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Old April 12th, 2001   #1 (permalink)
kvi
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Does anyone know how to get around the audio timing problems in games that use digital samples? In epsxe the sound may start out alright, but eventually it'll slow down and the sounds will drag. I've seen this happend in Valkyrie Profile and Bushido Blade 2. Anybody else have any problems with this.

Computer: Athlon 900mhz
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Graphic Plugin: Pete's 3d,soft plugins
Sound Plugins: epsxe internal and Null2
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Old April 12th, 2001   #2 (permalink)
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Re: EPSXE and audio samples

try changing the audio prebuffer length and stuff like that - i think if you increase it won't break up but it'll lag more (play delayed)
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