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Old October 16th, 2001   #1 (permalink)
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FF9 battle music slowdown

Hey, I'm new to EPSXe and I just got everything working with FF9. There is just one annoyance that occurs, everytime a battle starts, the music slows down for a few seconds. Is there any way around this or is it cuz my computer is too slow??
I have a P3 500Mhz, 256MB RAM, GEforce2 MX 32MB

Here is my info:

Plugin: Pete's D3D Driver 1.1.53
Author: Pete Bernert
GFX card: NVIDIA GeForce2 MX/MX 400

Resolution/Color:
- 1024x768 Fullscreen - [16 Bit]

Textures:
- R8G8A8A8
- Filtering: 4
- Caching: 2

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Alpha multipass: on
- Mask bit: off
- Advanced blending: none

Misc:
- Scanlines: on [200]
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: off [00000000]
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Old October 16th, 2001   #2 (permalink)
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Well it could be slowing down because its trying to load the fight from the cd.. Or the framebuffer effects are slowing it down... Try running from an iso and set framebuffer to black.. There is suppose to be some swirly effects that happen when a battle loads.. These swirly effects slow the game down if you don't have a high end computer.. Setting it to black ensures that the effects don't show and hence no slowdown.. Playing the game off an iso should speed the loading of the fight scenes since it is loading the game off your harddrive and not the cd.. Your harddrive is a lot faster than your cd rom drive..

FYI.. I use lewpys glide pluggin with my voodoo 5 5500 agp and get swirls at full speed.. No slowdown what so ever.. Plus I am running the game off the cd..
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Last edited by fivefeet8; October 16th, 2001 at 20:12.
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Old October 16th, 2001   #3 (permalink)
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Slightly off-topic: I saw you had "mask bit" to off. For FF9 it should be set to "on" otherwise you are gonna get some real garbage whenever something with blur effects come on (like summons and some of the more powerful magic. It has little effect on speed (at least I didn't see it), and displays the right colors and translucency for many spells. IMHO, running off ISO is better 'cause it speeds up the whole game, not just battle transitions
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Old October 16th, 2001   #4 (permalink)
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Thanks guys for the feedback. I am already running off ISO and the slowdown in music right before a battle, even tho everything else is fast. Any further suggestings would help!
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Old October 16th, 2001   #5 (permalink)
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Um, lessee . . . you could try a smaller resolution . . . you could turn scanlines off (I hear they slow down things) . . . you could apply the FF9 special game fix (at the bottom) . . . dunno, I usually use Lewpy's
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Old October 16th, 2001   #6 (permalink)
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Same situation here. I tried practically everything. In the end I just said "feck it", 'cos its not affecting the gameplay much and it give me a chance to drink my coffee without having to pause the game
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Old October 17th, 2001   #7 (permalink)
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hmmm does this work for legend of dragoon too?

Last edited by WUwata; October 17th, 2001 at 00:20.
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Old October 17th, 2001   #8 (permalink)
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I fixed the problem by changing the frambuffer textures to black. Thanks again guys for your help!.
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Old October 17th, 2001   #9 (permalink)
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Quick note... I use Pete's OpenGL GPU with pretty much the same system as the original poster (Celeron 500 MHz, GeForce 2 64MB, 128 MB RAM) and I get awesome swirlies with zero slow-down. Off-Screen Drawing is at 3, and Framebuffer Textures at 2, and everything works hunky-dory. I'd suggest that markusn82 try the OGL if he wants some swirly action.
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Old October 17th, 2001   #10 (permalink)
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so does the swirl effect function in ff9 with the framebuffer set to 2?....couse with legend of dragoon i have to set up it to 0 since it needs the vram emulation...pls let me know, tnx

Last edited by bardack; October 17th, 2001 at 05:16.
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Old October 17th, 2001   #11 (permalink)
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Yup, works for me @ 2, in FF9 at least.
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Old October 18th, 2001   #12 (permalink)
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re

HI i had the same problem the fight music would slow own so much it made me trip out but heres how i fixed it i was using petes soft ..yuck..but then i switched to the dx6 d3d driver with some tweaked options its like this i dont get swirlys but theres no music slowdown and the graphics dam near exceed what a real psx can do im serios you can seen here it is tPlugin: Pete's DX6 D3D Driver 1.1.53
Author: Pete Bernert
GFX card: Intel(R) 82810E Graphics Controller

Resolution/Color:
- 512x384 Fullscreen - [16 Bit]

Textures:
- R5G5B5A1
- Filtering: 0
- Caching: 2

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 1
- Alpha multipass: on
- Mask bit: off
- Advanced blending: none

Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: off
- Full vram: off
- Game fixes: off [00000000]
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