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Old September 26th, 2004   #41 (permalink)
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There was a noticeable difference when I messed with the settings. If I set it to something it didn't like, it immediately went back to what it was like with the previous setting when I set it back (so it was easy to experiment with). For example, if I set framebuffer uploads to 0 in the OGL2 plugin, the effect was immediate (duplicate cursors) but if I set it back to 1 or 2 it fixed it up without weird effects or having to restart the game.
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Old September 26th, 2004   #42 (permalink)
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Thanks n_w95482

That was very informative.
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Old September 26th, 2004   #43 (permalink)
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Here's some pictures I took last night while testing. The first two pictures are with P.E.Op.S. and the last two are with Pete's D3D plugin (I didn't bother taking pictures of the rest ). Notice the fuzziness in the menu with the D3D plugin; I'm not sure why the D3D plugins did that.
Attached Images
File Type: png peops1.png (89.1 KB, 94 views)
File Type: jpg peops2.jpg (83.2 KB, 164 views)
File Type: jpg d3d1.jpg (112.7 KB, 96 views)
File Type: jpg d3d2.jpg (95.4 KB, 127 views)
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Old September 26th, 2004   #44 (permalink)
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you know you can just press F8 to take a screenshot
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Old September 26th, 2004   #45 (permalink)
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I know but I forgot about it until after I took those pictures . Besides, sometimes the F8 pictures don't get the FPS display and I wanted people to see what settings I used with those pictures.
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Old October 20th, 2004   #46 (permalink)
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Add

MDK 100% Perfect
Nectaris 100% Perfect

to that List
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Old November 3rd, 2004   #47 (permalink)
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Smile

Hmm, I did not see the topic creators post any news about Syndicate Wars for PSX NTSC, that works 100% perfect too, infact all the games I tried worked perfectly with ePSXe 1.60, I remeber Gran Turismo 1 had slight problems but in 1.60 the ePSXe team made everything perfect, or atleast perfect on my pc, thanx ePSXe team

I have a ATI 8500dv a-i-w 64mb, 1.9Ghz P4, 512mb sdram, XP pro sp1. I like to use Pete's OpenGL plugin especially for games like Kings Field 1 & 2. Sound, Pad, and cd plugins are all pretty good so it doesn't matter which one I choose.
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Old November 3rd, 2004   #48 (permalink)
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Have you tried FF games? That are the ones giving more problems. If you have played through them without problems, consider yourself fortunate. I doubt you can make it through Dali's FMV without a hitch, though.
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Old November 5th, 2004   #49 (permalink)
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Exclamation Problem!!

Brigandine (NTSC) does not work with epsxe. It freezes during battle. Just wanted to let you know.

Thanks,
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Old November 8th, 2004   #50 (permalink)
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Armored Core: Project Phantasma (NTSC) 100% Perfect
Armored Core: Master of Arena (NTSC) 100% Perfect


Also the MDK and Nectaris that I mentioned were both NTSC, sorry.


Ghost In The Shell Has a lot of slowdown. I'm still trying different plugs and different settings to try and fix it though.

[edit] After a search in the forums I tried the recommended P.E.O.p.S Soft 1.16 Game is 100% so far. I'll play through it for awhile to make sure[/edit]

Last edited by sub7th; November 8th, 2004 at 16:52..
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Old November 8th, 2004   #51 (permalink)
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Doom (NTSC) 100% Perfect

Yeah I got some old ones
My buddies lettin me borrow Final Doom this weekend, I'm sure it's works too but I'll let ya know.
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Old November 17th, 2004   #52 (permalink)
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A big thank you to all those that have contributed to this thread, champions the lot of ya

sub7th: GITS seems to have the same problem as the Jumping Flash series, maybe ePSXe is not 100% compatible with games featuring robot animals

Merlin402: Please re-read the second last paragraph of the first post, and keep in mind that it was not written by me, but is merely a translation of Eileens' original post at Meristation.com
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Old November 17th, 2004   #53 (permalink)
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Been playing Ghost in the Shell with the PEOpS soft plug and it runs fine, doesn't look as good as DX or OpenGL but it plays nice and smooth without a hitch.

So I would say
Ghost in the Shell 100% perfect, Use P.E.Op.S. SoftGPU for correct speed


And thanks for posting this OddbOd!
It's been a great resource so far.
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Old November 17th, 2004   #54 (permalink)
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And heeeeeeer's some more (thanks to xylob for lending me some of his games and my brother for giving mine back after so many years)

Bust A Groove (NTSC) Has some issues with sound, timing goes off making it difficult to play.

Darkstalkers 3 100% perfect, some slight garbage but nothing terrible

Megaman X5 100% perfect

Megaman X6 100% perfect

Road Rash 3D 100% Perfect

And if you had the misfortune of spending your money on it

R-Types 100% perfect

Spiderman 100% perfect

Street Fighter Alpha 3 100% perfect

Strider 2 100% perfect


This is a pretty impressive emulator as far as emulators for any system go, I'm suprised to see so many compatible games.
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Old November 17th, 2004   #55 (permalink)
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sub7th, could you please post wich version of the MMX6 (e.g. pal uk, ntsc usa, etc), wich bios (1001, 7502, etc), wich plugins and wich configurations to make it run? Though i don't have it, many people has reported problems with it, and i'm curious on why it works for some and not for others.
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Old November 17th, 2004   #56 (permalink)
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Doh!
Well all of mine are US I keep forgetting to put that, sorry.
So that would be NTSC, although I'm not sure that there is that big of a difference aside from resolution and refresh. In Japan Megaman is known as Rockman.

Anyway, I'm using Pete's OpenGL 2.6 because it handles sprite rendering better, although it works fine with Pete's D3D drivers, but the D3D drivers kinda screw up sprites on my system, I thinks it's an ATI thing but it might be universal.

Settings:

Fullscreen @ 1280x960
Texture Filtering = none
Hi Res Textures = none
Gfx Card Ram = (0)Autodetect

FPS Limit
AutoDetect FPS Limit

Offscreen drawing = 2
Framebuffer Effects = 3
Framebuffer upload = 1

Screen Filtering

And nothing else.


I'm usuing the Eternal 1.41 SPU and ePSXe version 1.6.0


Now since this thread is about games in general and not one game in particular I wouldn't have posted that accept for the fact that I use that setting for almost all of my 2D games.

On an ATI card it seems that the Sprite based games have less problems in an openGL environment. Although I supposed the software renderer would work just as well.

Last edited by sub7th; November 17th, 2004 at 15:30..
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Old November 19th, 2004   #57 (permalink)
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The OpenGL plugins are superior to the D3D plugins, the D3D ones are for compatibility with older video cards.
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Old December 7th, 2004   #58 (permalink)
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just thought id say

diablo works 100% for me

but sum guy in a troubleshooting thread said it was on the list as not compatible?

anyway theres another compatible game
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Old December 9th, 2004   #59 (permalink)
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1 game 2 add(Really a childish game)
Misadventures Of Tron Bonne works almost, choppy sounds with one plugin, cut scenes hang with the others
(in japan Tron ni kubon/Tron and her followers)
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Old December 15th, 2004   #60 (permalink)
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Deception III: Dark Delusion Starts up ok, but hangs after completing the first mission. Analog sticks don't appear to work even after pressing F5.
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