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#1 (permalink) |
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Registered User
Join Date: Jan 2009
Location: Kuwait
Posts: 1
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Xenogears configuration for epsxe 1.7 (high requirements)
Hello everyone, I'm posting a new thread for those who need help in xenogears to make it work for Epsxe 1.7. ATM the configuration is set to high (new graphics and all) You can change some settings to lower the requirements needed First of all you need: Bios= SCPH1001.bin Video Plugin= Pete's OpenGL2 Driver 2.9 Sound Plugin= Eternal SPU Plugin 1.50 CD ROM Plugin= Sapu's CD-ROM Plugin 1.0 (It's better to use image files rather than CD it self, you can change it to your liking) Once you have the plugins, open Epsxe 1.7 and go to config for the following three: Pete's OpenGL2 Driver 2.9 Eternal SPU Plugin 1.50 CD ROM Plugin Video Plugin Configuration: Resolution & Colors I have full screen, resolution 800x600 color depth=32 bit Internal X resolution = 2 Internal Y resolution = 3 Streching mode = 0 Render mode = 0 __________________________________________________ ______________ Textures Texture filtering = 6 Hi-Res textures = 1 Gfx card vram = 0 Use pxel shader for 'PSX texture windows' emulation is unchecked __________________________________________________ ______________ Framerate Show FPS display on startup is unchecked Use FPS limit is checked Use Frame skipping is unchecked Auto-detect FPS/Frame skipping limit is checked FPS limit is unchecked (you can change it if you want, i think Xenogears used 60 FPS, but put it as auto. __________________________________________________ _____________ Compatibility Off-Screen drawing = 2 Framebuffer effects = 3 Framebuffer upload = 1 __________________________________________________ _____________ Full screen filters Screen filtering is checked __________________________________________________ _____________ Misc None is checked here Done with video plugin __________________________________________________ __________________________________________________ ______________________________ Sound Plugin Audio device is direct sound with Buffer size 64 Audio out method is Thread In Misc, 'Wait for XA buffer is free' is checked The rest leave it as it is __________________________________________________ __________________________________________________ ______________________________ CD-ROM Plugin Drive properties are Autodetect Caching Level = 3 Cache Size = 8 Track ISO09660 File System is checked Thats about it Hope that helps you folks
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#2 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,854
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Sapus CDR 1.0 Does NOT work properly with epsxe 1.7.0, Bios= DOES NOT MATTER Video Plugin= Pete's OpenGL2 Driver 2.9 Sound Plugin= Eternal SPU Plugin 1.50 CD ROM Plugin= Sapu's CD-ROM Plugin 1.2 (It's better to use image files rather than CD it self, you can change it to your liking) Once you have the plugins, open Epsxe 1.7 and go to config for the following three: Pete's OpenGL2 Driver 2.9 Eternal SPU Plugin 1.50 CD ROM Plugin Video Plugin Configuration: Resolution & Colors I have full screen, resolution 800x600 color depth=32 bit < using less then native res on a lcd will look bad. Internal X resolution = 2 Internal Y resolution = 3 Streching mode = 0 Render mode = 2 < REQUIRED FOR DECENT SPEED DURING FBE'S __________________________________________________ ______________ Textures Texture filtering = 4 Hi-Res textures = 2 Gfx card vram = SET THIS TO THE RAM YOUR GFX CARD HAS. Use pxel shader for 'PSX texture windows' emulation is CHECKED (copy to texture performance is decreased otherwise, raising the requirements) __________________________________________________ ______________ Framerate Show FPS display on startup is unchecked Use FPS limit is checked Use Frame skipping is unchecked Auto-detect FPS/Frame skipping limit is checked __________________________________________________ _____________ Compatibility Off-Screen drawing = 1 (2 causes distance garbage,) Framebuffer effects = 2 (3 breaks FBU) Framebuffer upload = 2 (1 misses FBE's) __________________________________________________ _____________ Full screen filters Screen filtering is checked Fullscreen smoothing is unchecked. __________________________________________________ _____________ Misc None is checked here Done with video plugin __________________________________________________ __________________________________________________ ______________________________ Sound Plugin Audio device is direct sound with Buffer size 32-64 (change depending on audio lag / cracking) Audio out method is SPUAsync - Smooth, or Wait to fix fps limiting In Misc, 'Wait for XA buffer is free' is checked The rest leave it as it is __________________________________________________ __________________________________________________ ______________________________ CD-ROM Plugin Drive properties are Autodetect Caching Level = 3 Cache Size = 8 Track ISO09660 File System is checked
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. Last edited by Squall-Leonhart; February 20th, 2009 at 20:53.. |
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: Sweden
Posts: 509
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Seriously, high-res textures and 800x600?
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![]() ( #1 Core2Duo E8400 @ 3.61 Ghz, 3072 MB DDR2-RAM @ 802mhz, XFX Geforce GTX260 XT - N-Lited WinXP SP3 and Arch Linux 64-bit). <- http://www.myspace.com/preptile -> | /P. Rep. |
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#6 (permalink) |
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Registered User
Join Date: Jan 2009
Location: us
Posts: 2
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yes, those are the settings i am using; inexplicably, the sound for the cutscenes have ceased to work as well using the core spu allows for all the sounds, but has distortion and crackling noises, which is why I was searching for a different config, i believe my issues are mainly with the sound configs Last edited by xcloser; January 22nd, 2009 at 22:02.. |
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#7 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,854
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Xenogears requires the wait for cpu hack in spueternal iirc.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#8 (permalink) |
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Registered User
Join Date: Jan 2009
Location: France
Posts: 1
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Hello everyone, and thank you Squall for these tips regarding Xeno configuration in ePSXe. I tried the exact settings you mentionned above but I'm experiencing some issues. I attached a screenshot. Since it is the every first time I'm using ePSXe I'm kinda lost with all the Video Plugin options available... Would someone have any clue on how to get back to the usual text boxes ? (it looks like the compass display is broken as well). Thanks a lot, boco |
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#9 (permalink) | |
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A Blast from the Past...
