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Old May 25th, 2008   #41 (permalink)
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I found a pSX compatibility site that says GBA2 isn't working in that, so I don't think it's a bad image. I guess neither emulator can play that particular game right now.
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Old May 26th, 2008   #42 (permalink)
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Quote:
Originally Posted by TBx View Post
Vib Ribbon asks for the Vib Ribbon disc when you try to play off the game disc (not your own music cd). I've tried to change the disc with the same iso, but it doesn't recognize that the disc is there apparently.
I can get the Vib Ribbon levels to work but not my own music cds/images. I'm using the epsxe spu core and get the same error using either the aspi or nt cd cores, or "Run ISO". Sometimes the "insert a music cd" sign changes to "checking" if I click on the "change disc -> CDROM" option when theere isn't a disc inserted.

On further inspection I've also found that if I swap the Vib Ribbon disc/image for another then I get the "insert vib ribbon disc" sign if I try to play the vib ribbon songs and the "insert a music cd" sign if I select to play with my own disc. This is wether or not I have the Vib Ribbon cd or my own cd in the drive.

Last edited by chipsugar; May 26th, 2008 at 01:26.. Reason: Automerged Doublepost
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Old May 26th, 2008   #43 (permalink)
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Well, I got no bug/error from this version using iso/CD/VirtualCD, even using internal or Pete and PEOPS plugins!
People need use stable and trustworthy plugins, check if any resident program is incompatible with ePSXe... And look for solution with plugin development person.

Hu-huuuu! TY ePSXe Team!
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Old May 26th, 2008   #44 (permalink)
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I don't seem to be able to start the program. I get an error stating a file called zlib1.dll is missing. Where can I get this file?
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Old May 26th, 2008   #45 (permalink)
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I don't seem to be able to start the program. I get an error stating a file called zlib1.dll is missing. Where can I get this file?
Get it here.
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Old May 26th, 2008   #46 (permalink)
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After pressing F3 (load state), music stops playing. Noticed, when playing Spyro 2. Also, and this one was also in 1.6.0, after that, the sound fx are gone forever.
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Old May 26th, 2008   #47 (permalink)
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Originally Posted by Mr.Henky View Post
After pressing F3 (load state), music stops playing. Noticed, when playing Spyro 2. Also, and this one was also in 1.6.0, after that, the sound fx are gone forever.
That happens sometimes if you change spu plugin or the version of the emulator, use memcard load from it and then try again the save states.
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Old May 26th, 2008   #48 (permalink)
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have only messed with this a little but i was haveing non stop crashes like a previous poster. The only way for me to correct it was to turn off Data Execution Prevention for everything except essential windows programs.Also apparently the missing DLL issue is common for everyone.I'm very happy that my save games werent destroyed in the update to 1.7. Had that issue with a diffrent emu for a diffrent system :P
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Old May 26th, 2008   #49 (permalink)
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Does anyone use the epsxe Launcher and is so is there a way to use it and not have the box display in fullscreen?
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Old May 26th, 2008   #50 (permalink)
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Quote:
Originally Posted by TheShadowRunner View Post
Pete's provided soft plugin is still not selectable if only gpu.dat is present in the plugin folder.
And yes i'm using the version he released hours ago, 1.18b.
On XP SP3. Card is 8500GT.
not a bug, epsxe only loads dll files into the plugin selector.

Quote:
Originally Posted by M4M View Post
So far I have yet to experience any of the issues that you others have come accross except for a slowdown in LoD using Pec plugin (didnt happen in 1.6 epsxe).

I am using petes openGL2, eternal 1.41 spu, peops cdr or moobys iso cdr plugin, and 360 wired controller, and so far no mapping issues either (running win-vista home basic). I am still testing other games (have yet to test rumble support, was going to but the Lod/pec issue came up :S )

UPDATE:

Well, rumble with a 360 wired controller does NOT work (even with updated drivers from MS) nor does ps2 pad scph 10010 using semi-home made adapter and xbcd+ drivers. The adapter was a psxpad 2 xbox adapter that I cracked open to add a usb end on it. windows sees it and rumble in the xbcd+ driver config works fine, just not in the emu.
the controller drivers do not support forcefeedback (Dinput) they support Xinput Rumble, which is not supported in 1.7 by epsxe,

Xinput support may be added in 1.8 if development continues.
Further, there are dinput drivers for the wireless control available, though i don't know where, and XBCD 0.2.6 works for the wired control.
Does the ps2 padreport to windows as a Xbox control? post over at the xbcd board with the controllers hardware info (PID/VID) and i'll see what i can do there, it might just need the identifier... errr past that, epsxe needs to be set to dinput pad 1 and both motors set to constant as sine is not supported by xbcd.

Quote:
Originally Posted by chipsugar View Post
I can get the Vib Ribbon levels to work but not my own music cds/images. I'm using the epsxe spu core and get the same error using either the aspi or nt cd cores, or "Run ISO". Sometimes the "insert a music cd" sign changes to "checking" if I click on the "change disc -> CDROM" option when theere isn't a disc inserted.

