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		<title>Emuforums.com - Dxbx Official Discussion</title>
		<link>http://forums.ngemu.com</link>
		<description>Dxbx is a delphi port of the original Cxbx emulator</description>
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			<title>Emuforums.com - Dxbx Official Discussion</title>
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			<title>Can I direct your attention to this sticky?</title>
			<link>http://forums.ngemu.com/dxbx-official-discussion/129239-can-i-direct-your-attention-sticky.html</link>
			<pubDate>Thu, 19 Nov 2009 14:10:01 GMT</pubDate>
			<description><![CDATA[Hello all,

can I direct your attention to our request for XDK patterns (you can read about here : http://forums.ngemu.com/dxbx-official-discussion/109507-xdk-patterns-needed.html ) again ?

If you don't have IDA Pro, I can lend you a hand, because you actually only need one small program from their toolchain : pcf.exe (or plb.exe if the former doesn't work somehow). Just PM me for help with this.


Thanks again!]]></description>
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<div>Hello all,<br />
<br />
can I direct your attention to our request for XDK patterns (you can read about here : <a href="http://forums.ngemu.com/dxbx-official-discussion/109507-xdk-patterns-needed.html" target="_blank">http://forums.ngemu.com/dxbx-officia...ns-needed.html</a> ) again ?<br />
<br />
If you don't have IDA Pro, I can lend you a hand, because you actually only need one small program from their toolchain : pcf.exe (or plb.exe if the former doesn't work somehow). Just PM me for help with this.<br />
<br />
<br />
Thanks again!</div>


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			<category domain="http://forums.ngemu.com/dxbx-official-discussion/">Dxbx Official Discussion</category>
			<dc:creator>patrickvl</dc:creator>
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			<title>Making big progress on dxbx project today</title>
			<link>http://forums.ngemu.com/dxbx-official-discussion/128706-making-big-progress-dxbx-project-today.html</link>
			<pubDate>Mon, 02 Nov 2009 21:21:39 GMT</pubDate>
			<description>Everyone has noticed the progress BlueShogun has made last weeks on cxbx, and its good to see 
that the xbox scene has come back online ;)

It has been a nice summer holliday, and now when its dark, cold and chilly everybody is back behind his desks.. something like that it is i think.

But that is not what i want to talk about this time..
Dxbx has made a huge step forward in the loggings.

We have been stucked for a long time... and 2day its the day whe made a huge step forward.
The logging is comming to the first real steps of hitting the directx registers.

Ok we still are crashing, so we did not seen anny pixels change coller ( also not new dead pixels in my tft monitor )   but this is a real step forward.



For everyone who is interested into the new Dxbx log file. look at the attechment.</description>
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<div>Everyone has noticed the progress BlueShogun has made last weeks on cxbx, and its good to see <br />
that the xbox scene has come back online ;)<br />
<br />
It has been a nice summer holliday, and now when its dark, cold and chilly everybody is back behind his desks.. something like that it is i think.<br />
<br />
But that is not what i want to talk about this time..<br />
Dxbx has made a huge step forward in the loggings.<br />
<br />
We have been stucked for a long time... and 2day its the day whe made a huge step forward.<br />
The logging is comming to the first real steps of hitting the directx registers.<br />
<br />
Ok we still are crashing, so we did not seen anny pixels change coller ( also not new dead pixels in my tft monitor )   but this is a real step forward.<br />
<br />
<br />
<br />
For everyone who is interested into the new Dxbx log file. look at the attechment.</div>


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			<category domain="http://forums.ngemu.com/dxbx-official-discussion/">Dxbx Official Discussion</category>
			<dc:creator>shadow_tj</dc:creator>
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			<title>progress on dxbx</title>
			<link>http://forums.ngemu.com/dxbx-official-discussion/128600-progress-dxbx.html</link>
			<pubDate>Thu, 29 Oct 2009 20:31:39 GMT</pubDate>
			<description>Now for a few days, we picked up dxbx development.
its still not showing Turok intro movie and stuff, but a real improvement is made already.

The first real Cxbx ported error has popt up to my screen.
The error KSetTimer is not implemented !! 

I Get this error when i try to run Panzer Ortha, and also with running Boxplorer.


Ok these are not realy the results we where hoping for... nice playable games and fancy intro movies.
But this tells that we are getting closer.

Greetings,

Shadow_tj</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Now for a few days, we picked up dxbx development.<br />
its still not showing Turok intro movie and stuff, but a real improvement is made already.<br />
<br />
The first real Cxbx ported error has popt up to my screen.<br />
The error KSetTimer is not implemented !! <br />
<br />
I Get this error when i try to run Panzer Ortha, and also with running Boxplorer.<br />
<br />
<br />
Ok these are not realy the results we where hoping for... nice playable games and fancy intro movies.<br />
But this tells that we are getting closer.<br />
<br />
Greetings,<br />
<br />
Shadow_tj</div>


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			<category domain="http://forums.ngemu.com/dxbx-official-discussion/">Dxbx Official Discussion</category>
			<dc:creator>shadow_tj</dc:creator>
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