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Old August 28th, 2001   #1 (permalink)
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Question Some FFIX "bugs" and a question

First off, the dreaded system specs:

PIII/800mhz
128 mb ram
WinME / DX8.Oa
Voodoo3 3000 agp w/16megs
ePSXe 1.4.0

My ePSXe config:
Lewpy Glide 1.53
Pete's CDR aspi core 1.6
standard epsxe spu core
---------------------------------------------------------------------------------------------

Alrighty ^_^ here are the "Bugs" I've seen. (note: these are extremely minor things, they don't neccasarily affect gameplay)

First one...

Summon Leviathan and watch the little box in the corner (the one with all the characters' stats) when the tidalo wave hits.. the box picks up trails... I can attach a pic if neccasary

Second one...

That little yellow highlight bar seems to show through the battle submenus (pic available on request)

Third one.. this oine is only mildly annoying as it does affect gameplay a little...

Summon Ramuh.. at the end of the summomn when the enemy is surrounded by blue lightning the emu bottlenecks and becomes really slow until the summon is completely finished, then it goes back to the wonderful 60fps we all love

Okay, enough with the bugs, now onto the question..

The PSX CD copy protection, how exactly is it done? is the information for the CD burned first and then at some later time the sectors themselves are physically damaged? or is it that the data has already been "corrupted" before it is written to those sectors on the CD?
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Old August 28th, 2001   #2 (permalink)
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I dunno about problems 1 and 3 but for 2, maybe you could try enabling G4 Polygon Cache on the special game fixes page on Pete's Plugins, see attachment:
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Old August 28th, 2001   #3 (permalink)
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Which would be nice if he was using Pete's plug-in, but he isn't so he'll have to wait for the Lewpy users to show, sorry.
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Old August 28th, 2001   #4 (permalink)
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Oh yeah, sorry I didn't read the post too well!!
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Old August 29th, 2001   #5 (permalink)
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1. Blurr effects are used throughout some parts of the summons.. Which is why those menus have trails.. If you don't want them that way then, set OSD to "basic" or "extra".. (you won't get the full effects though)

2. Yes attach a pic please.. I have a guess but not too sure so the pic would really help..

3. Almost the same as 1. Use "basic" or "extra" for OSD and set framebuffer to "write".. It should keep those parts moving fast.. You can also lower the resolution too..

I usually play at 640x480 with 4xFSAA.. Check my screenshots.. There is a battle shot too.. 60 fps all the time.. It does slow down to 50 fps with that Rumah part, but I got OSD set to "Full" and framebuffer at "read\write"..
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Last edited by fivefeet8; August 29th, 2001 at 02:44.
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Old August 29th, 2001   #6 (permalink)
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Just wait 'til you summon Ark. Almost the entire summon is one big blur effect :eyes: . One way to help a bit with speed is to set the DMA Chain Fix to "short". Does help a bit. My specs, no problems with yellow rectangle, very fast, but slow during blurring:

Lewpy's Glideł Plugin Configuration Information v1.35
-----------------------------------------------------

Computer Information
OS : Microsoft Windows 98 SE (v4.10 Build 2222)
DirectX : DirectX 8.0 installed
Processor : AMD AMD Athlon(tm) Processor, 699Mhz (1 off) (00/0621)
64kb L1-I, 64kb L1-D, 512kb L2 (on-chip)
Memory : 192Mb

Core Emulator
ePSXe : C:\PROGRAM FILES\EPSXE\EPSXE.EXE
: 25/06/2001 20:31, 153088 bytes

*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | Scph1001.bin | | 11/07/1997 05:38 |
| CDR | cdrPeteAspi.dll | 1.5 | 10/06/2001 13:31 |
| GPU | gpuLewGlide.dll | 1.35 | 01/08/2001 20:05 |
| SPU | spuIori.dll | 1.4 | 15/08/2001 07:09 |
*------*----------------------*---------*------------------*

*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Sound Enabled | Yes |
| CDDA Enabled | No |
| XA Enabled | Yes |
| XA Read Enabled | Yes |
| SPU IRQ Hack | No |
| CDROM Drive Letter | First Available |
| CDROM Accurate Timing | No |
| Disable CDROM Status | Yes |
| Disable CDROM RT Status | No |
| MDEC Enabled | Yes |
| MDEC Timing Enabled | Yes |
| SIO IRQ Always Enabled | No |
| Country | AutoDetect |
*-----------------------------*---------------------*

Glideł
Board : Voodoo5 (tm)
Version : 3.10.00.0658
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 06/12/2000 20:44, 329728 bytes

*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 640x480 |
| Refresh Rate | 100Hz |
| Emulate MASK Bit | Yes |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | Off |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled w/o Sprites |
| Alpha Testing | Normal |
| FrameBuffer Access | Write |
| Off-Screen Drawing | Extra+FBR |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Enabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | On |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Short |
*-----------------------------*---------------------*

I'm also gonna try fivefeet8's recommendations for speeding up the game during blurring.
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Old August 29th, 2001   #7 (permalink)
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Tried the Off-S-D settings. Basic: no blurring or battle swirl, but full speed. Extra: no battle swirl, blurring is there, but still slow. Gonna stick with Extra+FBR., no change in speed, but full swirl effects.

