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Old May 28th, 2008   #61 (permalink)
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Well, just downloaded it and it even not start.
No error msg, or nothing!

1.6.0 works just fine!


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Old May 28th, 2008   #62 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
does this game have english translations?
Hokuto no Ken Seikimatsu Kyuseisyu Densetsu (J-NTSC)

It's a game about "Fist of the North Star" in english translation , but seems like this game does not have usa edition...

Last edited by netcap19820304; May 28th, 2008 at 02:02..
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Old May 28th, 2008   #63 (permalink)
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For some weird reason, even after installing the new versions of Pete's plugins, I still get the MSVCR80.dll error. If I copy the dll I find in other applications in the epsxe folder (version 8.0.50727.762, size 626688 bytes) and then run the emulator, I get these in succession:





Am I doing something wrong?
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Old May 28th, 2008   #64 (permalink)
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forgive me but why do I get the esc bug.

it goes like this if I go to full screen and press esc then it crash when I continue to the game but it works if I put the game windows to windowed mode and press esc then I continue and it works.
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Old May 28th, 2008   #65 (permalink)
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Quote:
Originally Posted by emurex View Post
forgive me but why do I get the esc bug.

it goes like this if I go to full screen and press esc then it crash when I continue to the game but it works if I put the game windows to windowed mode and press esc then I continue and it works.
Be sure to set the same setting of your GFX card as to the ePSXe
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1 = Aothem, 0 = Thaothemth ^_^


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Old May 28th, 2008   #66 (permalink)
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Quote:
Originally Posted by netcap19820304 View Post
Hokuto no Ken Seikimatsu Kyuseisyu Densetsu (J-NTSC)

It's a game about "Fist of the North Star" in english translation , but seems like this game does not have usa edition...
I totally agree with you : There's no usa, nor pal edition of this game. I hope that ePSXe team will fix it. This game is a masterpiece !
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Old May 28th, 2008   #67 (permalink)
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----------------------------------------------------
/* GAME : Dead or Alive : [SCES_012.59] */
/* STATUE : PLAYABLE using ePSXe v1.x.x (Video-OK-)
----------------------------------------------------
----------------------------------------------------
----------------------------------------------------
GPU-PEC BUG:
- No visual rumble effects while using PEC plugin + Pete plugins (tested only with d3d).
----------------------------------------------------
SPU :
* XA : OK
* CD-DA BUG :
- This is a serious one since the old releases, ePSXe continue playing CDDA tracks as fellow :
-No real PSX_ Loops, reads entire CDDa tracks: During combats it is supposed that it reads one track and loop it, but ePSXe keeps going to next tracks after finishing the one designed for the stage/combat (currently playing) .
- CDDA not paused while emu is paused: while pausing emulation (by pushing ESC button), the emu continue playing CDDA tracks as well in background , in same sequence.
----------------------------------------------------
/* ePSXe v1.7.0 Specs */:
- GPU : Pete's D3D Driver v1.77
- SPU : Internal ePSXe SPU
- CD-R: Internal ePSXe W2K CDR
----------------------------------------------------
EDIT : While using "Eternal SPU", same CDDA problem + XA skipps
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1 = Aothem, 0 = Thaothemth ^_^


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Last edited by hanibal81; May 29th, 2008 at 18:00..
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Old May 29th, 2008   #68 (permalink)
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There is a problem with Fear Effect 1 and ePSXe 1.7.0: After finishing the first disc it's not possible to switch to disc 2 with File->Run ISO->.bin/.cue. Using 1.6.0 the game realized the iso-disc change and continued.

Now for the strange part: After saving in 1.6.0 and loading the save game in 1.7.0 the cutscene sound is gone. You can see the subtitles but you hear no voices or action sounds, but you can hear loop sounds (like birds in the forrest). Since the save games are said to be not compatible I loaded and saved the state in 1.7.0 but the problem remained: "no" sound... I'm kinda confused of this...
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Old May 29th, 2008   #69 (permalink)
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this might be caused by the files having different names, since when you use the run iso function it loads with the name of the image, instead of that of the game file.

normally the disk is shown like

SLES_320.80
SLES_220.80
SLES_120.80
SLES_020.80

so try renaming the image to the name of the SXXX file that is hidden on the disk.
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Old May 29th, 2008   #70 (permalink)
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Is "SLES_320.80" disc 1? And should I also edit the corresponding entry within the cue-file?
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Old May 29th, 2008   #71 (permalink)
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1- I don't think you've to edit anything.

