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#1 (permalink) |
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CONFUSED
![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Submit Modifications
Posts: 668
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I pete's plugins thers a Dragon warrior fix in it but i don't see any difference in the game. it works the same.
__________________
WTF is going on here?It's the end of unconfused people as we know it...uuuhhh what..did a..oh dammit!....oh welll |
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#2 (permalink) |
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Nintendo Zealot
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: UK
Posts: 1,424
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Heres a quote from the read me supplied with petes plugin---
- OGL/D3D plugins: repaired a small scissoring issue and coded a new special game fix... this time it's an option called "Lazy upload detection", and it can be used with Dragon Warrior 7, to repair the flickering effects with text boxes in that game. It's not a 100% fix, since the text boxes will not get semi-transparent if the fix is enabled, and the bkg graphics will not be animated anymore, but at least the flickering is gone... well, you can also turn off the fix and turn on "Full vram primitives", if you have a powerfull cpu, that will emulate the text boxes more accurate, but the bkg gfx will get ugly low-res... well, it's up to you ![]() I only had a save state, not the full game, so I can't tell you if there are more issues with DW7... but if the rest of the game is coded like the text boxes (using a third display buffer for uploads, bah), I am sure there will be more problems ![]() Oh, and the text boxes are using the psx mask bit as well (sure... simple pseudo triple-buffering would be too easy ![]() So if you don't see any text boxes at all, try to turn off the "mask bit" gpu option... that will help gfx cards which don't like my mask bit emulation. |
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