F-B-A: Write: full speed except during blurring. Read: slower than Write. Read\Write: even slower. No visual change.
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Old August 29th, 2001   #8 (permalink)
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that snapshot...

alright.. fort whichever of you requested that snapshot, here it is ^_^ sorry it took so long... took me forever to log into the board; here is as well that little text file generated by ePSXe:

*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Sound Enabled | Yes |
| CDDA Enabled | No |
| XA Enabled | No |
| XA Read Enabled | No |
| SPU IRQ Hack | No |
| CDROM Drive Letter | F |
| CDROM Accurate Timing | No |
| Disable CDROM Status | No |
| MDEC Enabled | Yes |
| MDEC Timing Enabled | Yes |
| SIO IRQ Always Enabled | Yes |
| Country | NTSC |
*-----------------------------*---------------------*

Glideł
Board : Voodoo3 (tm)
Version : 3.10.00.0674
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 16/01/2001 12:38, 348160 bytes

*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration 1 |
| Active 3dfx Card 1 |
| Enable HotKeys No |
| Resolution 1024x768 |
| Refresh Rate | 60Hz |
| Emulate MASK Bit | Yes |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | Off |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled w/o Sprites |
| Alpha Testing | Normal |
| FrameBuffer Access | Write |
| Off-Screen Drawing | Extra+FBR |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Enabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | On |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*-----------------------------*---------------------*

^^;;; forgive the messup in the paste... i dont feel much like fixing it atm...
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OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old August 29th, 2001   #9 (permalink)
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hmmm.....

lets try this again

http://www.geocities.com/rand_sedai/PSGLD002.bmp
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OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5

Last edited by Archlyn; August 29th, 2001 at 15:44.
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Old August 29th, 2001   #10 (permalink)
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That is a dead link.. Make sure you save the bmp screenshot as a jpeg.. Under 200 k is all that is allowed for pics on the boards..
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Old August 29th, 2001   #11 (permalink)
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third rtime's the charn....

lets see if thuis works
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OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old August 30th, 2001   #12 (permalink)
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YYUUUCCCK! I really hope that you don't play the game like that.
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Old August 30th, 2001   #13 (permalink)
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no i dont, basiclly I used Paintshop to compress the image, it went from 2.2meg down to 17k... ^^'''
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OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old August 30th, 2001   #14 (permalink)
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Old August 30th, 2001   #15 (permalink)
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hehheh, what game did you say you were playing? j/k!
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Old August 30th, 2001   #16 (permalink)
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Wow, everyone is just one big pixel . I see the problem, and I used to have it, too. Don't have the problem anymore, and yet it seems like we're using the exact same settings. Hmmm . . .
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Old August 30th, 2001   #17 (permalink)
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sorry

^_^;;; I got sick of all the problems i was having trying to upload that damn pic so i finally ddecided "aww **** it, I'll just compress the damn thing and deal
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OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old August 30th, 2001   #18 (permalink)
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I guess you didn't save it as a jpeg.. It would take up less space and would have better quality.. That is probably the ugliest shot I have ever seen on the boards.. Well onto your shot about the yellow strip showing through.. Its not a big deal.. You can still see through it.. I did some testing and that yellow strip is still there.. Maybe it will be fixed later in the gpus or epsxe.. For now though, its not a big problem.. You only see that when you press L2 in battles..
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2nd Rig||Athlon64 x2 3800+|2x1 gig PC3200|BFG Geforce 6800 Ultra OC @450/1250 agp|60 gig Maxtor IDE HD 7200 RPM|40 gig Maxtor IDE HD|Asrock Dual SATA2|Silver Aluminum ATX|17" LCD||

3rd Rig||Athlon Xp 2800+|1.5 gig PC2700|BFG GeforceFx 5900 Ultra OC agp|100 gig Maxtor SATA HD|NF7-s rev2.0|Nvidia Soundstorm MCP|19" CRT||

Last edited by fivefeet8; August 31st, 2001 at 06:02.
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