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Old September 13th, 2003   #61 (permalink)
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Ya I knew about that too. I was playing FF9 when the new version came out. There is a problem with an ending movie too. The part where the main character is running away from all the roots of the tree will freeze just after he jumps off the cliff. It plays properly in 1.5.2 though. Hope the authors reading this, that fix version they speak of can't come soon enough.
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Old September 25th, 2003   #62 (permalink)
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Re: New ePSXe 1.6.0 released

Wow. Front Mission 3 works on Epsxe 1.6.0. I remember when I tried playing it on 1.5.2 and it would randomly crash. Couldn't be happier guys. Keep up the good work.

*jumps for joy*
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Old September 30th, 2003   #63 (permalink)
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Re: New ePSXe 1.6.0 released

For ever so long I had dwelled on the beta rumours of Hokuto no Ken running in epsxe...


Now, at last! Ohhhhh....! THANK YOU!!!! Great stuff!


Compatibility for All Japan Women's Pro Wresting is a bit improved in 1.6.0 also.
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Old September 30th, 2003   #64 (permalink)
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Re: New ePSXe 1.6.0 released

Your playin some pretty crazy games eh?
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Old October 1st, 2003   #65 (permalink)
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Re: New ePSXe 1.6.0 released

Well, imports, anyway. Since I never used a modchip, the emulation scene was my first opportunity to check out a lot of these games, but it seems that more of them have issues in the various emulators than Western games.

Hokuto no Ken was running in VGS, but it is greatly improved by epsxe and Pete's gpu plugins (the game is machinema driven, so it gains a lot by enhanced presentation). All Japan Women's Pro Wrestling remains unplayable on all emulators (afaik), due to copy protections, though it gets a little farther than the opening video on epsxe 1.6.0.

I've also noticed improved performince in several domestic games. For example, under 1.6.0., Tekken 3 and Ghost in the Shell both perform better, with much fewer gpu issues, and Fighter Maker seems to crash less frequently.

In all, this update is really impressive. It's so very close to 100% PSX emulation, and really a big step up from 1.5.2.
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Old October 9th, 2003   #66 (permalink)
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Re: New ePSXe 1.6.0 released

I also confirm that Final Fantasy IX frezzes where deathnutz said but works fine in ePSXe 1.5.2, yes i was using an ISO and it was the PAL version. I was allmost tearing my eye's out until I searched the forums for info. All so the ISO dumped without any read errors reported is that normal?

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Old October 13th, 2003   #67 (permalink)
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Re: New ePSXe 1.6.0 released

Well! I have difficulty with new release of ePSXe

I have an Athlon 2100+ and the PSX games with ePSXe 1.6.0 are really very very fast, even I can not follow the games

I had not this problem with 1.5.2 version.

Any idea with extra speed?
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Old October 13th, 2003   #68 (permalink)
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Re: New ePSXe 1.6.0 released

You need to enable the FPS limit in the graphics plugin.
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Old October 19th, 2003   #69 (permalink)
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Re: New ePSXe 1.6.0 released

/e just wish epsxe was in a more "active" development
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Old December 29th, 2003   #70 (permalink)
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Question help for cheat menu

ok, theres all those tabs on top that says file, run, config, and options...in the lil instruction manual, it says theres a cheat tab......its either im blind, or i cant find it nowhere....um.....help?
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Old December 29th, 2003   #71 (permalink)
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Erf, if you don't even know how to open the plugin panel config, you're doomed

Open the emu
Config > Video > Configure > Check "Use FPS Limit" and "Auto-detect ...."
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Old December 29th, 2003   #72 (permalink)
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Regarding the "cheat" option: the manual was written for 1.2 it's been removed (basically becuase it wasn't a cheat option at all . If you weant to cheat you need to use a plugin called PEC, as Killjoy described above.
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Old March 27th, 2004   #73 (permalink)
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Help Please!!!

I seem to have a problem with memory cards support in ePsxe 1.6.0, everytime I need to select them manually and they keep on getting lost, what might be the problem, and how can I fix it?
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Old March 27th, 2004   #74 (permalink)
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Quote:
Originally Posted by Metal_GunBlade
I seem to have a problem with memory cards support in ePsxe 1.6.0, everytime I need to select them manually and they keep on getting lost, what might be the problem, and how can I fix it?
dont resserect threads...just start your own thread in the epsxe questions area of ngemu......
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Old March 27th, 2004   #75 (permalink)
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Congrats...

Congratulations on your big success fellas...
ePsxe have always been my favorite PSX emulator...
I love you guys...
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