Japan, V030J) [Luca Elia, Guru, Dyq, Bnathan]<br />
Ultimate Tennis (Japan) [David Haywood, Aaron Giles]<br />
The Big Breakfast (5 sets) [AGEMAME Development]<br />
Gals Panic S - Extra Edition (Korea) [Choi Sung Ho]<br />
Light Bringer (Ver 2.20 1994/04/08) [Choi Sung Ho]<br />
Mad Crusher (Japan) [David Haywood, Andrew Welburn]<br />
Cosmic Alien (first version) [Andrew Welburn, Lord Nightmare]<br />
Dungeons &amp; Dragons: Shadow over Mystara (Hispanic 960223) <br />
   [Artemio Urbina, David Haywood]<br />
Mega Man 2: The Power Fighters (Hispanic 960712) <br />
   [Artemio Urbina, David Haywood]<br />
Last Duel (Japan) [Chack'n, Team Japump!!!]<br />
Joker Poker (Version 16.04BI 10-19-88, Joker Poker ICB 9-30-86) <br />
   [Mariusz Wojcieszek]<br />
Joker Poker (Version 16.03BI 5-10-85, Poker No Raise ICB 9-30-86) <br />
   [Mariusz Wojcieszek]<br />
Amuse (Version 30.08 IBA) [Mariusz Wojcieszek]<br />
R-Type II (Japan, revision C) [Andrew Welburn]<br />
Popeye Man (hack) [Team Japump!!!]<br />
Steraranger (Moon Cresta bootleg) [Siftware]<br />
<br />
<br />
<br />
New games marked as GAME_NOT_WORKING<br />
------------------------------------<br />
Mega Man 2: The Power Fighters (Hispanic 960712) [Artemio]<br />
Super Tarzan [f205v, Mirko Buffoni, iq_132]<br />
Mahjong Nenrikishu SP [Guru, Dyq, Bnathan]<br />
Print Club 2 (U 970921 V1.000) [Guru, Angelo Salese]<br />
Print Club 2 Vol. 3 (U 990310 V1.000) [Guru, Angelo Salese]
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable --><a href="http://mamedev.org/" target="_blank">MAMEDEV</a><br />
<a href="http://www.mameui.info/" target="_blank">MAMEUI</a> (135.1 already out)<br />
<br />
[youtube]1xndX51PRuk[/youtube]<br />
<br />
[youtube]uSNT0GhgQRQ[/youtube]</div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>Stranno</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/129263-mame-v0-135u1-released.html</guid>
		</item>
		<item>
			<title>RetroCopy v0.500B Released</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/129231-retrocopy-v0-500b-released.html</link>
			<pubDate>Thu, 19 Nov 2009 05:43:03 GMT</pubDate>
			<description><![CDATA[RetroCopy v0.500B has been released. RetroCopy is a cycle accurate Nintendo (NES), Sega Master System, GameGear and Arcade emulator.

This version has a lot of new things to play with and a lot better stability.


nSztPf6akDc

If you are an emulator related site please link to the individual emulator pages for RetroCopy :-

Sega Master System (SMS) Emulator (http://www.retrocopy.com/sms.aspx) for the Sega Master System emulation
GameGear Emulator (http://www.retrocopy.com/sms.aspx) for the GameGear emulation
Nintendo Entertainment System (NES) Emulator (http://www.retrocopy.com/nes.aspx) for Nintendo emulation
Arcade Emulator (http://www.retrocopy.com/arcade.aspx) for Arcade emulation


What's new:-

-[EMU] Added cycle accurate Game Gear emulation
-[EMU] Added multiplayer support (same machine) to NES, SEGA-E arcade and SMS drivers.
-[EMU] Fixed bug in NES PPU that was causing crashes for certain games upon loadup
-[EMU] Fixed a fews bug in NES APU that were causing slight issues with sound generation when DMC was used
-[EMU] Added korean mapper to SMS and corrected a few CodeMaster mapper games
-[EMU] Cleaned up the SMSVDP core (used by SMS, Gamegear and SEGA-E arcade cores) and made it more accurate using the new information found about the TMS9918 graphics processor.

-[CORE] Can now select whether to start playing on the emulated 3D television or in "fullscreen mode"
-[CORE] Added configurable input, you can now change every input to whatever you want including using key modifiers like SHIFT, ALT, etc. 
-[CORE] Added joystick/joypad support. Up to 4 joysticks/joypads plugged in at once are supported.
-[CORE] Fixed issue with ENTER or SPACE causing the menu buttons to be pushed if you had focused a button while playing a game
-[CORE] Replaced most of boost::filesystem with own disk layer functions to reduce exception handling
-[CORE] Changed file functions to morph any "indirect" paths to a full path name to resolve any issues with working directory being set to something other than the RetroCopy directory
-[CORE] Added texture cache
-[CORE] Moved all system specific dat files to a dat subfolder to reduce main directory clutter
-[CORE] Added the emulator benchmark ROM internally into RetroCopy to avoid issues with not having the file
-[CORE] Can now run RetroCopy in a window on your desktop or fullscreen (default).
-[CORE] Every option is now saved in a config file
-[CORE] Now convert "unknown games" in the directory to a default GAME file so that they can possibly be played if valid
-[CORE] Fixed a few issues with GAME conversion, made it more reliable

-[3D] Added new 3D furniture into the Virtual Game Room
-[3D] Added a new 3D TV, it is more modern and has a widescreen aspect ratio to give more options for playing games accurately
-[3D] Added game gear 3D model upon which you can play games on. Even has a semi accurate LCD flicker effect.
-[3D] Changed shader code to only allow 5 active lights to improve performance.
-[3D] Fixed issue with camera tilting on Y axis after entering game room
-[3D] Added antialiasing and VSYNC options
-[3D] Fixed possible bug that may have detected shader capable cards when they didn't support all features needed

-[AUDIO] Can now change sample rate up to 192000Hz for those seeking insane audio quality. Minimum allowed is 22050Hz which gives a tiny speed boost over the default of 44100Hz.

