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		<title><![CDATA[Emuforums.com - PSX Plugin Questions & Troubleshooting]]></title>
		<link>http://forums.ngemu.com</link>
		<description>Post all your questions and issues related to the PSEmu Pro plugins in here.</description>
		<language>en</language>
		<lastBuildDate>Sat, 21 Nov 2009 14:41:53 GMT</lastBuildDate>
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			<title><![CDATA[Emuforums.com - PSX Plugin Questions & Troubleshooting]]></title>
			<link>http://forums.ngemu.com</link>
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			<title><![CDATA[Newb needing help with  Pete's OpenGL2 Driver 2.9 and shading]]></title>
			<link>http://forums.ngemu.com/psx-plugin-questions-troubleshooting/128845-newb-needing-help-petes-opengl2-driver-2-9-shading.html</link>
			<pubDate>Sat, 07 Nov 2009 10:38:32 GMT</pubDate>
			<description><![CDATA[So, I recently downloaded epsxe and I was setting up all the stuff, when I found out that there the emulator with the right plug-ins can make Final Fantasy VII look prettier. So I tried looking for the cartoon shading plug-in, and found out that I needed Pete's OpenGL2 Driver for it. I downloaded it and tried to set it up, then i get a "Missing render-texture extension" and "No pixel format available". And I read up that, those message shows up if I have a crappy graphics card or whatever. But I don't get it, my laptop can run World of Warcraft, Call of Duty 4, Left 4 Dead just fine. My graphics card is intergrated (Mobile Intel (R) 965 Express Chipset Family).

I don't understand how it can run pc games just fine but won't let me get this stupid shading thing for a psx emulator, it's not like it makes it PS3 status... c'mon!

Can someone help me or is it hopeless?]]></description>
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<div>So, I recently downloaded epsxe and I was setting up all the stuff, when I found out that there the emulator with the right plug-ins can make Final Fantasy VII look prettier. So I tried looking for the cartoon shading plug-in, and found out that I needed Pete's OpenGL2 Driver for it. I downloaded it and tried to set it up, then i get a &quot;Missing render-texture extension&quot; and &quot;No pixel format available&quot;. And I read up that, those message shows up if I have a crappy graphics card or whatever. But I don't get it, my laptop can run World of Warcraft, Call of Duty 4, Left 4 Dead just fine. My graphics card is intergrated (Mobile Intel (R) 965 Express Chipset Family).<br />
<br />
I don't understand how it can run pc games just fine but won't let me get this stupid shading thing for a psx emulator, it's not like it makes it PS3 status... c'mon!<br />
<br />
Can someone help me or is it hopeless?</div>


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			<category domain="http://forums.ngemu.com/psx-plugin-questions-troubleshooting/"><![CDATA[PSX Plugin Questions & Troubleshooting]]></category>
			<dc:creator>afireinside34</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/psx-plugin-questions-troubleshooting/128845-newb-needing-help-petes-opengl2-driver-2-9-shading.html</guid>
		</item>
		<item>
			<title>16-235 to 0-255</title>
			<link>http://forums.ngemu.com/psx-plugin-questions-troubleshooting/128831-16-235-0-255-a.html</link>
			<pubDate>Fri, 06 Nov 2009 22:44:31 GMT</pubDate>
			<description><![CDATA[I was testing BSNES and really liked the "Simulate NTSC gamma..." option, since it makes black be black. Which is one of the reasons I prefer to use OGL2 + shaders on PSX rather than PEOpS Soft. But, some of the shaders get overbright for some reason.

So I tried to modify the Brightness sample shader on Pete's site for something alike. 

gpuPeteOGL2.slf

Code:
---------
uniform sampler2D OGL2Texture;
varying vec2 TCoord;

void main()
{
	 vec4 col;

	 col = texture2D(OGL2Texture, TCoord);
	 
	 // 16-255
	 // col = col * 1.06694561 - 0.06694561;
	 
	 // 16-235	 
	 col = col * 1.16438356 - 0.07305936;

	 gl_FragColor = col;
}
---------
gpuPeteOGL2.slv

Code:
---------
varying vec2 TCoord;

void main()
{
 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;

