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supa win2k gamer
![]() Join Date: May 2001
Location: Dublin Ireland
Posts: 99
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CDDA bugs in Epsxe 1.5
You know epsxe and games that use cd-da (compact disc digital audio) tracks really dont mix well.
I know i'm always going on about this subject and a few titles such as Tomb Raider 1 and 2 (i use the pal uk versions) and as skaiboy feisar pointed out tekken use CD-DA tracks as there background music and ambient music. Epsxe seems to really not like these tracks The first cd-da bug ive found for example in either tomb 1 or 2 whenever you press select and enter your inventory i can hear my cd drive momentarily pause the cdda track (thats perfectly normal in tomb) but then it spins the disc up twice and then loads the inventory data-this sequence can take up to 5 seconds both entering and exiting inventory, because when you exit the inventory, my drive spins up again and returns to the game with a 2 second pause while it reads the cd-da track again!! I dunno about anyone else with these games but it can be real annoying sometimes. The second cd-da bug ive found is that the cd-da tracks get played in one continuos order-like if you played the disc in a cd player-this mess's up the games ambient sounds and backgrounds sounds and continuiosly loops them. Also when you press escape to momentarily exit to windows the cd-da tracks continue playing. If any one has found a fix for these probs please let me know!! I would be most grateful!! If it is a current bug in epsxe then could one of the authors possibly acknoledge this please ![]() These are the only main errors/bugs ive found in 1.5.0. 23 outta 25 games working perfectly is brialliant ![]() Cheers bobby.
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