-[GUI] Tweaked the 3D game browser to make it easier to use
-[GUI] Fixed a very random crash bug that was caused by scrollbars not being properly initialized in some instances
-[GUI] Now show a 3D arcade machine in the area gameboxes go when viewing the arcade games since they don't have gameboxes
-[GUI] Changed the theme of some buttons/windows to make a more cohesive looking interface
-[GUI] Added an animation effect when switching areas within RetroCopy
-[GUI] Added a random message generator on the main part of the interface that shows "witty" slogans.
-[GUI] Added login panel]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>RetroCopy v0.500B has been released. RetroCopy is a cycle accurate Nintendo (NES), Sega Master System, GameGear and Arcade emulator.<br />
<br />
This version has a lot of new things to play with and a lot better stability.<br />
<br />
<br />
[youtube]nSztPf6akDc[/youtube]<br />
<br />
If you are an emulator related site please link to the individual emulator pages for RetroCopy :-<br />
<br />
<a href="http://www.retrocopy.com/sms.aspx" target="_blank">Sega Master System (SMS) Emulator</a> for the Sega Master System emulation<br />
<a href="http://www.retrocopy.com/sms.aspx" target="_blank">GameGear Emulator</a> for the GameGear emulation<br />
<a href="http://www.retrocopy.com/nes.aspx" target="_blank">Nintendo Entertainment System (NES) Emulator</a> for Nintendo emulation<br />
<a href="http://www.retrocopy.com/arcade.aspx" target="_blank">Arcade Emulator</a> for Arcade emulation<br />
<br />
<br />
What's new:-<br />
<br />
-[EMU] Added cycle accurate Game Gear emulation<br />
-[EMU] Added multiplayer support (same machine) to NES, SEGA-E arcade and SMS drivers.<br />
-[EMU] Fixed bug in NES PPU that was causing crashes for certain games upon loadup<br />
-[EMU] Fixed a fews bug in NES APU that were causing slight issues with sound generation when DMC was used<br />
-[EMU] Added korean mapper to SMS and corrected a few CodeMaster mapper games<br />
-[EMU] Cleaned up the SMSVDP core (used by SMS, Gamegear and SEGA-E arcade cores) and made it more accurate using the new information found about the TMS9918 graphics processor.<br />
<br />
-[CORE] Can now select whether to start playing on the emulated 3D television or in &quot;fullscreen mode&quot;<br />
-[CORE] Added configurable input, you can now change every input to whatever you want including using key modifiers like SHIFT, ALT, etc. <br />
-[CORE] Added joystick/joypad support. Up to 4 joysticks/joypads plugged in at once are supported.<br />
-[CORE] Fixed issue with ENTER or SPACE causing the menu buttons to be pushed if you had focused a button while playing a game<br />
-[CORE] Replaced most of boost::filesystem with own disk layer functions to reduce exception handling<br />
-[CORE] Changed file functions to morph any &quot;indirect&quot; paths to a full path name to resolve any issues with working directory being set to something other than the RetroCopy directory<br />
-[CORE] Added texture cache<br />
-[CORE] Moved all system specific dat files to a dat subfolder to reduce main directory clutter<br />
-[CORE] Added the emulator benchmark ROM internally into RetroCopy to avoid issues with not having the file<br />
-[CORE] Can now run RetroCopy in a window on your desktop or fullscreen (default).<br />
-[CORE] Every option is now saved in a config file<br />
-[CORE] Now convert &quot;unknown games&quot; in the directory to a default GAME file so that they can possibly be played if valid<br />
-[CORE] Fixed a few issues with GAME conversion, made it more reliable<br />
<br />
-[3D] Added new 3D furniture into the Virtual Game Room<br />
-[3D] Added a new 3D TV, it is more modern and has a widescreen aspect ratio to give more options for playing games accurately<br />
-[3D] Added game gear 3D model upon which you can play games on. Even has a semi accurate LCD flicker effect.<br />
-[3D] Changed shader code to only allow 5 active lights to improve performance.<br />
-[3D] Fixed issue with camera tilting on Y axis after entering game room<br />
-[3D] Added antialiasing and VSYNC options<br />
-[3D] Fixed possible bug that may have detected shader capable cards when they didn't support all features needed<br />
<br />
-[AUDIO] Can now change sample rate up to 192000Hz for those seeking insane audio quality. Minimum allowed is 22050Hz which gives a tiny speed boost over the default of 44100Hz.<br />
<br />
-[GUI] Tweaked the 3D game browser to make it easier to use<br />
-[GUI] Fixed a very random crash bug that was caused by scrollbars not being properly initialized in some instances<br />
-[GUI] Now show a 3D arcade machine in the area gameboxes go when viewing the arcade games since they don't have gameboxes<br />
-[GUI] Changed the theme of some buttons/windows to make a more cohesive looking interface<br />
-[GUI] Added an animation effect when switching areas within RetroCopy<br />
-[GUI] Added a random message generator on the main part of the interface that shows &quot;witty&quot; slogans.<br />
-[GUI] Added login panel</div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>RetroRalph</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/129231-retrocopy-v0-500b-released.html</guid>
		</item>
		<item>
			<title>vNES encounters a “facelift”</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/129149-vnes-encounters-facelift.html</link>
			<pubDate>Mon, 16 Nov 2009 17:23:56 GMT</pubDate>
			<description>*“It’s more of a ‘blurb’ but sure, the site is going to be updated for XHTML 1.1 / CSS 2.1, and it will be a common layout for vGBX and vNES”* Jamie Sanders (the author) had mentioned not too long ago. Just a heads up for those concerned :)

He also mentioned that *“It’ll launch around the same time vGBX does.”*

EmuCraze.com (http://emucraze.com/2009/11/16/vnes-encounters-a-facelift/)</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><b>“It’s more of a ‘blurb’ but sure, the site is going to be updated for XHTML 1.1 / CSS 2.1, and it will be a common layout for vGBX and vNES”</b> Jamie Sanders (the author) had mentioned not too long ago. Just a heads up for those concerned :)<br />
<br />
He also mentioned that <b>“It’ll launch around the same time vGBX does.”</b><br />
<br />
<a href="http://emucraze.com/2009/11/16/vnes-encounters-a-facelift/" target="_blank">EmuCraze.com</a></div>


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			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>Mdkcheatz</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/129149-vnes-encounters-facelift.html</guid>
		</item>
		<item>
			<title>JPS2 - PCSX2 Java port?</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/129145-jps2-pcsx2-java-port.html</link>
			<pubDate>Mon, 16 Nov 2009 15:11:49 GMT</pubDate>
			<description>jps2 - Project Hosting on Google Code (http://code.google.com/p/jps2/)

looks like someone has decided to port pcsx2 :o</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><a href="http://code.google.com/p/jps2/" target="_blank">jps2 - Project Hosting on Google Code</a><br />
<br />
looks like someone has decided to port pcsx2 :o</div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>Chrono Archangel</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/129145-jps2-pcsx2-java-port.html</guid>
		</item>
		<item>
			<title>Ootake 2.21 released!</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/128956-ootake-2-21-released.html</link>
			<pubDate>Mon, 09 Nov 2009 22:53:05 GMT</pubDate>
			<description><![CDATA[
---Quote---
2009/11/09 2.21 released
  - With Windows7/Vista, the problem that the drawing had been delayed of some
    frames was solved. As a result, I think that the reaction after the JoyPad
    is operated became it as well as WindowsXP.
    * This is a specification of Vista/7 that should scold (the delay of three
      frames is permitted). In game software for all WindowsXP(Direct3D),
      this delay happens. It is necessary to change the video card driver's
      setting to solve it. I brought the method together on the following
      site.
    PC Engine emulator "Ootake" Factor that Win7/Vista is avoided from game player (http://www.ouma.jp/ootake/delay-win7vista.html)
  - "Disable Aero (No Time-Lag, Recommend)" and "Use Aero (Time-Lag exists)"
    were added to "Screen" menu. The delay of the display seems to happen
    whenever the game for Direct3D is played on Windows7/Vista Aero(desktop
    that can be made transparent etc.).
    Because the delay spoils the interest of the action game and the shooting
    game, play by "Disable Aero" is strongly recommended.
    Moreover, it is possible to switch quickly with [Ctrl + F12] key.
  - When setting it to the size of the window "x4" (Or, full-screen 1280x1024
    or more), and, when "Setting->Screen->Special Scanlined" has been
    selected, the bug that the color of the screen was not correctly displayed
    was corrected.
  - With Windows7/Vista, the best processing method of V-Sync is distinguished
    by the automatic operation. As a result, "Win7/Vista Use Auto-V-Sync" of
    "Setting->Screen" menu became unnecessary.
  - When "Screen->FullScreen Customize->FullScreen Resolution Auto Change"
    menu is used (for chiefly 15kHz display), the bug not to be able to do
    resolution switch smoothly (generated from v0.96) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  + The execution file for "Windows 98/Me" was opened to the public. The
    operation test is not done. Please see "Readme98.txt" in the ZIP file
    about details and notes, etc.
    http://www.ouma.jp/file/Ootake221-for98.zip
---End Quote---
Site @ PC Engine emulator "Ootake" (http://www.ouma.jp/ootake/)]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				2009/11/09 2.21 released<br />
  - With Windows7/Vista, the problem that the drawing had been delayed of some<br />
    frames was solved. As a result, I think that the reaction after the JoyPad<br />
    is operated became it as well as WindowsXP.<br />
    * This is a specification of Vista/7 that should scold (the delay of three<br />
      frames is permitted). In game software for all WindowsXP(Direct3D),<br />
      this delay happens. It is necessary to change the video card driver's<br />
      setting to solve it. I brought the method together on the following<br />
      site.<br />
    <a href="http://www.ouma.jp/ootake/delay-win7vista.html" target="_blank">PC Engine emulator &quot;Ootake&quot; Factor that Win7/Vista is avoided from game player</a><br />
  - &quot;Disable Aero (No Time-Lag, Recommend)&quot; and &quot;Use Aero (Time-Lag exists)&quot;<br />
    were added to &quot;Screen&quot; menu. The delay of the display seems to happen<br />
    whenever the game for Direct3D is played on Windows7/Vista Aero(desktop<br />
    that can be made transparent etc.).<br />
    Because the delay spoils the interest of the action game and the shooting<br />
    game, play by &quot;Disable Aero&quot; is strongly recommended.<br />
    Moreover, it is possible to switch quickly with [Ctrl + F12] key.<br />
  - When setting it to the size of the window &quot;x4&quot; (Or, full-screen 1280x1024<br />
    or more), and, when &quot;Setting-&gt;Screen-&gt;Special Scanlined&quot; has been<br />
    selected, the bug that the color of the screen was not correctly displayed<br />
    was corrected.<br />
  - With Windows7/Vista, the best processing method of V-Sync is distinguished<br />
    by the automatic operation. As a result, &quot;Win7/Vista Use Auto-V-Sync&quot; of<br />
    &quot;Setting-&gt;Screen&quot; menu became unnecessary.<br />
  - When &quot;Screen-&gt;FullScreen Customize-&gt;FullScreen Resolution Auto Change&quot;<br />
    menu is used (for chiefly 15kHz display), the bug not to be able to do<br />
    resolution switch smoothly (generated from v0.96) was corrected.<br />
  - Additionally, a detailed part has been improved and corrected.<br />
  + The execution file for &quot;Windows 98/Me&quot; was opened to the public. The<br />
    operation test is not done. Please see &quot;Readme98.txt&quot; in the ZIP file<br />
    about details and notes, etc.<br />
    <a href="http://www.ouma.jp/file/Ootake221-for98.zip" target="_blank">http://www.ouma.jp/file/Ootake221-for98.zip</a>
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Site @ <a href="http://www.ouma.jp/ootake/" target="_blank">PC Engine emulator &quot;Ootake&quot;</a></div>


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			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>RockmanForte</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/128956-ootake-2-21-released.html</guid>
		</item>
		<item>
			<title>My Nes Version 0.6.4.6 Beta released!</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/128953-my-nes-version-0-6-4-6-beta-released.html</link>
			<pubDate>Mon, 09 Nov 2009 22:20:40 GMT</pubDate>
			<description>
---Quote---
    *  Add support for mappers # : 13, 15, 16, 18, 32, 34, 41 and 225.
    * Browser is sizeable now (and other improvements).

