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Old August 25th, 2004   #21 (permalink)
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My Chrono Cross seems to freeze whenever I attempt to enter the Status page in the menu.

Pentium 4 2.8 GHz
Radeon 9200SE 128 MB
Windows XP Pro

Plugin: Pete's OpenGL2 Driver 2.5
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9200SE DDR x86/SSE2

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: 90

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- GF4/XP crash fix: off
- Game fixes: off [00000000]


ePSXe SPU core 1.5.2.
Enable Sound: On
Enable CDDA: On
Enable XA Sound: On
Enable SPU IRQ Hack: Off


ePSXe CDR WNT/W2K core 1.5.2.
Nothing checked.


That '-noauto' command doesn't seem to make the game work perfectly. Can someone help me out here?

Thanks in advance.
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Old August 25th, 2004   #22 (permalink)
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have a look at this thread: http://www.ngemu.com/forums/showthread.php?t=46587

it's a sticky, i dont know why you didnt see it...a simple search would've turned it up too.
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Old August 26th, 2004   #23 (permalink)
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Besides, this should be in a separate thread on "Problems with games", i don't see how it relates to a compatibility list, nor under ePSXe compatibility. Please keep it in mind for the next time.
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Old August 26th, 2004   #24 (permalink)
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Err... Oops. Sorry about that. I guess I'll make a new thread in the Problems with Games section. Once again, sorry about that.
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Old August 26th, 2004   #25 (permalink)
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No problem. By the way, fps limit should be on 50 if the game is pal, or 60 if it's ntsc, and frame skipping should be off.
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Old August 26th, 2004   #26 (permalink)
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pfft, 50... 60... i usually play on 100, and sometimes, depending on whats going on, with the limit totally off. many games are far more fun that way.

hell, i even remove the fps display to gain extra fps.
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Old August 27th, 2004   #27 (permalink)
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Well, leveling on rpg's i prefer to disable it, too . But i set my manual limit to 50 (pal all the way ), and play the way is meant to be played (no, i'm not advertising nVidia ); whenever i want to play faster, i just disable the limit. Anyways, this is offtopic!!
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Old September 5th, 2004   #28 (permalink)
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you said mgs was compatible but when i play it, ithe sound and video stutters
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Old September 5th, 2004   #29 (permalink)
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Can someone confirm the performance of Driver 2 with opengl, d3d and soft plugins ?
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Old September 5th, 2004   #30 (permalink)
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Quote:
Originally Posted by ninor
you said mgs was compatible but when i play it, ithe sound and video stutters
try this thread: http://www.ngemu.com/forums/showthread.php?t=50769
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Old September 5th, 2004   #31 (permalink)
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Quote:
Originally Posted by Prafull
Can someone confirm the performance of Driver 2 with opengl, d3d and soft plugins ?
well i got it working perfectly fine with these settings:

Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5600/AGP/SSE/3DNOW!

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: off
- VRam size: 256 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000002]

however, there are slight pauses (playing from CD) i'm gonna make an ISO and see how it turns out.

edit: hmm, the ISO didnt fix it. im not sure what;s causing the random pauses...
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Last edited by hushypushy; September 5th, 2004 at 20:12..
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Old September 5th, 2004   #32 (permalink)
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Quote:
Originally Posted by Prafull
Can someone confirm the performance of Driver 2 with opengl, d3d and soft plugins ?
I'll try out Pete's OpenGL, D3D, DX6 D3D, and the P.E.Op.S. soft plugin later today .
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Old September 21st, 2004   #33 (permalink)
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I cant seem to run tenchu2 :(

I tried to run tenchu 2 the one I downloaded from *some very very bad place* but it wont run just a black screen, plus I have a nother file for tenchu 2 but how do I open it? It says tenchu2.7z and I got 7Zip program but when ever I click extract or copy or whatever it finishes extracting 100 percent but then says cannot open out put file?

Last edited by I-Chan; September 22nd, 2004 at 08:14.. Reason: Illegal content
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Old September 21st, 2004   #34 (permalink)
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Quote:
Originally Posted by shawndemonic
I tried to run tenchu 2 the one I downloaded from emuparadise tracker but it wont run just a black screen, plus I have a nother file for tenchu 2 but how do I open it? It says tenchu2.7z and I got 7Zip program but when ever I click extract or copy or whatever it finishes extracting 100 percent but then says cannot open out put file?
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Old September 22nd, 2004   #35 (permalink)
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yeah, pretty much what chrono archangel said. don't be a douche and ruin other people's threads.
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Old September 22nd, 2004   #36 (permalink)
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Quote:
Originally Posted by n_w95482
I'll try out Pete's OpenGL, D3D, DX6 D3D, and the P.E.Op.S. soft plugin later today .
Tried it as yet ?
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Old September 26th, 2004   #37 (permalink)
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I didn't get around to testing the plugins as my PC was out of order for 2 weeks . Anyways, here goes .

