|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Registered User
Join Date: Jul 2001
Posts: 6
|
Breath of Fire 4 slowdowns
Hey there,
Is it possible to not have slowdowns in BoF4. The only time it actually does slowdown is usually huge areas. Areas such as towns, massive cliffs, etc. Im using Epsxe 1.4.0 Pete's D3D Driver 1.47 Internal Sound proscessor And my system specs more than meet the req. to run the game. AMD 750Mhz 128MB RAM Voodoo 3 So um...anyone have any ideas? Thanks in advance,
__________________
.:.+.:.Huma.:.+.:. |
|
|
|
|
#2 (permalink) |
|
Registered User
![]() Join Date: Apr 2001
Posts: 91
|
use lewpy's glide driver. they perform better with 3dfx cards.
if you prefer pete's plugins, at least use his latest version of 1.51 and see the difference. your settings are not shown so it is difficult to assist you in a meaningful way by way of settings. however, my recommandations seeing your sys specs are to press the fast button if using pete's plugins. true they are above the requirements but not good enough to run at full fps if you enable all the options like full vram primitives and such. try running textures at 4,4,4,4. you will notice a great improvement in speed. hope this helps.
|
|
|
| Thread Tools | |
| Display Modes | |
|
|