    * Bugs fixed: Mapper # 4 IRQ timer (Teenage Mutant Ninja Turtles - Tournament Fighters game works great!!)
    * Sprite0 hit, Super Mario Bros (Orginal ver) works now.
    * VBLANK (which caused a bad scroll in some games like Castlequest and Castlevania)
    * Rename folder in the browser (when you enter nothing
---End Quote---
Site @ My Nes | Get My Nes at SourceForge.net (http://sourceforge.net/projects/mynes/)</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				    *  Add support for mappers # : 13, 15, 16, 18, 32, 34, 41 and 225.<br />
    * Browser is sizeable now (and other improvements).<br />
<br />
    * Bugs fixed: Mapper # 4 IRQ timer (Teenage Mutant Ninja Turtles - Tournament Fighters game works great!!)<br />
    * Sprite0 hit, Super Mario Bros (Orginal ver) works now.<br />
    * VBLANK (which caused a bad scroll in some games like Castlequest and Castlevania)<br />
    * Rename folder in the browser (when you enter nothing
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Site @ <a href="http://sourceforge.net/projects/mynes/" target="_blank">My Nes | Get My Nes at SourceForge.net</a></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>RockmanForte</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/128953-my-nes-version-0-6-4-6-beta-released.html</guid>
		</item>
		<item>
			<title>SSF Ver0.11 alpha R1 (2009/11/08)</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/128890-ssf-ver0-11-alpha-r1-2009-11-08-a.html</link>
			<pubDate>Sun, 08 Nov 2009 20:07:41 GMT</pubDate>
			<description>New version of this Sega Saturn emulator released


---Quote (Originally by RockmanForte)---
Changelog:
---Quote---
# Fixed SCSP sound generation process.
# Fixed SCU-DSP process.
# Expanding the Saturn picture at the time of the full screen, it provided the option which chooses the mode which is close to the largest resolution of display.
# Until at the time of the full screen either one of length and breadth becomes indicatory resolution of display, the option which makes the Saturn picture expand was provided.
# Choose from the view to display full screen time.
# We abolished sound interval options so confusing.
# Internally processed in 1 / 4 equivalent.
---End Quote---
 
ENJOY!
---End Quote---
SSF Official Website (http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html)</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>New version of this Sega Saturn emulator released<br />
<br />
<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<div>
					Originally Posted by <strong>RockmanForte</strong>
					(Post 1757609)
				</div>
				<div style="font-style:italic">Changelog:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				# Fixed SCSP sound generation process.<br />
# Fixed SCU-DSP process.<br />
# Expanding the Saturn picture at the time of the full screen, it provided the option which chooses the mode which is close to the largest resolution of display.<br />
# Until at the time of the full screen either one of length and breadth becomes indicatory resolution of display, the option which makes the Saturn picture expand was provided.<br />
# Choose from the view to display full screen time.<br />
# We abolished sound interval options so confusing.<br />
# Internally processed in 1 / 4 equivalent.
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable -->ENJOY!</div>
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable --><a href="http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html" target="_blank">SSF Official Website</a></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>Otaku Ichise</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/128890-ssf-ver0-11-alpha-r1-2009-11-08-a.html</guid>
		</item>
		<item>
			<title>Jario64, the Java N64 emulator, now has sound!</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/128864-jario64-java-n64-emulator-now-has-sound.html</link>
			<pubDate>Sun, 08 Nov 2009 02:06:00 GMT</pubDate>
			<description>Hello,
Jario64 now has audio. I finally finished up the audio plugin for Jario64 and have posted a new download link and sourcecode on the Jario64 site. Also new on the site is a downloadable binary package in addition to the webstart launch. Also included in this version of Jario64 are a few minor performance speedups.
Dooglamoo Studios - Jario 64 (http://www.dooglamoo.com/software/jario64)
Thanks.

Jason LaDere
Dooglamoo Studios
Dooglamoo Studios - Welcome to Dooglamoo! (http://www.dooglamoo.com)</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hello,<br />
Jario64 now has audio. I finally finished up the audio plugin for Jario64 and have posted a new download link and sourcecode on the Jario64 site. Also new on the site is a downloadable binary package in addition to the webstart launch. Also included in this version of Jario64 are a few minor performance speedups.<br />
<a href="http://www.dooglamoo.com/software/jario64" target="_blank">Dooglamoo Studios - Jario 64</a><br />
Thanks.<br />
<br />
Jason LaDere<br />
Dooglamoo Studios<br />
<a href="http://www.dooglamoo.com" target="_blank">Dooglamoo Studios - Welcome to Dooglamoo!</a></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>jasonladere</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/128864-jario64-java-n64-emulator-now-has-sound.html</guid>
		</item>
		<item>
			<title>3Dfx Glide wrapper</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/128861-3dfx-glide-wrapper.html</link>
			<pubDate>Sun, 08 Nov 2009 00:26:01 GMT</pubDate>
			<description>Hi all.

There is a new 3Dfx Glide wrapper called nGlide located at http://www.zeus-software.com/downloads/nglide. It emulates Glide2x library.</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hi all.<br />
<br />
There is a new 3Dfx Glide wrapper called nGlide located at <a href="http://www.zeus-software.com/downloads/nglide" target="_blank">http://www.zeus-software.com/downloads/nglide</a>. It emulates Glide2x library.</div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>netabc</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/128861-3dfx-glide-wrapper.html</guid>
		</item>
		<item>
			<title>MESS v0.135</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/128850-mess-v0-135-a.html</link>
			<pubDate>Sat, 07 Nov 2009 17:47:04 GMT</pubDate>
			<description><![CDATA[
---Quote---
0.135 
 
New System Drivers Supported (in no particular order): 
------------------------------------------------------ 
- Philips CD-i [Harmony] 
- Fujitsu FM Towns Car Marty (not working) [Barry Rodewald] 
- Macintosh II (FDHD), IIx, IIcx, IIci, IIsi, LC, LC II, and  
 Classic II (not working) [R. Belmont] 
- P8000 (not working) [Matt Knoth, Fabio Priuli] 
- Sharp X68000 XVI and X68030 (not working). [Barry Rodewald] 
 
 
 
Systems Promoted from GAME_NOT_WORKING: 
--------------------------------------- 
- Atari 800XL [Mariusz Wojcieszek] 
- Beta [Curt Coder] 
- Cosmicos [Curt Coder] 
- Microbee 56k [Robbbert] 
- Nokia MikroMikko 1 M6 [Curt Coder, Kara Trace] 
- Philips CD-i [Harmony] 
- Sony PocketStation [Harmony] 
- TRS-80 Model 4 [Robbbert] 
- TRS-80 Model 4P [Robbbert] 
 
 
 
Skeleton drivers:  
----------------- 
- Amiga 3000 
- Amstrad PenPad PDA 600 
- Cosmicos 
- Epson HX20 
- NeXT 
- Robotron A7150 
- SGI IP6 4D/PI workstation 
 
 
System Driver Changes: 
---------------------- 
- [A5200] Changed default start button mapping to match other drivers  
 ("1" key by default). [Justin Kerk] 
 
- [APPLE2] Fixed corrupt lo-res graphics (bug #1842). [Harmony] 
 
- [AT] Fixed keyboard for at486 driver, so it boots into bios.[Miodrag  
 Milanovic] 
 
- [AT] Fixed display for PC/AT and NEAT. [Miodrag Milanovic] 
 
- [AT] Changed the display for the 386-class drivers from CGA to VGA. 
 [Justin Kerk] 
 
- [ATARIXL] TRIG3 GTIA register handling is fixed, so more games boot  
 and work properly [Mariusz Wojcieszek] 
 
- [ATVGA] Improved emulation. Now some output is showed. [Miodrag  
 Milanovic] 
 
- [BETA] Added display, keyboard and EPROM read/write.  
 Screen still flickers, and EPROM cannot be written 
 back to file yet. [Curt Coder] 
 
- [C16] Fixed graphical corruptions in multisession runs (bug #1387)  
 [Fabio Priuli]  
 
- [CBM] Fixed old regression in sx64 and c16c when trying to start  
 emulation with a floppy inserted [Fabio Priuli] 
 
- [CDI] Implemented support for a Mono-I class CD-i player. [Harmony] 
 * Contains basic CDIC + SLAVE implementation from a Mono-I board. 
 * Theoretically conatins the extra 1MByte of RAM of a DVC cartridge. 
 * Supports savestates. 
 