On further inspection I've also found that if I swap the Vib Ribbon disc/image for another then I get the "insert vib ribbon disc" sign if I try to play the vib ribbon songs and the "insert a music cd" sign if I select to play with my own disc. This is wether or not I have the Vib Ribbon cd or my own cd in the drive.
epsxe does not support music cds

(Galtor, can you fix this, get psxauthor to help you.)

AND FOR EVERYONE

SAVESTATES From 1.6.0 ARE NOT FULLY COMPATIBLE WITH 1.7, IT IS BEST YOU LOAD THE STATE, THEN SAVE AND LOAD A MEMCARD SAVE, OTHERWISE YOU WILL BE MISSING NEW SPU STATES, AND RUMBLE STATES.
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Last edited by Squall-Leonhart; May 26th, 2008 at 10:43.. Reason: Automerged Doublepost
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Old May 26th, 2008   #51 (permalink)
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Quote:
Originally Posted by 3x3cUt0r View Post
Get it here.
TY very much. Where should I stash it?

edit: nm
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Last edited by robman10e; May 26th, 2008 at 13:45..
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Old May 26th, 2008   #52 (permalink)
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I believe it's a some sort of bug both in version 1.6 and 1.7. Tests have shown that problems I described
--> here <-- have nothing to do with plugins configuration but simply the emulator itself.
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Old May 26th, 2008   #53 (permalink)
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ty Squall-Leonhart for the info. didnt know that the 360 pad used a diff type of input.

Now, just to clarify, the 360 wired pad does work with epsxe, just not the rumble. Also, I tried the xbcd+ driver also on the 360 pad (it is possible to do it, a google search explains how), but I still had no rumble support in that manner either.

The ps2 pad using the xbcd+ drivers reported to windows as a xbcd controller device. The rumble would work in the driver config, just not in the emu. Now, I did get the ps2 pad rumble to work by using my gamemon universal usb converter adaptor (Model FT8D91). The drivers did install in vista (vista will complain about the drivers not being signed, but if you say "install anyway" a couple of times, they will install without issue) and it works fine as far as I can tell.

If anybody else here has the same device (its a wal-mart cheap-o device), they also know that finding the updated drivers, or the website itself is a nightmare. here is a link to the driver page for it, and yes, the drivers do work in vista 32bit, but as far as I know they DO NOT work in 64 bit OS. FT8D91 Driver - Shenzhen Gameware Electronic Co., Ltd
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Old May 26th, 2008   #54 (permalink)
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Mega Man Legends voices are still not synched to the graphics during cutscenes. Tried the core SPU and Eternal plugins but the issue is still there.
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Old May 26th, 2008   #55 (permalink)
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i have a new xbcd beta that im gearing to release, its mainly geared towards installation fixes and controller support, would you like to try it?, the driver in xbcd+ is older then the one i have, as i tend to make changes to the source and i don't tell truth unknown (oops)

as for the ps2 control, if its being detected as an xbox control, theres no reason at all it shouldn't work.

if your interested. pm me your mail or im address, and then i can get the relevant device info and double check my support info.

Quote:
Originally Posted by Ryu X View Post
Mega Man Legends voices are still not synched to the graphics during cutscenes. Tried the core SPU and Eternal plugins but the issue is still there.

Set Eternal SPU to spuasync Smooth, and enable the 3 fixes.
increasing the audio buffering may also help.
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Last edited by Squall-Leonhart; May 26th, 2008 at 21:30.. Reason: Automerged Doublepost
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Old May 26th, 2008   #56 (permalink)
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Originally Posted by Squall-Leonhart View Post
Set Eternal SPU to spuasync Smooth, and enable the 3 fixes.
increasing the audio buffering may also help.
Tried that, didn't work Also, increasing the buffer will delay regular sound effects a bit, but the voices will still play ahead of the graphics. Weird.
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Old May 27th, 2008   #57 (permalink)
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Hokuto no Ken Seikimatsu Kyuseisyu Densetsu (J-NTSC) crashes after the first fighting sequence. No savestates was used.

If ePSXe started with -i option, it returns this Opcode error :
ePSXe: Opcode [16-5a0c8000] in PC [00000003] UNKNOWN [00003e5e:219:1549]

- Bios : SCPH-1001
- Pete's D3D Driver 1.77 or Pete's Soft Driver 1.18b
- ePSXe SPU core 1.7.0
- ePSXe CDR WNT/W2K core 1.7.0

No problem under ePSXe 1.6.0.
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Old May 27th, 2008   #58 (permalink)
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can you make absolutely sure its not the disk my creating an image of it (Bin, CCD or MDF are the preferred formats)
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Old May 27th, 2008   #59 (permalink)
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can you make absolutely sure its not the disk my creating an image of it (Bin, CCD or MDF are the preferred formats)
I am not absolutely sure but I used a Cue/BIN image of the game. I think this image is reliable.
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Old May 27th, 2008   #60 (permalink)
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does this game have english translations?
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