2- I dont own the game to tell for sure, but from my experience it should be as fellow :
SLES_320.80 ----> CD4
SLES_220.80 ----> CD3
SLES_120.80 ----> CD2
SLES_020.80 ----> CD1
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1 = Aothem, 0 = Thaothemth ^_^


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Last edited by hanibal81; May 29th, 2008 at 22:04..
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Old May 29th, 2008   #72 (permalink)
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no, thats just an example, using the disk scheme from FF8, 320 is disk 4, 220 disk 3, etc.

Enable show hidden files in Folder Options and you'll be able to see the files name then.

the german version of Fear Effect, for example is this

#Fear Effect (disk 1 - 4)
SLES_021.68
SLES_121.68
SLES_221.68
SLES_321.68

how ever the US and PS version is just SLUS-00000

How ever, i've logged this bug regardless, for investigation.
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Old May 29th, 2008   #73 (permalink)
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OK, here is a list then (correct me squall if anything is wrong) :
----------------------------------
---------PAL GAMES--------------
E : stands for Europe
SLES_xxx.xx
SCES_xxx.xx
----------------------------------
---------JAP GAMES-------------
P : stands for NIPPON (JAPAN)
SLPS_xxx.xx
SCPM_xxx.xx
SLPM_xxx.xx
SCPS_xxx.xx (Probably)
----------------------------------
---------US/C GAMES-------------
U : stands for USA/C : CANADA
SLUS_xxx.xx
SCUS_xxx.xx
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1 = Aothem, 0 = Thaothemth ^_^


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Old May 29th, 2008   #74 (permalink)
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Looks accurate to me.
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Old May 29th, 2008   #75 (permalink)
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No luck renaming the files to...
SLES_021.66.bin
SLES_021.66.cue
SLES_121.66.bin
SLES_121.66.cue
SLES_221.66.bin
SLES_221.66.cue
SLES_321.66.bin
SLES_321.66.cue
and also editing the cue files correspondingly. The game still doesn't receive a disc-change signal from ePSXe (shown in-game by the message change from "Please enter disc 2" to "checking"). The cutscene sounds on disc 2 also still doesn't work though they do on disc 1.

Hope there will be a fix soon...
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Old May 29th, 2008   #76 (permalink)
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FPS detection works on PAL games properly but PAL BIOS runs at 60 FPS instead of 50.
Tested on BIOS from SCPH-9002 model.
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Old May 29th, 2008   #77 (permalink)
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Confirmed that here as well.
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Old May 30th, 2008   #78 (permalink)
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Arrow Gundam Battle Assault 2

Quote:
Originally Posted by Awakened View Post
The only game I've tested so far that refuses to run is Gundam Battle Assault 2. I've tried various plugins and settings, but it always crashes after the opening FMV with an opcode error (if you wait through the FMV it doesn't even give an error). It worked fine in 1.6.0.

Other than that I'm impressed. Rumble finally works and the new internal sound plugin is great.

Edit: Hmm, I guess I never tried running GBA2 in pSX before. It crashes after the PSX logo with an unhandled exception in that. Maybe my image is bad. Anyone else have this game to test on 1.7.0?

Same here, after the fmv the emulator returns:

Opcode 3f UNK (PC0000008c) (1089,0)

The image Worked fine on 1.6.0
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Old May 30th, 2008   #79 (permalink)
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it crashes at the opening FMV? try using the -nomdec and/or the -nomdectiming command switch. now ive noticed that some people say it doesnt recognize the switch when attempting to use it so my only guess if this does happen is that those switches have either been renamed to something else or removed for whatever reasons that may apply.

edit- squall do you know if any of the command line switches such as these have indeed been renamed or modified in some way that they do not work or wont work under those specific names? while i dont use either of those myself very often im certain those are the correct names for them (or what their correct names used to be). and im nearly certain that the -nomdec switch can fix crashing at the opening FMV's of certain games.
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Old May 30th, 2008   #80 (permalink)
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the emulator crashes in boot camp on a mac book pro 4.1, when i click on the second config in the video plugin selection.
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