- [CDI] Split LCD into a secondary screen, added appropriate default  
 layouts. [Carlos] 
 
- [CDTV] Added workaround for crash due to CDDA failing initialization  
 (more work needed to properly fix this) and fixed CIA0 problem which  
 was crashing MESS with some games (e.g. Turrican). [Fabio Priuli] 
 
- [COCO/COCO3/DRAGON] Converted inputs to use PORT_CATEGORY (i.e. you  
 now select controller type in the Categories submenu). When Joystick  
 is selected in either Right or Left Controller Port, Hi-Res Interface 
 becomes available in the Driver Configuration submenu. [Fabio Priuli] 
 
- [COMPIS] Added proper ROM dumps and keyboard CPU. [Curt Coder] 
 
- [COSMICOS] Promoted driver to working. [Curt Coder] 
 
- [CPC family] Fixed screen dimensions. [Wilbert Pol] 
 
- [CRVISION] Many improvements: [Luca Antignano] 
 * Merged the Dick Smith Wizzard into the Crvision machine because they  
 are exactly the same computers and share the same hardware and  
 peripherals 
 * Optional memory expansion can be chained to 14K not 32K 
 * Totally rewritten ROM loading routines into RAM. As a result, all 6K,  
 10K and 12K ROMs now load correctly 
 * Fixed system info, manufacturers, etc. 
 
- [DGONE] Added proper CGA char dump. Now the system shows correct output.  
 [Miodrag Milanovic] 
 
- [DRAGON] Added same input devices as CoCo. [Fabio Priuli] 
 
- [EINSTEIN] Made it possible to select single or double sided disk  
 drives. [Dirk Best] 
 
- [ELWRO800] Updates: [Mariusz Wojcieszek] 
 * reworked keyboard mapping, added keys with Polish characters 
 * added network id 
 * added support for NMI firing (not used yet, as Junet is not working) 
 
- [EXIDY] Added SNP support for the 6 games commonly found on the net.  
 [RObbbert] 
 
- [EXIDY] Added preliminary floppy support, not working. [Robbbert] 
 
- [FMTOWNS] Various updates: [Barry Rodewald] 
 * Fixed up CMOS access 
 * Added Kanji I/O ports 
 * Hooked up MB8877A FDC 
 * Fixed palette 
 * Added serial ROM, uses fake ROM data (except for the Car Marty) 
 * Created basic uPD71071 DMA core, hooked up DMA channel 0 to FDC 
 * Hooked up PIT timer 0 interrupt 
 * Added simple RTC 
 * Hooked up slave PIC 
 * Hooked up linear VRAM access at 0x80000000 
 
- [GAMECOM] Some updates: [Robbbert] 
 * Fixed error and crashes when loading a cart. 
 * Added DMA for carts. 
 * Added crosshairs, and mouseclick for stylus touch. 
 * Lights Out game works, while some other games show title screens. 
 
- [GAMEGEAR] Added hacky LCD persistence support (bug #65) [Harmony] 
 
- [GBCOLOR] Added BIOS. [Wilbert Pol] 
 
- [GBCOLOR] RAM bank #0 cannot be selected at d000-dfff. This fixes many  
 games. [Wilbert Pol] 
 
- [GBCOLOR] Made SVBK readable. [Wilbert Pol] 
 
- [GBCOLOR] Updates: [Carlos] 
 * Fixed multisession error. 
 * Improved handling of palette writes. Fixes bugs #187, #298, and #1699. 
 
- [I386] Implemented SLDT & STR opcodes (needed by PC98 as well) [Angelo 
 Salese] 
 
- [INTV] Fixed multisession problem (bug #1884) [Robbbert] 
 
- [IP22] Fixed crash in Indy driver: boot tune works, and you can get in  
 the boot menus. [Harmony] 
 
- [JR200] Various progresses: [Roberto Zandona´] 
 * Hooked up text mode. 
 * Added keyboard support. 
 * Fixed palette. 
 * Implemented borders. 
 
- [MAC] Greatly expanded support for post-68000 models. Many now POST  
 and want a disk to boot from. [R. Belmont] 
 
- [MAC] Various minor tweeks plus preliminary boot tone from models with  
 the Apple Sound Chip. [R. Belmont] 
 
- [MAC] Many updates: [R. Belmont] 
 * Fixed ID readbacks for all models. 
 * Fixed SCSI handshake on Mac II and later machines. 
 * Fixed ADB timing to specs; prevents hangs of System >6.0.3 on  
 ADB systems and improves mouse pointer smoothness. 
 * Complete emulation of SE/30 on-board video and RasterOps  
 264 ColorBoard. 
 
- [MC10] Reorganized and cleaned up the driver. [Dirk Best] 
 
- [MIKROMIK] Added proper ROM dumps, fixed keyboard and added drive  
 B: motor. [Curt Coder, Kara Trace] 
 
- [MPF1] Cleaned up, added cassette support. [Dirk Best] 
 
- [N64] Ported numerous fixes over from Mupen64´s software rasterizer  
 et al, some games appear considerably improved. [Harmony] 
 
- [NES] Various progresses: [Fabio Priuli] 
 * Fixed crash of MMC3 games with no CHR-ROM (bug #1860). [with Rob Bohms] 
 * Fixed Pinball Quest graphics problems. 
 * Fixed Super Spike V´Ball + Nintendo World Cup menu (last known 
 graphical regression compared to MESS 0.130 and earlier). 
 * Re-checked all supported mappers against docs and fixed many mirroring  
 and IRQ problems. Improvements can be seen in Mappers: 16, 18, 22, 32,  
 40, 45, 46, 65, 67, 69, 75, 78, 82, 86, 87, 91, 93, 95, 115, 118, 133,  
 232, 241. 
 * Added the following Mappers (a few may still have graphical problems):  
 12, 14, 35, 36, 37, 48, 50, 52, 54, 74, 104, 106, 114, 117, 121, 132,  
 134, 136, 137, 138, 139, 141, 143, 145, 146, 147, 148, 149, 150, 152,  
 153, 155, 156, 159, 166, 167, 171, 172, 173, 176, 177, 178, 179, 191,  
 192, 194, 195, 196, 197, 199, 201, 202, 204, 205, 207, 212, 213, 214,  
 216, 217, 221, 243, 245, 246, 250. 
 * Added preliminary emulation of the following Mappers: 38, 39, 157, 158,  
 185, 187, 198, 208, 215, 222, 249, 252, 255. 
 * Added info about various Mappers in the source. 
 * Added partial support for UNIF files and support for UNIF boards which  
 correspond to already emulated iNES Mappers. 
 * Added the following UNIF only boards: BMC-64IN1NOREPEAT, BMC-190IN1,  
 BMC-A65AS, BMC-SUPER24IN1SC03, BMC-T-262, BMC-WS, DREAMTECH01,  
 UNL-AX5705, UNL-CC-21, UNL-T-230. 
 * Added (very) preliminary support for the following UNIF only boards:  
 BMC-GS2004, BMC-GS2013, UNL-8237, UNL-KOF97. 
 
- [ODYSSEY2] Fixed a multisession issue (bug #1517) [Harmony] 
 
- [PC] Fixed some booting issues with Amstrad PC clones. [Miodrag Milanovic] 
 
- [PC6001] Various progresses: [Angelo Salese] 
 * Added keyboard emulation. 
 * Added audio timer irq and basic joystic controls. 
 * Added basic bankswitch. 
 * Rewritten the video emulation adding 128x192x2 support (most games use  
 it) and 256x192x1 mode (used by The Amazon). 
 * Implemented 2x2 squares on a single cell mode. 
 * Implemented color bank for 128x192x2 mode. 
 * Implemented cartslot support. 
 * Added skeleton support for the cassette interface, it doesn´t work  
 mainly because the MCU directly controls the tape handling 
 
- [PC98] Various progresses: [Angelo Salese] 
 * Hooked up ROM/RAM, basic devices and PIT, PIC, DMA. 
 * Improved tilemap support and fixed resolution. 
 * Added banked work ram & kludged Gate-A20 support. 
 
