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Old March 18th, 2002   #1 (permalink)
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Ghost in the Shell

Game has heavy slow down on all systems and all configurations. We tried the game on my friend's Athlon XP 1800+/GF4 Ti4600 and the fastest speed we got was 30fps. It seems like the game is using a software renderer regaurdless of what GPU plugin you select. The music and sound play fine however, but the game itself (and the graphics) are dead slow.
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Old September 27th, 2002   #2 (permalink)
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I got almost the same problem.
But for me, I've got a Duron900 with a Voodoo2 banshee Card on Win2K. Unfortunately the OpenGL System doesn't work, so I play with Pete's PSX D3D (DX6) Renderer, DirectX8.1, 512MB Ram and GitS as US Version (sometimes CD, sometimes *.img)

I have the same slowdowns in a whole bunch of the game.
Worst thing (and espacially bad for the eye too) is the "Nightvision Google Mode" when you're in dark areas. It's flashing wild and ramdomly, you can't see anything and the game is slow as hell.

The problem is... you can solve the Mission 2 (Featherhall), but now I'm on Mission 9 and you can't see anything. And the last levels are "Nightvision Mode" too.

I don't know if Pete reads this, but if so. I hope this information was helpful.
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Old December 29th, 2002   #3 (permalink)
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works fine at P.E.O.P.S. soft GPU & Pete's soft GPU (60 fps)
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Old December 29th, 2002   #4 (permalink)
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Re: Ghost in the Shell

Quote:
Originally posted by GreyWing
Game has heavy slow down on all systems and all configurations. We tried the game on my friend's Athlon XP 1800+/GF4 Ti4600 and the fastest speed we got was 30fps. It seems like the game is using a software renderer regaurdless of what GPU plugin you select. The music and sound play fine however, but the game itself (and the graphics) are dead slow.
From Pete's plugin's docs:

Quote:
- A new texture option, called "Faster palettized texture windows". Well, texture windows (mostly used in psx games for text box background gfx, or in some racing games) are having a separate cache in my hw/accel. plugins, and that one is working fine for most games... I have seen only one game (Ghost In A Shell) which is stressing the cache so much that the game crawled at 40-50 fps on my system (quite unusual). The only solution I've found for that game was using pal textures, causing a fine speedup (2 - 3 times faster). So, if your card can handle pal textures (like GeForce cards with newer drivers), you can safely enable the new option, otherwise (TNT cards for example) you cannot use it at all (a filled Smiley sign in my gpu menu will show you if the option is working).
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