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#1 (permalink) |
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Registered User
Join Date: Oct 2009
Location: Texas
Posts: 2
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Problem: Flickering on Characters in Final Fantasy IX
Very new to this whole thing, but I've been tinkering with my video plugin settings for FFIX and continue to have the same issue which is, in the best way I can describe it, a "flickering" mainly on the character models. Everything thing else seems to look fine. The characters themselves even look fine, they just seem to flicker. My settings currently are: Plugin: Pete's OpenGL2 Driver 2.9 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 7800 GTX/PCI/SSE2/3DNOW! Resolution/Color: - 1920x1080 Fullscreen - NO desktop changing - Internal X resolution: 2 - Internal Y resolution: 3 - Keep psx aspect ratio: - No render-to-texture: iœ - Filtering: 6 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 3 - Framebuffer uploads: 2 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 4/4 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: off [00000000] Thanks in advance. |
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#2 (permalink) |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,698
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If they look fine, are you talking about the edges of the 3d models? Unfortunately, that's a byproduct of primitive 3d being scaled to much higher resolutions in modern 3d hardware. It's especially noticeable when the 3d models are staying still.
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Play emulated games online Main Rig||Intel Q6600@3.2 ghertz|4x1gb DDR2 1066|Asrock 1600sli 110db LGA 775|EVGA 8800gtx@620/1450/975|2x Seagate 160gb SATA150 Raid0|250 gb Samsung SATA2 HD|Seagate 7000.10 500gb HD|NEC 3520 4x/8x DVD+R/RW DL burner|Antec TP 650 watt|40" Sony Bravia 1080p|20.1" 5ms LCD 1680x1050 Native|Logitec 5.1 Speaker System w/15" Sub|Dual Boot Ubuntu 64bit/Vista 32bit|| SimplyBuyIt - Health&Nutrition Last edited by fivefeet8; 3 Weeks Ago at 23:04.. |
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#3 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,853
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In more technical terms, 3D hardware uses a technique called Z Depth, or Z Buffering to determine the placement of an image on screen properly. the PSX lacks this feature and so a lower quality method is used. This flickering actually occurs on the original hardware, though at the resolutions of a TV its less noticed. you'll want to use no higher then 4 for filtering though.
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