- [PocketStation] Many improvements: [Harmony] 
 * Implemented basic peripherals 
 * Implemented LCD 
 * Implemented ROM banking 
 * Implemented correct interrupts 
 * Driver supports savestates 
 
- [PX4] Added external cassette support. [Dirk Best] 
 
- [QX10] Driver boots and load CP/M from floppy image. [Mariusz Wojcieszek] 
 
- [SAMCOUPE] Added mouse support. [Dirk Best] 
 
- [SAMCOUPE] Improved Mode 1 graphics. [Dirk Best] 
 
- [SMS] Various improvements: [Enik Land] 
 * Added Light Phaser support. (bug #1123) 
 * Fixed border and sprite problems (affecting e.g. Fantastic Dizzy, 
 bug #1773). 
 * Fixed rapid-fire to only fire when buttons are pressed. (bug #1864)  
 * Improved Line IRQ Hcount emulation. 
 * Fixed various Hcounter problems. 
 
- [SMS] Converted SMS VDP to be a device [Fabio Priuli] 
 
- [SNES] Added Capcom CX4 emulation [Harmony] 
 
- [SNES] Fixed a bug in DSP1_sin function. This makes Super Mario Kart and  
 Pilotwings (and probably more DSP-1 games) playable again [Fabio Priuli] 
 
- [SNES] Added S-DD1 emulation and properly fixed cart loading and mirroring  
 to support it [Harmony, Fabio Priuli] 
 
- [SNES] Added preliminary SPC7110 emulation [Harmony] 
 
- [SNES] Added Seta ST-010 emulation [Fabio Priuli] 
 
- [SNES] Fixed CG ram reading address and DMA register read [Angelo Salese] 
 
- [SPECIAL] Fixed floppy for Special MX, regressed since 0.124. 
 [Miodrag Milanovic] 
 
- [SPECTRUM] Fixed 48K SNA load routine bad PC (bug #803). [Miodrag Milanovic] 
 
- [SUPERGB] Added BIOS. [Wilbert Pol] 
 
- [TI99] Added support for two new cartridge types. [Michael Zapf] 
 
- [TI99] Converted Smartmed and RS232 card to be devices. [Miodrag Milanovic] 
 
- [TI99] Changed TI99/4a to use SN94624 sound chip variant. [Justin Kerk, 
 Lord Nightmare] 
 
- [TRS80] Model 4 and 4P can boot from floppy disk. [Robbbert] 
 
- [TS1500] Fixed memory size regression, it can boot now. [Robbbert] 
 
- [TUTOR] Added centronics interface. [Miodrag Milanovic] 
 
- [TVC] Added keyboard and fixed memory mapping. [Miodrag Milanovic] 
 
- [VTECH1] Added support for the SHRG (super hires graphics) 
 modification. [Dirk Best] 
 
- [X1] Various progresses: [Angelo Salese] 
 * Hooked up kanji ports. 
 * Added Z80 daisy chain. 
 * Rewritten bitmap routine in order to support tile height feature (fixing  
 gfxs in e.g. Xevious and King´s Knight). 
 * Implemented IPL & NMI reset front panel buttons. 
 
- [X1TURBO] Implemented 2bpp colors on tilemap layer. [Angelo Salese] 
 
- [X680x0] Added small workaround for avoiding MFP spurious interrupts.  
 Parodius, Detana Twinbee and others work again. [Barry Rodewald] 
 
- [XTVGA] Fixed bus problem. [Miodrag Milanovic] 
 
 
 
User Interface Changes: 
----------------------- 
- [NEWUI] Fixed file extension filter for floppies. [Robbbert] 
 
- [MESSUI] Fixed default folders when using Device View. [Robbbert] 
 
- Fixed Tape UI display for systems with multiple cassettes (bug #1677) 
 [Dirk Best] 
 
- Fixed assert in newui when trying to configure an emulated controller  
 and no controller has been connected (through PORT_CATEGORY) to the  
 emulated system (bug #1878) [Fabio Priuli] 
 
 
 
Imgtool Changes: 
---------------- 
- Fixes for problems with TI99/4A disks. [Barry Nelson] 
 
 
 
Source Changes: 
---------------- 
- The core is based on MAME 0.135. This incorporates all features of the 
 update to this core. [MAME team] 
 
- Moved floppy implementation to device. [Miodrag Milanovic] 
 
- Floppy support for TD0, IMD and CQM. [Miodrag Milanovic] 
 
- Cleanups to use more *_NAME and *_CALL macros, headers and const correctness. 
 [Atari Ace] 
 
- Cleanups to add static/const qualifiers, and to remove dead prototypes and 
 code. [Atari Ace] 
 
- Converted all drivers to use messram device. [Miodrag Milanovic] 
 
- Removed XMODEM implementation from serial, was not used, and it should be  
 implemented inside machine software not a MESS code [Miodrag Milanovic]
---End Quote---
MESS Homepage (http://www.mess.org/)

First commercial Game.com game ever emulated! YAY!

