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#1 (permalink) |
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Registered User
Join Date: Oct 2001
Posts: 3
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FF9 battle music slowdown
Hey, I'm new to EPSXe and I just got everything working with FF9. There is just one annoyance that occurs, everytime a battle starts, the music slows down for a few seconds. Is there any way around this or is it cuz my computer is too slow??
I have a P3 500Mhz, 256MB RAM, GEforce2 MX 32MB Here is my info: Plugin: Pete's D3D Driver 1.1.53 Author: Pete Bernert GFX card: NVIDIA GeForce2 MX/MX 400 Resolution/Color: - 1024x768 Fullscreen - [16 Bit] Textures: - R8G8A8A8 - Filtering: 4 - Caching: 2 Framerate: - FPS limit: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 0 - Alpha multipass: on - Mask bit: off - Advanced blending: none Misc: - Scanlines: on [200] - Unfiltered FB: off - Dithering: off - Full vram: off - Game fixes: off [00000000] |
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#2 (permalink) |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,586
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Well it could be slowing down because its trying to load the fight from the cd.. Or the framebuffer effects are slowing it down... Try running from an iso and set framebuffer to black.. There is suppose to be some swirly effects that happen when a battle loads.. These swirly effects slow the game down if you don't have a high end computer.. Setting it to black ensures that the effects don't show and hence no slowdown.. Playing the game off an iso should speed the loading of the fight scenes since it is loading the game off your harddrive and not the cd.. Your harddrive is a lot faster than your cd rom drive..
FYI.. I use lewpys glide pluggin with my voodoo 5 5500 agp and get swirls at full speed.. No slowdown what so ever.. Plus I am running the game off the cd..
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Play emulated games online Main Rig||Intel Q6600@3.2 ghertz|4x1gb DDR2 1066|Asrock 1600sli 110db LGA 775|EVGA 8800gtx@620/1450/975|2x Seagate 160gb SATA150 Raid0|250 gb Samsung SATA2 HD|Seagate 7000.10 500gb HD|NEC 3520 4x/8x DVD+R/RW DL burner|Antec TP 650 watt|40" Sony Bravia 1080p|20.1" 5ms LCD 1680x1050 Native|Logitec 5.1 Speaker System w/15" Sub|Dual Boot Winows XP Pro/Vista 64bit|| 2nd Rig||Athlon64 x2 3800+|2x1 gig PC3200|BFG Geforce 6800 Ultra OC @450/1250 agp|60 gig Maxtor IDE HD 7200 RPM|40 gig Maxtor IDE HD|Asrock Dual SATA2|Silver Aluminum ATX|17" LCD|| 3rd Rig||Athlon Xp 2800+|1.5 gig PC2700|BFG GeforceFx 5900 Ultra OC agp|100 gig Maxtor SATA HD|NF7-s rev2.0|Nvidia Soundstorm MCP|19" CRT|| Last edited by fivefeet8; October 16th, 2001 at 20:12. |
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#3 (permalink) |
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Scourge of the Seven Seas
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Los Angeles, CA
Posts: 2,355
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Slightly off-topic: I saw you had "mask bit" to off. For FF9 it should be set to "on" otherwise you are gonna get some real garbage whenever something with blur effects come on (like summons and some of the more powerful magic. It has little effect on speed (at least I didn't see it), and displays the right colors and translucency for many spells. IMHO, running off ISO is better 'cause it speeds up the whole game, not just battle transitions
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Intel Core 2 Quad Q9550, 4GB DDR2, ATi Radeon HD 4870 X2, Asus Xonar D2X, MSI P35-Neo2, Vista HP x64. Just an ol' Batard. |
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#5 (permalink) |
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Scourge of the Seven Seas
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Los Angeles, CA
Posts: 2,355
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Um, lessee . . . you could try a smaller resolution . . . you could turn scanlines off (I hear they slow down things) . . . you could apply the FF9 special game fix (at the bottom) . . . dunno, I usually use Lewpy's
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Intel Core 2 Quad Q9550, 4GB DDR2, ATi Radeon HD 4870 X2, Asus Xonar D2X, MSI P35-Neo2, Vista HP x64. Just an ol' Batard. |
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#6 (permalink) |
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Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,480
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Same situation here. I tried practically everything. In the end I just said "feck it", 'cos its not affecting the gameplay much and it give me a chance to drink my coffee without having to pause the game
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Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
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#9 (permalink) |
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Powerslave
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: The eyes of the night
Posts: 1,812
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Quick note... I use Pete's OpenGL GPU with pretty much the same system as the original poster (Celeron 500 MHz, GeForce 2 64MB, 128 MB RAM) and I get awesome swirlies with zero slow-down. Off-Screen Drawing is at 3, and Framebuffer Textures at 2, and everything works hunky-dory. I'd suggest that markusn82 try the OGL if he wants some swirly action.
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![]() -----------------------------------THE|ALCHEMIST----------------------------------- P4 2.4C @ 3 GHz | 512 MB Corsair XMS PC3200 DDR400 Dual Channel 2-2-4-5 Asus P4P800 BIOS 1010 | WD800JB SE Caviar | RADEON 9700 Pro 128 MB DDR a.k.a. Asfaloth. Batards unite! |
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#10 (permalink) |
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Registered User
Join Date: Sep 2001
Location: Italy --> South
Posts: 49
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so does the swirl effect function in ff9 with the framebuffer set to 2?....couse with legend of dragoon i have to set up it to 0 since it needs the vram emulation...pls let me know, tnx
Last edited by bardack; October 17th, 2001 at 05:16. |
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#11 (permalink) |
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Powerslave
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: The eyes of the night
Posts: 1,812
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Yup, works for me @ 2, in FF9 at least.
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![]() -----------------------------------THE|ALCHEMIST----------------------------------- P4 2.4C @ 3 GHz | 512 MB Corsair XMS PC3200 DDR400 Dual Channel 2-2-4-5 Asus P4P800 BIOS 1010 | WD800JB SE Caviar | RADEON 9700 Pro 128 MB DDR a.k.a. Asfaloth. Batards unite! |
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#12 (permalink) |
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Banned
Join Date: Oct 2001
Posts: 13
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re
HI i had the same problem the fight music would slow own so much it made me trip out but heres how i fixed it i was using petes soft ..yuck..but then i switched to the dx6 d3d driver with some tweaked options its like this i dont get swirlys but theres no music slowdown and the graphics dam near exceed what a real psx can do im serios you can seen here it is tPlugin: Pete's DX6 D3D Driver 1.1.53
Author: Pete Bernert GFX card: Intel(R) 82810E Graphics Controller Resolution/Color: - 512x384 Fullscreen - [16 Bit] Textures: - R5G5B5A1 - Filtering: 0 - Caching: 2 Framerate: - FPS limit: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 1 - Alpha multipass: on - Mask bit: off - Advanced blending: none Misc: - Scanlines: off [0] - Unfiltered FB: on - Dithering: off - Full vram: off - Game fixes: off [00000000] |
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