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#1 (permalink) |
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Registered User
Join Date: Feb 2002
Posts: 19
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When using the internal SPU for 1.5.0 and playing either version of DBGT Final Bout, the game locks up after the second character is done speaking at the character select screen. This has happened to both myself (PII 400, Win2k, 384MB RAM, Voodoo3 3500) and my roommate (Athlon XP 1900, Win98SE, 256DDR RAM, GeForce3 Ti500). I use the latest GlideGPU while my roommate uses Pete's OpenGL GPU.
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#2 (permalink) |
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Registered User
Join Date: Apr 2002
Location: Budapest, Hungary
Posts: 12
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The internal SPU has several timing problems I think. (I also experienced the problem in the game myself.) So I wouldn't recommend using it. Use external plugins instead. Almost all of them are better than the internal one.
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#3 (permalink) |
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Super Sayein of course!!
![]() ![]() Join Date: May 2002
Location: CHiLL ToWN
Posts: 167
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Yea this happened to me b4 i fixed the problem by simply slowing dow the frame rate to about 60fps!!
__________________
[sig=64] C LoS 4 LiFe "Where theirs a will theres a way" Specs:2.0 Pentuim 4 processor 512 rdram 80gb hard drive Geforce 3 |
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#6 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Sep 2002
Posts: 532
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bleem runs it fine huh i think bleem is garbage. epsxe has no problems running DBGTfinal bout on my current system and on my 475mhz k62..the reason why the game lock ups is..
1.your playing from the cd. 2.your cd is scratched. 3you dont know what your doing when you conf your settings. 4 your system cant handle epsxe cuz your running...a286 cpu:eek:
__________________
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