AqFiTCNg0SE]]></description>
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<div><!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				0.135 <br />
 <br />
New System Drivers Supported (in no particular order): <br />
------------------------------------------------------ <br />
- Philips CD-i [Harmony] <br />
- Fujitsu FM Towns Car Marty (not working) [Barry Rodewald] <br />
- Macintosh II (FDHD), IIx, IIcx, IIci, IIsi, LC, LC II, and  <br />
 Classic II (not working) [R. Belmont] <br />
- P8000 (not working) [Matt Knoth, Fabio Priuli] <br />
- Sharp X68000 XVI and X68030 (not working). [Barry Rodewald] <br />
 <br />
 <br />
 <br />
Systems Promoted from GAME_NOT_WORKING: <br />
--------------------------------------- <br />
- Atari 800XL [Mariusz Wojcieszek] <br />
- Beta [Curt Coder] <br />
- Cosmicos [Curt Coder] <br />
- Microbee 56k [Robbbert] <br />
- Nokia MikroMikko 1 M6 [Curt Coder, Kara Trace] <br />
- Philips CD-i [Harmony] <br />
- Sony PocketStation [Harmony] <br />
- TRS-80 Model 4 [Robbbert] <br />
- TRS-80 Model 4P [Robbbert] <br />
 <br />
 <br />
 <br />
Skeleton drivers:  <br />
----------------- <br />
- Amiga 3000 <br />
- Amstrad PenPad PDA 600 <br />
- Cosmicos <br />
- Epson HX20 <br />
- NeXT <br />
- Robotron A7150 <br />
- SGI IP6 4D/PI workstation <br />
 <br />
 <br />
System Driver Changes: <br />
---------------------- <br />
- [A5200] Changed default start button mapping to match other drivers  <br />
 (&quot;1&quot; key by default). [Justin Kerk] <br />
 <br />
- [APPLE2] Fixed corrupt lo-res graphics (bug #1842). [Harmony] <br />
 <br />
- [AT] Fixed keyboard for at486 driver, so it boots into bios.[Miodrag  <br />
 Milanovic] <br />
 <br />
- [AT] Fixed display for PC/AT and NEAT. [Miodrag Milanovic] <br />
 <br />
- [AT] Changed the display for the 386-class drivers from CGA to VGA. <br />
 [Justin Kerk] <br />
 <br />
- [ATARIXL] TRIG3 GTIA register handling is fixed, so more games boot  <br />
 and work properly [Mariusz Wojcieszek] <br />
 <br />
- [ATVGA] Improved emulation. Now some output is showed. [Miodrag  <br />
 Milanovic] <br />
 <br />
- [BETA] Added display, keyboard and EPROM read/write.  <br />
 Screen still flickers, and EPROM cannot be written <br />
 back to file yet. [Curt Coder] <br />
 <br />
- [C16] Fixed graphical corruptions in multisession runs (bug #1387)  <br />
 [Fabio Priuli]  <br />
 <br />
- [CBM] Fixed old regression in sx64 and c16c when trying to start  <br />
 emulation with a floppy inserted [Fabio Priuli] <br />
 <br />
- [CDI] Implemented support for a Mono-I class CD-i player. [Harmony] <br />
 * Contains basic CDIC + SLAVE implementation from a Mono-I board. <br />
 * Theoretically conatins the extra 1MByte of RAM of a DVC cartridge. <br />
 * Supports savestates. <br />
 <br />
- [CDI] Split LCD into a secondary screen, added appropriate default  <br />
 layouts. [Carlos] <br />
 <br />
- [CDTV] Added workaround for crash due to CDDA failing initialization  <br />
 (more work needed to properly fix this) and fixed CIA0 problem which  <br />
 was crashing MESS with some games (e.g. Turrican). [Fabio Priuli] <br />
 <br />
- [COCO/COCO3/DRAGON] Converted inputs to use PORT_CATEGORY (i.e. you  <br />
 now select controller type in the Categories submenu). When Joystick  <br />
 is selected in either Right or Left Controller Port, Hi-Res Interface <br />
 becomes available in the Driver Configuration submenu. [Fabio Priuli] <br />
 <br />
- [COMPIS] Added proper ROM dumps and keyboard CPU. [Curt Coder] <br />
 <br />
- [COSMICOS] Promoted driver to working. [Curt Coder] <br />
 <br />
- [CPC family] Fixed screen dimensions. [Wilbert Pol] <br />
 <br />
- [CRVISION] Many improvements: [Luca Antignano] <br />
 * Merged the Dick Smith Wizzard into the Crvision machine because they  <br />
 are exactly the same computers and share the same hardware and  <br />
 peripherals <br />
 * Optional memory expansion can be chained to 14K not 32K <br />
 * Totally rewritten ROM loading routines into RAM. As a result, all 6K,  <br />
 10K and 12K ROMs now load correctly <br />
 * Fixed system info, manufacturers, etc. <br />
 <br />
- [DGONE] Added proper CGA char dump. Now the system shows correct output.  <br />
 [Miodrag Milanovic] <br />
 <br />
- [DRAGON] Added same input devices as CoCo. [Fabio Priuli] <br />
 <br />
- [EINSTEIN] Made it possible to select single or double sided disk  <br />
 drives. [Dirk Best] <br />
 <br />
- [ELWRO800] Updates: [Mariusz Wojcieszek] <br />
 * reworked keyboard mapping, added keys with Polish characters <br />
 * added network id <br />
 * added support for NMI firing (not used yet, as Junet is not working) <br />
 <br />
- [EXIDY] Added SNP support for the 6 games commonly found on the net.  <br />
 [RObbbert] <br />
 <br />
- [EXIDY] Added preliminary floppy support, not working. [Robbbert] <br />
 <br />
- [FMTOWNS] Various updates: [Barry Rodewald] <br />
 * Fixed up CMOS access <br />
 * Added Kanji I/O ports <br />
 * Hooked up MB8877A FDC <br />
 * Fixed palette <br />
 * Added serial ROM, uses fake ROM data (except for the Car Marty) <br />
 * Created basic uPD71071 DMA core, hooked up DMA channel 0 to FDC <br />
 * Hooked up PIT timer 0 interrupt <br />
 * Added simple RTC <br />
 * Hooked up slave PIC <br />
 * Hooked up linear VRAM access at 0x80000000 <br />
 <br />
- [GAMECOM] Some updates: [Robbbert] <br />
 * Fixed error and crashes when loading a cart. <br />
 * Added DMA for carts. <br />
 * Added crosshairs, and mouseclick for stylus touch. <br />
 * Lights Out game works, while some other games show title screens. <br />
 <br />
- [GAMEGEAR] Added hacky LCD persistence support (bug #65) [Harmony] <br />
 <br />
- [GBCOLOR] Added BIOS. [Wilbert Pol] <br />
 <br />
- [GBCOLOR] RAM bank #0 cannot be selected at d000-dfff. This fixes many  <br />
 games. [Wilbert Pol] <br />
 <br />
- [GBCOLOR] Made SVBK readable. [Wilbert Pol] <br />
 <br />
- [GBCOLOR] Updates: [Carlos] <br />
 * Fixed multisession error. <br />
 * Improved handling of palette writes. Fixes bugs #187, #298, and #1699. <br />
 <br />
- [I386] Implemented SLDT &amp; STR opcodes (needed by PC98 as well) [Angelo <br />
 Salese] <br />
 <br />
- [INTV] Fixed multisession problem (bug #1884) [Robbbert] <br />
 <br />
- [IP22] Fixed crash in Indy driver: boot tune works, and you can get in  <br />
 the boot menus. [Harmony] <br />
 <br />
- [JR200] Various progresses: [Roberto Zandona´] <br />
 * Hooked up text mode. <br />
 * Added keyboard support. <br />
 * Fixed palette. <br />
 * Implemented borders. <br />
 <br />
- [MAC] Greatly expanded support for post-68000 models. Many now POST  <br />
 and want a disk to boot from. [R. Belmont] <br />
 <br />
- [MAC] Various minor tweeks plus preliminary boot tone from models with  <br />
 the Apple Sound Chip. [R. Belmont] <br />
 <br />
- [MAC] Many updates: [R. Belmont] <br />
 * Fixed ID readbacks for all models. <br />
 * Fixed SCSI handshake on Mac II and later machines. <br />
 * Fixed ADB timing to specs; prevents hangs of System &gt;6.0.3 on  <br />
 ADB systems and improves mouse pointer smoothness. <br />
 * Complete emulation of SE/30 on-board video and RasterOps  <br />
 264 ColorBoard. <br />
 <br />
- [MC10] Reorganized and cleaned up the driver. [Dirk Best] <br />
 <br />
- [MIKROMIK] Added proper ROM dumps, fixed keyboard and added drive  <br />
 B: motor. [Curt Coder, Kara Trace] <br />
 <br />
- [MPF1] Cleaned up, added cassette support. [Dirk Best] <br />
 <br />
- [N64] Ported numerous fixes over from Mupen64´s software rasterizer  <br />
 et al, some games appear considerably improved. [Harmony] <br />
 <br />
- [NES] Various progresses: [Fabio Priuli] <br />
 * Fixed crash of MMC3 games with no CHR-ROM (bug #1860). [with Rob Bohms] <br />
 * Fixed Pinball Quest graphics problems. <br />
 * Fixed Super Spike V´Ball + Nintendo World Cup menu (last known <br />
 graphical regression compared to MESS 0.130 and earlier). <br />
 * Re-checked all supported mappers against docs and fixed many mirroring  <br />
 and IRQ problems. Improvements can be seen in Mappers: 16, 18, 22, 32,  <br />
 40, 45, 46, 65, 67, 69, 75, 78, 82, 86, 87, 91, 93, 95, 115, 118, 133,  <br />
 232, 241. <br />
 * Added the following Mappers (a few may still have graphical problems):  <br />
 12, 14, 35, 36, 37, 48, 50, 52, 54, 74, 104, 106, 114, 117, 121, 132,  <br />
 134, 136, 137, 138, 139, 141, 143, 145, 146, 147, 148, 149, 150, 152,  <br />
 153, 155, 156, 159, 166, 167, 171, 172, 173, 176, 177, 178, 179, 191,  <br />
 192, 194, 195, 196, 197, 199, 201, 202, 204, 205, 207, 212, 213, 214,  <br />
 216, 217, 221, 243, 245, 246, 250. <br />
 * Added preliminary emulation of the following Mappers: 38, 39, 157, 158,  <br />
 185, 187, 198, 208, 215, 222, 249, 252, 255. <br />
 * Added info about various Mappers in the source. <br />
 * Added partial support for UNIF files and support for UNIF boards which  <br />
 correspond to already emulated iNES Mappers. <br />
 * Added the following UNIF only boards: BMC-64IN1NOREPEAT, BMC-190IN1,  <br />
 BMC-A65AS, BMC-SUPER24IN1SC03, BMC-T-262, BMC-WS, DREAMTECH01,  <br />
 UNL-AX5705, UNL-CC-21, UNL-T-230. <br />
 * Added (very) preliminary support for the following UNIF only boards:  <br />
 BMC-GS2004, BMC-GS2013, UNL-8237, UNL-KOF97. <br />
 <br />
- [ODYSSEY2] Fixed a multisession issue (bug #1517) [Harmony] <br />
 <br />
- [PC] Fixed some booting issues with Amstrad PC clones. [Miodrag Milanovic] <br />
 <br />
- [PC6001] Various progresses: [Angelo Salese] <br />
 * Added keyboard emulation. <br />
 * Added audio timer irq and basic joystic controls. <br />
 * Added basic bankswitch. <br />
 * Rewritten the video emulation adding 128x192x2 support (most games use  <br />
 it) and 256x192x1 mode (used by The Amazon). <br />
 * Implemented 2x2 squares on a single cell mode. <br />
 * Implemented color bank for 128x192x2 mode. <br />
 * Implemented cartslot support. <br />
 * Added skeleton support for the cassette interface, it doesn´t work  <br />
 mainly because the MCU directly controls the tape handling <br />
 <br />
- [PC98] Various progresses: [Angelo Salese] <br />
 * Hooked up ROM/RAM, basic devices and PIT, PIC, DMA. <br />
 * Improved tilemap support and fixed resolution. <br />
 * Added banked work ram &amp; kludged Gate-A20 support. <br />
 <br />
- [PocketStation] Many improvements: [Harmony] <br />
 * Implemented basic peripherals <br />
 * Implemented LCD <br />
 * Implemented ROM banking <br />
 * Implemented correct interrupts <br />
 * Driver supports savestates <br />
 <br />
- [PX4] Added external cassette support. [Dirk Best] <br />
 <br />
- [QX10] Driver boots and load CP/M from floppy image. [Mariusz Wojcieszek] <br />
 <br />
- [SAMCOUPE] Added mouse support. [Dirk Best] <br />
 <br />
- [SAMCOUPE] Improved Mode 1 graphics. [Dirk Best] <br />
 <br />
- [SMS] Various improvements: [Enik Land] <br />
 * Added Light Phaser support. (bug #1123) <br />
 * Fixed border and sprite problems (affecting e.g. Fantastic Dizzy, <br />
 bug #1773). <br />
 * Fixed rapid-fire to only fire when buttons are pressed. (bug #1864)  <br />
 * Improved Line IRQ Hcount emulation. <br />
 * Fixed various Hcounter problems. <br />
 <br />
- [SMS] Converted SMS VDP to be a device [Fabio Priuli] <br />
 <br />
- [SNES] Added Capcom CX4 emulation [Harmony] <br />
 <br />
- [SNES] Fixed a bug in DSP1_sin function. This makes Super Mario Kart and  <br />
 Pilotwings (and probably more DSP-1 games) playable again [Fabio Priuli] <br />
 <br />
- [SNES] Added S-DD1 emulation and properly fixed cart loading and mirroring  <br />
 to support it [Harmony, Fabio Priuli] <br />
 <br />
- [SNES] Added preliminary SPC7110 emulation [Harmony] <br />
 <br />
- [SNES] Added Seta ST-010 emulation [Fabio Priuli] <br />
 <br />
- [SNES] Fixed CG ram reading address and DMA register read [Angelo Salese] <br />
 <br />
- [SPECIAL] Fixed floppy for Special MX, regressed since 0.124. <br />
 [Miodrag Milanovic] <br />
 <br />
- [SPECTRUM] Fixed 48K SNA load routine bad PC (bug #803). [Miodrag Milanovic] <br />
 <br />
- [SUPERGB] Added BIOS. [Wilbert Pol] <br />
 <br />
- [TI99] Added support for two new cartridge types. [Michael Zapf] <br />
 <br />
- [TI99] Converted Smartmed and RS232 card to be devices. [Miodrag Milanovic] <br />
 <br />
- [TI99] Changed TI99/4a to use SN94624 sound chip variant. [Justin Kerk, <br />
 Lord Nightmare] <br />
 <br />
- [TRS80] Model 4 and 4P can boot from floppy disk. [Robbbert] <br />
 <br />
- [TS1500] Fixed memory size regression, it can boot now. [Robbbert] <br />
 <br />
- [TUTOR] Added centronics interface. [Miodrag Milanovic] <br />
 <br />
- [TVC] Added keyboard and fixed memory mapping. [Miodrag Milanovic] <br />
 <br />
- [VTECH1] Added support for the SHRG (super hires graphics) <br />
 modification. [Dirk Best] <br />
 <br />
- [X1] Various progresses: [Angelo Salese] <br />
 * Hooked up kanji ports. <br />
 * Added Z80 daisy chain. <br />
 * Rewritten bitmap routine in order to support tile height feature (fixing  <br />
 gfxs in e.g. Xevious and King´s Knight). <br />
 * Implemented IPL &amp; NMI reset front panel buttons. <br />
 <br />
- [X1TURBO] Implemented 2bpp colors on tilemap layer. [Angelo Salese] <br />
 <br />
- [X680x0] Added small workaround for avoiding MFP spurious interrupts.  <br />
 Parodius, Detana Twinbee and others work again. [Barry Rodewald] <br />
 <br />
- [XTVGA] Fixed bus problem. [Miodrag Milanovic] <br />
 <br />
 <br />
 <br />
User Interface Changes: <br />
----------------------- <br />
- [NEWUI] Fixed file extension filter for floppies. [Robbbert] <br />
 <br />
- [MESSUI] Fixed default folders when using Device View. [Robbbert] <br />
 <br />
- Fixed Tape UI display for systems with multiple cassettes (bug #1677) <br />
 [Dirk Best] <br />
 <br />
- Fixed assert in newui when trying to configure an emulated controller  <br />
 and no controller has been connected (through PORT_CATEGORY) to the  <br />
 emulated system (bug #1878) [Fabio Priuli] <br />
 <br />
 <br />
 <br />
Imgtool Changes: <br />
---------------- <br />
- Fixes for problems with TI99/4A disks. [Barry Nelson] <br />
 <br />
 <br />
 <br />
Source Changes: <br />
---------------- <br />
- The core is based on MAME 0.135. This incorporates all features of the <br />
 update to this core. [MAME team] <br />
 <br />
- Moved floppy implementation to device. [Miodrag Milanovic] <br />
 <br />
- Floppy support for TD0, IMD and CQM. [Miodrag Milanovic] <br />
 <br />
- Cleanups to use more *_NAME and *_CALL macros, headers and const correctness. <br />
 [Atari Ace] <br />
 <br />
- Cleanups to add static/const qualifiers, and to remove dead prototypes and <br />
 code. [Atari Ace] <br />
 <br />
- Converted all drivers to use messram device. [Miodrag Milanovic] <br />
 <br />
- Removed XMODEM implementation from serial, was not used, and it should be  <br />
 implemented inside machine software not a MESS code [Miodrag Milanovic]
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable --><a href="http://www.mess.org/" target="_blank">MESS Homepage</a><br />
<br />
First commercial Game.com game ever emulated! YAY!<br />
<br />
[youtube]AqFiTCNg0SE[/youtube]</div>