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Singapore
Posts: 1,905
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Quote:
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Regards, fireblaster_lyz Plugin(s) Configuration: ePSXe/PSXeven/SSSPSX Pete's OpenGL GPU v2.7 | Eternal SPU v1.41 | P.E.O.p.S CDR Plugin Plugin(s) Links: Pete's Bernert Lewpy Configuration Guides: Troubleshooting FAQ (READ ME FIRST) Kane General Configuration Guide (in Japanese) Click here. (Dumping BIOS, Everything) "Because i want my computer to stay a computer. I dont want to be just a psx. " |
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#10 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,854
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OD only goes as high as 2,
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#11 (permalink) | |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,854
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Quote:
Apologies, i put the wrong value for the Hi-res textures,
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#12 (permalink) |
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Registered User
Join Date: Mar 2009
Location: Canada
Posts: 10
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Here are my settings. Plugin: Pete's OpenGL2 Driver 2.9 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: All-in-Wonder 9800 Series (Omega 3.8.442) Resolution/Color: - 640x480 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 1 - Keep psx aspect ratio: on - No render-to-texture: 2 - Filtering: 6 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 2 - Framebuffer uploads: 2 Misc: - Scanlines: on [210] - Mdec filter: off - Screen filtering: on - Shader effects: 1/2 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: off [00000000] Last edited by renegade_09; March 21st, 2009 at 03:27.. Reason: Automerged Doublepost |
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#13 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,854
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The high filtering screws up texture alpha.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#15 (permalink) |
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Registered User
Join Date: Aug 2009
Location: US
Posts: 1
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Sound Issues
Hello, I'm trying to play XG with ePSXe 1.7 but I'm getting constant intermittent cracking sounds. For reference, I'm using a GeForce 9800 GTX+ with the onboard sound (IDT Audio) on Windows XP Pro x64 Edition. For emulator plugins, I'm using Pete's OpenGL2 Driver 2.9, Eternal SPU Plugin 1.50, and the Internal ePSXe W2K/XP CDR. I've tried using SaPu's CD-ROM Plugin 1.3 but for some strange reason it doesn't detect the discs I've mounted using daemon tools. I've tried lots of different settings for the GPU/SPU and still no improvements, I was hoping there was some way to play with flawless sound. UPDATE: changing the SPU plugin to P.E.Op.S. DSound Audio Driver 1.9 removed the clicking/stuttering sound, but instead there's just gaps in the sound when it happens so the sound intermittently cuts out for a millisecond when the program stutters. I'm seeing similarities to the issues Antibody posted, but I doubt it's a problem with my system's specs considering I can do everything else without problems. Last edited by Thebster; August 8th, 2009 at 01:13.. |
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#16 (permalink) |
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A Blast from the Past...
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Singapore
Posts: 1,905
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Using the Eternal SPU Plugin 1.50, set to SPUasync, Smooth with a buffer of 32.
__________________
Regards, fireblaster_lyz Plugin(s) Configuration: ePSXe/PSXeven/SSSPSX Pete's OpenGL GPU v2.7 | Eternal SPU v1.41 | P.E.O.p.S CDR Plugin Plugin(s) Links: Pete's Bernert Lewpy Configuration Guides: Troubleshooting FAQ (READ ME FIRST) Kane General Configuration Guide (in Japanese) Click here. (Dumping BIOS, Everything) "Because i want my computer to stay a computer. I dont want to be just a psx. " |
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#17 (permalink) |
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Registered User
Join Date: Sep 2009
Location: Ukraine
Posts: 1
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Problem is the same as the one described by bocoboco. Messed up compass, dialog boxes and who knows what else. Fiddling with Texture options in the plugin doesn't seem to help. What are the exact options to set?
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#18 (permalink) |
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Registered User
Join Date: Apr 2002
Posts: 12
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I've had much better luck with ePSXe SPU core 1.7.0 as my sound plugin. Eternal SPU results in the world map theme cutting out at various spots...at least for me... As for video, everything's cranked up: Plugin: Pete's OpenGL 2.9 Res/Colors: Windowed: 1024x768 (it'll be higher when I get bigger monitors) X: 2 Y: 3 Stretch: 3 Render: 2 Textures: Filtering: 6 Hi-Res: 2 GFX RAM: 1024 (type in manually--I'm using an ATI Radeon HD 4870 1GB) Framerate: Use FPS Limit checked, Autodetect limit Compatibility: Off-screen drawing: 1 Framebuffer effects: 3 Framebuffer upload: 2 Full-screen filters: Screen-filtering checked. Shader effects: 1, shader level 4 Misc: MDEC Filter and disable screensaver checked. CD-ROM plugin: default ePSXe CDR WNT/W2K core 1.7.0. PC Specs: Video card mentioned above Vista x64 Ultimate w. SP2 Core i7 920 CPU 12 GB RAM |
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