 TCoord = gl_MultiTexCoord0.xy;
}
---------
I think this just changes the levels rather than simulate the NTSC gamma (I don't know how such gamma is to begin with). But anyhow, would it be too difficult to add some kind of option to PEOpS Soft for this kind of thing?]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I was testing BSNES and really liked the &quot;Simulate NTSC gamma...&quot; option, since it makes black be black. Which is one of the reasons I prefer to use OGL2 + shaders on PSX rather than PEOpS Soft. But, some of the shaders get overbright for some reason.<br />
<br />
So I tried to modify the Brightness sample shader on Pete's site for something alike. <br />
<br />
gpuPeteOGL2.slf<br />
<!-- BEGIN TEMPLATE: bbcode_code_printable -->
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">uniform sampler2D OGL2Texture;<br />
varying vec2 TCoord;<br />
<br />
void main()<br />
{<br />
&nbsp; &nbsp; &nbsp; &nbsp;  vec4 col;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp;  col = texture2D(OGL2Texture, TCoord);<br />
&nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp; &nbsp;  // 16-255<br />
&nbsp; &nbsp; &nbsp; &nbsp;  // col = col * 1.06694561 - 0.06694561;<br />
&nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp; &nbsp;  // 16-235&nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp; &nbsp;  col = col * 1.16438356 - 0.07305936;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp;  gl_FragColor = col;<br />
}</code><hr />
</div>
<!-- END TEMPLATE: bbcode_code_printable -->gpuPeteOGL2.slv<br />
<!-- BEGIN TEMPLATE: bbcode_code_printable -->
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">varying vec2 TCoord;<br />
<br />
void main()<br />
{<br />
&nbsp;gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;<br />
<br />
&nbsp;TCoord = gl_MultiTexCoord0.xy;<br />
}</code><hr />
</div>
<!-- END TEMPLATE: bbcode_code_printable -->I think this just changes the levels rather than simulate the NTSC gamma (I don't know how such gamma is to begin with). But anyhow, would it be too difficult to add some kind of option to PEOpS Soft for this kind of thing?</div>


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	<td><img class="inlineimg" src="http://forums.ngemu.com/images/attach/zip.gif" alt="File Type: zip" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://forums.ngemu.com/attachments/psx-plugin-questions-troubleshooting/207335d1258266555-16-235-0-255-test2.zip">Test2.zip</a> (511 Bytes)</td>
</tr>
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		</fieldset>
	

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			<category domain="http://forums.ngemu.com/psx-plugin-questions-troubleshooting/"><![CDATA[PSX Plugin Questions & Troubleshooting]]></category>
			<dc:creator>KrossX</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/psx-plugin-questions-troubleshooting/128831-16-235-0-255-a.html</guid>
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			<title>Problem with gpuPeteOpenGL2.dll</title>
			<link>http://forums.ngemu.com/psx-plugin-questions-troubleshooting/128442-problem-gpupeteopengl2-dll.html</link>
			<pubDate>Sun, 25 Oct 2009 06:48:06 GMT</pubDate>
			<description><![CDATA[I've been trying to get a couple of games to work on the latest ePSX and to no avail so I found the gpuPeteOpenGL2.dll plugin and when I configured it into my ePSX and then proceeded to try and play a game my entire screen went huge!

I've tried reducing the dpi, but the 96 dpi default is huge!  I can't figure out how to make my entire monitor (icons, folders, text etc...) go back to normal.  I've restarted my computer, completely ended the ePSX program.  I am completely stumped, help please and thank you!

Cheers,

bdog]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I've been trying to get a couple of games to work on the latest ePSX and to no avail so I found the gpuPeteOpenGL2.dll plugin and when I configured it into my ePSX and then proceeded to try and play a game my entire screen went huge!<br />
<br />
I've tried reducing the dpi, but the 96 dpi default is huge!  I can't figure out how to make my entire monitor (icons, folders, text etc...) go back to normal.  I've restarted my computer, completely ended the ePSX program.  I am completely stumped, help please and thank you!<br />
<br />
Cheers,<br />
<br />
bdog</div>


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			<category domain="http://forums.ngemu.com/psx-plugin-questions-troubleshooting/"><![CDATA[PSX Plugin Questions & Troubleshooting]]></category>
			<dc:creator>bdogthehog</dc:creator>
			<guid isPermaLink="true">http://forums.ngemu.com/psx-plugin-questions-troubleshooting/128442-problem-gpupeteopengl2-dll.html</guid>
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