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			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>Stranno</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/128850-mess-v0-135-a.html</guid>
		</item>
		<item>
			<title>FCEUX v2.1.2 Released</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/128733-fceux-v2-1-2-released.html</link>
			<pubDate>Tue, 03 Nov 2009 17:13:40 GMT</pubDate>
			<description>The NES emulator, FCEUX has been updated today:

FCEUX v2.1.2 Released - VTemulation.net Forums (http://www.vtemulation.net/forums/index.php?showtopic=447)

FCEUX: cross-platform NES emulation for professionals (http://fceux.com)</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>The NES emulator, FCEUX has been updated today:<br />
<br />
<a href="http://www.vtemulation.net/forums/index.php?showtopic=447" target="_blank">FCEUX v2.1.2 Released - VTemulation.net Forums</a><br />
<br />
<a href="http://fceux.com" target="_blank">FCEUX: cross-platform NES emulation for professionals</a></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>VT-Vincent</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/128733-fceux-v2-1-2-released.html</guid>
		</item>
		<item>
			<title>Emufakers at it again.... this time epsxe 1.7.1</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/128725-emufakers-again-time-epsxe-1-7-1-a.html</link>
			<pubDate>Tue, 03 Nov 2009 10:00:39 GMT</pubDate>
			<description><![CDATA[So yeah, just a heads up, we have another nutcase goin about editing the resources on emulators again,.

this time, as is stated in the title, its epsxe 1.7.1,  some  obvious markers to its fakeness, comes through the fact the so called "dev", couldn't write a change list if his life depended on it, let alone make it believeable..... and the fact he only has so far posted it on a rom site.

....not going to post the site... but Any threads regarding this release will likely either be ignored or closed as there are no possible official forks of epsxe, being a closed source project, and the devs preferred not to post it at shady sites, and I have no way to contact the developer since the epsxe mail domain went down when our lovely host did its server swap.

