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Old September 27th, 2009   #261 (permalink)
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linux library problem

hi, i have linux ubuntu 9.10 (karmic kohala), in this release libgtk1.2 was replaced with libgtk2, and now i can't use epsxe anymore because it crash, and i can't even install old libraries because the system don't allow me to replace a library with another that is older. is it possible to add support to epsxe to this new library?! tanks.

PS. i'm using epsxe1.6.0linux, maybe this is wrong thread, but here you are tolking about bug, so.... anyway if my post need to be moved, moderators can do it for me....

Last edited by 9600xt; September 27th, 2009 at 11:17..
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Old October 15th, 2009   #262 (permalink)
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I have seen many people complain about the xbox360 controller.
The problem is not entirely microsoft's drivers its also the fact that epsxe uses Directinput for controller support while microsoft has a new version called x-input (read this) XInput and DirectInput which provides support for newer controllers (including the 360 controller)!
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Old October 15th, 2009   #263 (permalink)
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Is Micro$oft's fault for not providing proper DInput support.
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Old October 15th, 2009   #264 (permalink)
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If the next version of epsxe has xinput support, most if not all xbox360 controller problems would be solved.
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Old October 20th, 2009   #265 (permalink)
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Hi to all

I am playing V-Rally 2 (NTSC-UC) and the game's screen of menu appears wrong. In 1.6.3 the game work correctly.
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Old 4 Weeks Ago   #266 (permalink)
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^snapshots?
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Old 4 Weeks Ago   #267 (permalink)
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Quote:
Originally Posted by debrishole View Post
^snapshots?
ePSXe 1.6.0


ePSXe 1.7.0 (clean installation, same settings)

Last edited by somebody2978; 4 Weeks Ago at 15:36..
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Old 4 Weeks Ago   #268 (permalink)
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theres no such thing as 1.6.3.....
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Old 4 Weeks Ago   #269 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
theres no such thing as 1.6.3.....
I am sorry, 1.6.0 was, right now I have corrected it.

In relation to this version, I have seen some problems than this share with 1.7.0. There are options of sound than bring problems, the setting does not remember the internal "SPU IRQ hack" of the emulator if this restart.



, in 1.5.2 this problem did not exist, and in 1.7.0 has been directly removed
This was a very useful option if this It was combined with SPU "Timer" (very good method), in this way more games could do run correctly, and the SPUaSync method 's troublesome stutter was avoided...

(emulator SPU IRQ hack + Plugin SPU Timer method) > Plugin SPUaSync method. Why have they remove this?

Last edited by somebody2978; 4 Weeks Ago at 17:37..
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