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Old July 18th, 2008   #1 (permalink)
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Fullscreen on TV?

For some reason I can't get epsxe to run in fullscreen on my tv. If I tell it to run fullscreen it automatically goes back over to my monitor. I have my tv hooked up via component cables, it's just a regular tv, 640x480. Does epsxe have the ability to detect that I've got a tv connected or anything? Or would I maybe tell my computer to use the tv as the primary display or something?
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Old July 19th, 2008   #2 (permalink)
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Uhhhhh...?
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Old July 19th, 2008   #3 (permalink)
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its a spam bot, ignore it because ive already reported it to the mods. fascinating story though

as for your issue, i honestly dont know if thats doable or not, but ill look around and see if i can find anything about it.
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Old July 19th, 2008   #4 (permalink)
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Thank you
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Old July 19th, 2008   #5 (permalink)
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set the tv as the primary display in the video cards control panel.
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Old July 19th, 2008   #6 (permalink)
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Yeah that's what I did, worked like a charm It was also running super fast so I set it to only use cpu core0 and then it slowed down to a playable rate.
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Old July 19th, 2008   #7 (permalink)
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if you use epsxe 1.7.0 you will not have to do that, it was a bug of some sorts in versions 1.5.2/1.6.0 but it has since then been fixed.
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Old July 19th, 2008   #8 (permalink)
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I am using 1.7.0 actually... How do I get it to run slower without changing the cpu affinity to only 1 core? I tried all of the fps limiting options but none of them seemed to work.
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Old July 19th, 2008   #9 (permalink)
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the F4 key toggles the internal limiter on/off. i believe if you have it enabled along with one of the plugin limiters they will conflict with one another, so disable the plugins limiter and use the internal one instead. i have a feeling this is the problem for you because i saw more people getting lag with the dual core bug opposed to people having the games running to fast because of it, and since its been corrected in 1.7.0 it can be ruled out automatically anyway.
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Old July 19th, 2008   #10 (permalink)
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That doesn't seem to work. I turned off the fps limiter for Pete's plugin and then set the internal one to 60fps but it was still running too fast. The F4 key made a tiny difference but not enough of one to actually make it playable, it was like it was switching between 2.5x normal speed and 2.4x hahaha. Oh well, it works fine just doing the cpu affinity thing so why bother trying to fix something that isn't broken right?
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Old July 19th, 2008   #11 (permalink)
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That would mean, the multiple core "issue" ain't "resolved" in v1.7.0 ?
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Old July 19th, 2008   #12 (permalink)
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That would be correct, unless I'm doing something wrong. If it was thought to be fixed though maybe it is a hardware specific problem that should be looked into? I will post all of my graphics settings and hardware later when I get home from work, I could just have some settings that are a little screwy who knows.
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Old July 19th, 2008   #13 (permalink)
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Quote:
Originally Posted by KrossX View Post
That would mean, the multiple core "issue" ain't "resolved" in v1.7.0 ?
no, it is. on one of my desktops i use a dual core and it works fine in 1.7.0. if i have both the internal and the plugin limiters on my speeds fluctuat.

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That would be correct, unless I'm doing something wrong. If it was thought to be fixed though maybe it is a hardware specific problem that should be looked into? I will post all of my graphics settings and hardware later when I get home from work, I could just have some settings that are a little screwy who knows.
what kind of cpu do you have, is it an AMD by any chance?
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Old July 20th, 2008   #14 (permalink)
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Alright here are the pictures of my settings. If I hit f4 in game it displays the frame limit on/off in the top right but it doesn't actually limit the framerate, I've only been able to get it to work by using the affinity to only use one cpu core.
I have an AMD Athlon64 X2 5000+ Black Edition on a Gigabyte GA-M57SLI-S4 Rev. 2. Video card is an evga 8800GT, and I'm running the emulator in full screen if that matters.



**EDIT**

I'm also using XP Pro SP2, not sure if you would need to know that or not.

Last edited by bidget; July 20th, 2008 at 01:19.
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Old July 20th, 2008   #15 (permalink)
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the AMD might be the problem. download the dual core optimizer from here (3rd item on the page) and run it, then post if it has improved anything.
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Old July 20th, 2008   #16 (permalink)
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just be aware that the patch breaks WoW
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Old July 20th, 2008   #17 (permalink)
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After downloading and installing the patch epsxe is now complaining about not being able to find zlib1.dll...
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Old July 20th, 2008   #18 (permalink)
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DLL-files.com - zlib1.dll, free download
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Old July 20th, 2008   #19 (permalink)
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This optimizer patch seems to have fixed the framerate issue, thanks guys!
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Old July 20th, 2008   #20 (permalink)
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Then the multiple core "issue" for ePSXe v1.7.0, is "fixed" ?

I wonder... there was something to do into an executable file to use one core permanently. I think it was with imgcfg or something named alike, to set permanently the executable's affinity.

Might be useful for ePSXe<1.7.0 users with multiple cores issues.
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