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#1 (permalink) |
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Registered User
Join Date: Jul 2006
Location: Portugal
Posts: 42
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PeopsSoftGpu plugin on Windows 7
This Graphics plugin (gpuPeopsSoft.dll - v1.18) on windows 7 wont render graphics anymore, like its probably ignoring the filter or something. Is there other plugin you recommend for using on a integrated graphic card: Nvidea Ge Force Go 6100 (256vram - shared with system memory) Thanks in advance
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Windows XP Professional SP3| AMD Turion 64 X2 Mobile Technology TL-50 (1.6Ghz, 2 X 256kb L2 Cache)
VGA Nvidia GeForce Go 6100 256vram (support DirectX 9.0 Shader Model 3.0)| Memory Ram: 1GB DDR2 ![]() |
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#2 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,851
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PSX or latest GSDX in epsxe.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#3 (permalink) |
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Registered User
Join Date: Jul 2006
Location: Portugal
Posts: 42
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Only SoftGpu plugin can filter stretched full screen on VGA graphics, any other wont work to filter graphics, so i gess i got no other choice to try use other emulator... using another like 2xsai or something isnt even worth using, i only like Bilinear filters...
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Windows XP Professional SP3| AMD Turion 64 X2 Mobile Technology TL-50 (1.6Ghz, 2 X 256kb L2 Cache)
VGA Nvidia GeForce Go 6100 256vram (support DirectX 9.0 Shader Model 3.0)| Memory Ram: 1GB DDR2 ![]() |
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#5 (permalink) |
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Registered User
Join Date: Jul 2006
Location: Portugal
Posts: 42
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Sorry, what i meant was: It doesnt use the common filter bilinear with FullScreen, just gets pixelated without a single filter on FullScreen.
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Windows XP Professional SP3| AMD Turion 64 X2 Mobile Technology TL-50 (1.6Ghz, 2 X 256kb L2 Cache)
VGA Nvidia GeForce Go 6100 256vram (support DirectX 9.0 Shader Model 3.0)| Memory Ram: 1GB DDR2 ![]() |
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#7 (permalink) | |
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Registered User
Join Date: Jul 2006
Location: Portugal
Posts: 42
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Quote:
__________________
Windows XP Professional SP3| AMD Turion 64 X2 Mobile Technology TL-50 (1.6Ghz, 2 X 256kb L2 Cache)
VGA Nvidia GeForce Go 6100 256vram (support DirectX 9.0 Shader Model 3.0)| Memory Ram: 1GB DDR2 ![]() |
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#8 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,851
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There are no DDraw plugins that will have Bilinear available. Like i said, use GSDX and increase the int res slightly.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#9 (permalink) | |
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Registered User
Join Date: Jul 2006
Location: Portugal
Posts: 42
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Quote:
Might as well use pSX 1.13 emulator tough.
__________________
Windows XP Professional SP3| AMD Turion 64 X2 Mobile Technology TL-50 (1.6Ghz, 2 X 256kb L2 Cache)
VGA Nvidia GeForce Go 6100 256vram (support DirectX 9.0 Shader Model 3.0)| Memory Ram: 1GB DDR2 ![]() Last edited by Otaku Ichise; 2 Weeks Ago at 19:26.. |
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#10 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,851
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pSX won't have bilinear either, its a DDraw limitation on NT6x
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#11 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 922
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Bilinear filter on pSX seems to be working just fine. Although I prefer PEOpS with a scaling filter. Windows7 x64: pSX Bilinear Off | pSX Bilinear On It also works on fullscreen.
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Last edited by KrossX; 2 Weeks Ago at 23:36.. Reason: Added screenies.- |
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#12 (permalink) | |
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Registered User
Join Date: Jul 2006
Location: Portugal
Posts: 42
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Quote:
I only want to play this games: (hope pSX 1.13 can run all of them ok) Langrisser I & II Langrisser IV Langrisser V Persona 2 Innocent Sin (English) Super Robot Wars Alpha Super Robot Wars Alpha Gaiden (English) Star Ocean 2 (Undub) Suikoden I Suikoden II Xenogears (Undub) Valkyrie Profile (Japanese)
__________________
Windows XP Professional SP3| AMD Turion 64 X2 Mobile Technology TL-50 (1.6Ghz, 2 X 256kb L2 Cache)
VGA Nvidia GeForce Go 6100 256vram (support DirectX 9.0 Shader Model 3.0)| Memory Ram: 1GB DDR2 ![]() |
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#13 (permalink) | |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,851
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Quote:
try it out, the required files come with every version of PCSX2 on Orleans skydrive.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#14 (permalink) |
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Registered User
Join Date: Jul 2006
Location: Portugal
Posts: 42
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Hum its playing too much fast with GSdx-sse2.dll I wish there was an auto frame skip feature or something to help...
__________________
Windows XP Professional SP3| AMD Turion 64 X2 Mobile Technology TL-50 (1.6Ghz, 2 X 256kb L2 Cache)
VGA Nvidia GeForce Go 6100 256vram (support DirectX 9.0 Shader Model 3.0)| Memory Ram: 1GB DDR2 ![]() |
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#16 (permalink) |
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Registered User
Join Date: Jul 2006
Location: Portugal
Posts: 42
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Hum seems Eternal SPU Plugin with SPU Async "wait" mode shall fix it. Thanks for all the support
__________________
Windows XP Professional SP3| AMD Turion 64 X2 Mobile Technology TL-50 (1.6Ghz, 2 X 256kb L2 Cache)
VGA Nvidia GeForce Go 6100 256vram (support DirectX 9.0 Shader Model 3.0)| Memory Ram: 1GB DDR2 ![]() |
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