Im sure there will be a 1.7.1 at some point, but the so called fixes in this emufake don't add up. (not to mention the official builds don't use 0.5MB of padding at the end of the file)]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>So yeah, just a heads up, we have another nutcase goin about editing the resources on emulators again,.<br />
<br />
this time, as is stated in the title, its epsxe 1.7.1,  some  obvious markers to its fakeness, comes through the fact the so called &quot;dev&quot;, couldn't write a change list if his life depended on it, let alone make it believeable..... and the fact he only has so far posted it on a rom site.<br />
<br />
....not going to post the site... but Any threads regarding this release will likely either be ignored or closed as there are no possible official forks of epsxe, being a closed source project, and the devs preferred not to post it at shady sites, and I have no way to contact the developer since the epsxe mail domain went down when our lovely host did its server swap.<br />
<br />
Im sure there will be a 1.7.1 at some point, but the so called fixes in this emufake don't add up. (not to mention the official builds don't use 0.5MB of padding at the end of the file)</div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>Squall-Leonhart</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/128725-emufakers-again-time-epsxe-1-7-1-a.html</guid>
		</item>
		<item>
			<title>Ootake 2.20 released!</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/128715-ootake-2-20-released.html</link>
			<pubDate>Tue, 03 Nov 2009 01:57:26 GMT</pubDate>
			<description><![CDATA[
---Quote---
2009/11/03 2.20 released
  - It corresponded to "Windows 7". It operates also on 64bit version Windows 
    (as 32bit application).
  - V-Sync (synchronization of drawing and operation) can be done when the
    refresh rate of the display is even 59Hz, and 61Hz(value on Windows).
  - With 64bit version Windows, the problem that the save folder open menu(
    "File->Open Save Folder" etc.) was not able to be used was corrected.
  - "Buffer2176" was added to "Setting->Audio" menu. (for fine-tuning)
  - When "Dungeon Explorer II (U)"(English version) is started, the CD access
    timing was brought close to a real machine as well as a Japanese version.
  - The timer interrupt processing has been improved. In "Shin Megami Tensei",
    the problem that the auto mapping display sometimes fell into disorder
    occasionally was reduced. (A similar phenomenon sometimes happens to a
    real machine, too.)
  - "Auto Reduce Bug (Shin Megami Tensei)" was added to "Setting->CPU" menu.
    When "Shin Megami Tensei" is started, the drawing bug problem(happens with
    a real machine similarly) is solved.
  - In the battle scene of "Shin Megami Tensei", the priority level of the
    screen display was done as well as a real machine.
  - The speed and timing were brought close to the movement of a real machine.
    In the opening demo of "Double Dragon II" etc., the timing of the picture
    and the voice has approached a real machine.
  - When volume adjustment key (PageUp,PageDown) was left pushed, the problem
    that the key input occasionally collected by the PC environment was
    corrected.
  - Additionally, a detailed part has been improved and corrected.
  + The execution file for "Windows 98/Me" was opened to the public. The
    operation test is not done. Please see "Readme98.txt" in the ZIP file
    about details and notes, etc.
    http://www.ouma.jp/file/Ootake220-for98.zip
---End Quote---
Site @ PC Engine emulator "Ootake" (http://www.ouma.jp/ootake/)]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				2009/11/03 2.20 released<br />
  - It corresponded to &quot;Windows 7&quot;. It operates also on 64bit version Windows <br />
    (as 32bit application).<br />
  - V-Sync (synchronization of drawing and operation) can be done when the<br />
    refresh rate of the display is even 59Hz, and 61Hz(value on Windows).<br />
  - With 64bit version Windows, the problem that the save folder open menu(<br />
    &quot;File-&gt;Open Save Folder&quot; etc.) was not able to be used was corrected.<br />
  - &quot;Buffer2176&quot; was added to &quot;Setting-&gt;Audio&quot; menu. (for fine-tuning)<br />
  - When &quot;Dungeon Explorer II (U)&quot;(English version) is started, the CD access<br />
    timing was brought close to a real machine as well as a Japanese version.<br />
  - The timer interrupt processing has been improved. In &quot;Shin Megami Tensei&quot;,<br />
    the problem that the auto mapping display sometimes fell into disorder<br />
    occasionally was reduced. (A similar phenomenon sometimes happens to a<br />
    real machine, too.)<br />
  - &quot;Auto Reduce Bug (Shin Megami Tensei)&quot; was added to &quot;Setting-&gt;CPU&quot; menu.<br />
    When &quot;Shin Megami Tensei&quot; is started, the drawing bug problem(happens with<br />
    a real machine similarly) is solved.<br />
  - In the battle scene of &quot;Shin Megami Tensei&quot;, the priority level of the<br />
    screen display was done as well as a real machine.<br />
  - The speed and timing were brought close to the movement of a real machine.<br />
    In the opening demo of &quot;Double Dragon II&quot; etc., the timing of the picture<br />
    and the voice has approached a real machine.<br />
  - When volume adjustment key (PageUp,PageDown) was left pushed, the problem<br />
    that the key input occasionally collected by the PC environment was<br />
    corrected.<br />
  - Additionally, a detailed part has been improved and corrected.<br />
  + The execution file for &quot;Windows 98/Me&quot; was opened to the public. The<br />
    operation test is not done. Please see &quot;Readme98.txt&quot; in the ZIP file<br />
    about details and notes, etc.<br />
    <a href="http://www.ouma.jp/file/Ootake220-for98.zip" target="_blank">http://www.ouma.jp/file/Ootake220-for98.zip</a>
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Site @ <a href="http://www.ouma.jp/ootake/" target="_blank">PC Engine emulator &quot;Ootake&quot;</a></div>


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			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>RockmanForte</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/128715-ootake-2-20-released.html</guid>
		</item>
		<item>
			<title>Ootake v2.20 Released Today</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/128698-ootake-v2-20-released-today.html</link>
			<pubDate>Mon, 02 Nov 2009 16:16:14 GMT</pubDate>
			<description><![CDATA[Source: Ootake v2.20 Released - VTemulation.net Forums (http://www.vtemulation.net/forums/index.php?showtopic=446)
Ootake Home Page: PC Engine emulator "Ootake" (http://www.ouma.jp/ootake/)]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Source: <a href="http://www.vtemulation.net/forums/index.php?showtopic=446" target="_blank">Ootake v2.20 Released - VTemulation.net Forums</a><br />
Ootake Home Page: <a href="http://www.ouma.jp/ootake/" target="_blank">PC Engine emulator &quot;Ootake&quot;</a></div>


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			<category domain="http://forums.ngemu.com/emulation-news-submissions/">Emulation News Submissions</category>
			<dc:creator>VT-Vincent</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/emulation-news-submissions/128698-ootake-v2-20-released-today.html</guid>
		</item>
		<item>
			<title>Yabause 0.9.10 alpha7 Released</title>
			<link>http://forums.ngemu.com/emulation-news-submissions/128679-yabause-0-9-10-alpha7-released.html</link>
			<pubDate>Sun, 01 Nov 2009 23:37:57 GMT</pubDate>
			<description><![CDATA[
---Quote---
The Team behind Yabuse a Sega Saturn emulator for various platforms has released a new version. The Sega Saturn emulator is the first of its kind as it's emulating the complex processes of the Sega Saturn which is much harder than it looks, and even harder to run on the limited hardware of the Wii.

What's New?

ver. 0.9.10 alpha7 - Oct. 31, 2009

    * can play repeatedly
    * fix displaying more
    * high resolution version (highreso.dol)

ver. 0.9.10 alpha6 - Oct. 29, 2009

    * fix displaying, again (but, cannot test all TV-modes except NTSC-J)
    * omit small black square in left-top corner
    * delete stopping DVD (because the latest HBC stops DVD)

ver. 0.9.10 alpha5 - Oct. 25, 2009

    * fix displaying

ver. 0.9.10 alpha4 - Oct. 24, 2009

    * support GameCube Controller & stick of Classic Controller
    * improve displaying ..(but, maybe provisionally)
---End Quote---
Site @ Yabause Wii - WiiBrew (http://wiibrew.org/wiki/Yabause_Wii)]]></description>
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				The Team behind Yabuse a Sega Saturn emulator for various platforms has released a new version. The Sega Saturn emulator is the first of its kind as it's emulating the complex processes of the Sega Saturn which is much harder than it looks, and even harder to run on the limited hardware of the Wii.<br />
<br />
What's New?<br />
<br />
ver. 0.9.10 alpha7 - Oct. 31, 2009<br />
<br />
    * can play repeatedly<br />
    * fix displaying more<br />
    * high resolution version (highreso.dol)<br />
<br />
ver. 0.9.10 alpha6 - Oct. 29, 2009<br />
<br />
    * fix displaying, again (but, cannot test all TV-modes except NTSC-J)<br />
    * omit small black square in left-top corner<br />
    * delete stopping DVD (because the latest HBC stops DVD)<br />
<br />
ver. 0.9.10 alpha5 - Oct. 25, 2009<br />
<br />
    * fix displaying<br />
<br />
ver. 0.9.10 alpha4 - Oct. 24, 2009<br />
<br />
    * support GameCube Controller &amp; stick of Classic Controller<br />
    * improve displaying ..(but, maybe provisionally)
			
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<!-- END TEMPLATE: bbcode_quote_printable -->Site @ <a href="http://wiibrew.org/wiki/Yabause_Wii" target="_blank">Yabause Wii - WiiBrew</a></div>


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