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#1 (permalink) |
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Registered User
Join Date: Oct 2001
Location: Argentina
Posts: 12
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Hi everyone! I'm new to this forum, and all others
![]() I'm having some problem with FF9, and I was hoping any of you could be so kind to tell me what to do... Well: When there are many graphics on the Field screen and on Battle mode, both the Music and the Video slows down, sometimes to a very annoying state. Plus, there are some pauses in music when the battle is loading, and the effect of "entering battle", is not displayed at all. I was wondering if you could help me out!! Here's my info. The other problem is, when I'm playing Vagrant Story, the "step" sound of all the characters and some special effects sound amazingly weird, even worse than a midi. No plug-in has been able to correct this, at least for changing beetween 'em. Maybe I need just to configure one of 'em. ![]() Thanks a lot for your help, really! Btw, all this place is cool, congratulations to all who made it!! PS: Both games are being run by PSX CD OS : Microsoft Windows 98 SE (v4.10 Build 2222) DirectX : DirectX 8.0 installed Processor : Intel Pentium III, 500Mhz Memory : 192Mb Video card: Voodoo 5 5500 AGP 64Mb BIOS | SCPH1001.BIN | | 11/07/1997 05:38 CDR | cdrPeteAspi.dll | 1.7 | 22/09/2001 15:20 GPU | gpuLewGlide.dll | 1.35 | 01/08/2001 20:05 SPU | spuIori.dll | 1.4 | 01/09/2001 22:58 Sound Enabled | Yes CDDA Enabled | Yes XA Enabled | Yes XA Read Enabled | Yes SPU IRQ Hack | No CDROM Drive Letter | G CDROM Accurate Timing | Yes Disable CDROM Status | No MDEC Enabled | Yes MDEC Timing Enabled | Yes SIO IRQ Always Enabled | No Country | AutoDetect Active Configuration | 1 Active 3dfx Card | 1 Enable HotKeys | Yes Resolution | 640x480 Refresh Rate | 75Hz Emulate MASK Bit | Yes Dynamic Texture Caching | Yes Custom FrameCap | 60Hz On-Screen Display | Off Frame Skip | Disabled FrameRate Limit | Auto System Type | NTSC FrameCap Method | New Draw Method | Bright Alpha Blending Mode | Advanced Bilinear Filtering | Enabled w/o Sprites Alpha Testing | Normal FrameBuffer Access | Write Off-Screen Drawing | Basic Polygon Mode | Textured Texture Windows | Enabled VSync | Enabled Banshee Code | Disabled MDEC Format | Direct Write Experimental Flipping | Off Experimental Screen Sizing | On FrontBuffer Rendering Fix | Off FF7 TextureWindow Fix | Off DMAChain Fix | Long
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- Zanzetsuken - "May Light guide thee on thy way" "Fly, forever and try" |
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#2 (permalink) |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,574
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Lewpy's Glideł Plugin Configuration Information v1.35
----------------------------------------------------- Computer Information OS : Microsoft Windows 98 SE (v4.10 Build 2222) DirectX : DirectX 8.1 installed Processor : AMD AMD Athlon(tm) processor, 1001Mhz (1 off) (00/0642) 64kb L1-I, 64kb L1-D, 256kb L2 (on-chip) Memory : 256Mb Core Emulator ePSXe : D:\EPSXE\EPSXECUTORTOOL.DLL : 02/06/2001 22:18, 98304 bytes *------*----------------------*---------*------------------* | Type | Name | Version | Date | *------*----------------------*---------*------------------* | BIOS | SCPH1001.BIN | | 11/07/1997 05:38 | | CDR | W9XCDRCORE | 0.0 | Plugin Not Found | | GPU | gpupec.dll | 1.3 | 29/01/2001 00:07 | | SPU | spuIori.dll | 1.4 | 01/09/2001 22:58 | *------*----------------------*---------*------------------* *-----------------------------*---------------------* | ePSXe Configuration Item | Current Setting | *-----------------------------*---------------------* | Sound Enabled | Yes | | CDDA Enabled | Yes | | XA Enabled | Yes | | XA Read Enabled | Yes | | SPU IRQ Hack | Yes | | CDROM Drive Letter | F | | CDROM Accurate Timing | No | | Disable CDROM Status | No | | Disable CDROM RT Status | No | | MDEC Enabled | Yes | | MDEC Timing Enabled | Yes | | SIO IRQ Always Enabled | Yes | | Country | AutoDetect | *-----------------------------*---------------------* Glideł Board : Voodoo5 (tm) Version : 3.10.00.0674 File : C:\WINDOWS\SYSTEM\glide3x.dll : 16/01/2001 12:38, 348160 bytes *-----------------------------*---------------------* | Plugin Configuration Item | Current Setting | *-----------------------------*---------------------* | Active Configuration | 1 | | Active 3dfx Card | 1 | | Enable HotKeys | Yes | | Resolution | 640x480 | | Refresh Rate | 60Hz | | Emulate MASK Bit | Yes | | Dynamic Texture Caching | Yes | | Custom FrameCap | 60Hz | | On-Screen Display | Off | | Frame Skip | Disabled | | FrameRate Limit | Auto | | System Type | NTSC | | FrameCap Method | New | | Draw Method | Bright | | Alpha Blending Mode | Advanced | | Bilinear Filtering | Enabled w/o Sprites | | Alpha Testing | Normal | | FrameBuffer Access | Write | <-------- | Off-Screen Drawing | extra | <------------ | Polygon Mode | Textured | | Texture Windows | Enabled | | VSync | Enabled | | Banshee Code | Disabled | | MDEC Format | Texture | | Experimental Flipping | On | | Experimental Screen Sizing | Off | | FrontBuffer Rendering Fix | Off | | FF7 TextureWindow Fix | Off | | DMAChain Fix | Long | *-----------------------------*---------------------* Here is my config of FF9.. Compare it with yours.. The slowness before battles is the game loading the fight scenes.. Try and run the game off an iso and it should aleviate some of the slowness.. As for Vagrant Story, there is no fix for it at the moment.. The weird sounds are just there.. Wait for a new version of epsxe or the spu pluggins which may fix it.. I don't think you need "accurate cd rom timing" for either of these games..
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Play emulated games online Main Rig||Intel Q6600@3.2 ghertz|4x1gb DDR2 1066|Asrock 1600sli 110db LGA 775|EVGA 8800gtx@620/1450/975|2x Seagate 160gb SATA150 Raid0|250 gb Samsung SATA2 HD|Seagate 7000.10 500gb HD|NEC 3520 4x/8x DVD+R/RW DL burner|Antec TP 650 watt|40" Sony Bravia 1080p|20.1" 5ms LCD 1680x1050 Native|Logitec 5.1 Speaker System w/15" Sub|Dual Boot Winows XP Pro/Vista 64bit|| 2nd Rig||Athlon64 x2 3800+|2x1 gig PC3200|BFG Geforce 6800 Ultra OC @450/1250 agp|60 gig Maxtor IDE HD 7200 RPM|40 gig Maxtor IDE HD|Asrock Dual SATA2|Silver Aluminum ATX|17" LCD|| 3rd Rig||Athlon Xp 2800+|1.5 gig PC2700|BFG GeforceFx 5900 Ultra OC agp|100 gig Maxtor SATA HD|NF7-s rev2.0|Nvidia Soundstorm MCP|19" CRT|| Last edited by fivefeet8; October 17th, 2001 at 22:38. |
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#3 (permalink) |
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Registered User
Join Date: Oct 2001
Location: on harddrives.. waiting for the moment when they need their computer the most :)
Posts: 6
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Mines doing the same thing.. i tried petes opengl.. soft.. and it seemed to run very fast in soft.. with the sound almost too fast.. but the graphics were suffering bad.. so if i had to make a guess.. i would think its the processor that needs an upgrade.. if anyone knows otherwise.. please help us.. thanks
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#4 (permalink) |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Seoul, South Korea
Posts: 10,116
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well, first of all, it's Zantetsuken.
![]() anyway, the Vagrant Story foot sounds are all the same in all emulators. No cure for that yet, maybe it'll get fixed in a future plugin release.
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"...And when I finally meet you again, I want to ask you - have you found what you were looking for? Because that's what I felt you were doing, all these years. And I want to hear you answer, "Yes, I have, thank you for asking," and we'll be together again, until the end of our days..." |
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#5 (permalink) |
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Space Cowboy
![]() ![]() ![]() Join Date: Jun 2001
Posts: 349
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I played FF9 too.
The only cases i had choppy sound was when the battles were loading. But it wasn't that much of a problem. 1. Play off an Iso, not from CD 2. Keep Solution at 640x480 The rest of your config seems to be alright.
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When Angels are forced out of Heaven they become Devils. |
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