Game being tested: Driver 2 (NTSC)
--------------------------------------------------------------------------
P.E.Op.S. software plugin

Good: Menus are flawless and look extremely sharp, much sharper than the other plugins (not surprisingly).
Bad: Just as any other 3D game, 3D looks like crap .

Plugin: P.E.Op.S. Soft Driver 1.1.16
Author: Pete Bernert and the P.E.Op.S. team

Resolution/Color:
- 640x480 Window mode
Stretch mode: 0
Dither mode: 2

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Misc:
- Scanlines: disabled
- Game fixes: off [00000000]

Comments: Just as I expected, flawless compatibility.
--------------------------------------------------------------------------
Pete's D3D plugin

Good: In-game graphics are very sharp and clean, very high framerate with framelimiter off.
Bad: Requires some tweaking to get the menus to be usable. Menu options get fuzzy as you pass over them. Also, menu options smear downwards on lower FA settings.

Plugin: Pete's D3D Driver 1.1.75
Author: Pete Bernert
GFX card: RADEON 9500 PRO / 9700 (Omega 2.5.67)

Resolution/Color:
- 640x480 Window mode

Textures:
- R8G8A8A8
- Filtering: 0
- Hi-Res textures: 0
- Palettized tex windows: off
- VRam size: 128 MBytes - 196 textures usable

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: on
- Game fixes: off [00000001]

Comments: The most important parts are offscreen drawing and framebuffer access. Keep OD above 0. The higher FA is, the better (yes, 0,4 doesn't work right). Framebuffer texture doesn't seem to have an effect. The screen is black when the main menu first appears, just hit a button on the D-pad to make it appear.
--------------------------------------------------------------------------
Pete's DX6 D3D plugin

Same as Pete's D3D plugin.

Comments: I don't know which settings I have set differently than the D3D plugin but my max FPS seems to be lower with this plugin (~200 instead of ~300). The screen is black when the main menu first appears, just hit a button on the D-pad to make it appear.
--------------------------------------------------------------------------
Pete's OpenGL plugin

Good: Once properly configured, menus are flawless (although not as sharp as P.E.Op.S.). In-game graphics same as the D3D plugin.
Bad: Framerate isn't as high as D3D but probably is due to settings (it's hard to keep track of settings for multiple plugins when you're messing with them in-game ).

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9500 Pro x86/MMX/3DNow!/SSE

Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 0 - edge clamping supported
- Hi-Res textures: 0
- Palettized tex windows: off
- VRam size: 128 MBytes - 196 textures usable

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on (hardware)
- Subtractive blending: activated

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]

Comments: The screen is black when the main menu first appears, just hit a button on the D-pad to make it appear.
--------------------------------------------------------------------------
Pete's OpenGL2 plugin

Good: Possibly very nice graphics with X and Y resolutions at 2, shader filters available (I personally don't use them ).
Bad: Menus don't look as good as Pete's OpenGL plugin (small vertical line appears to the right of the "cursor" as you pass over an option).

Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9500 Pro x86/MMX/3DNow!/SSE

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]

Comments: Set framebuffer uploads above 0 or else the cursor will be placed on each menu option you pass over (gets confusing with 4+ cursors on the screen). Set framebuffer effects to at least 2 or else each submenu option will be overlaid by the previous menu's options whenever the cursor passes over it. FE=3 is recommended as the game likes to switch between FE being "used" or not (the wavy box on the right side of the FPS display) whenever you look forward and behind, causing a pause whenever it switches the FE emulation. Setting it to 3 will force it on at all times, eliminating the pause when looking behind. The screen is black when the main menu first appears, just hit a button on the D-pad to make it appear.
--------------------------------------------------------------------------
Conclusion: According to my somewhat brief tests, Pete's OpenGL plugin seems to work the best with this game, with the OpenGL2 plugin in second place.
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Last edited by n_w95482; October 24th, 2004 at 07:05..
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Old September 26th, 2004   #38 (permalink)
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good post n_w95482

and for those who don't know, that post was about Driver 2
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Old September 26th, 2004   #39 (permalink)
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Quote:
Originally Posted by hushypushy
good post n_w95482

and for those who don't know, that post was about Driver 2
I just added the Driver 2 part to the top . As for the testing, I changed the settings for all of the plugins while in-game so I don't know if that makes it any different compared to changing the settings then running the game.
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Old September 26th, 2004   #40 (permalink)
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hmm, it might. some games, you can change on the fly and it works (i.e. FF9). some games wont be happy when you do that (i.e. FF8)
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