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#1 (permalink) |
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Registered User
Join Date: May 2001
Posts: 23
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FFIX crashin gduring ending sequance....
Hi.
My problem is that FFIX is crashin during the end when (spioler) . . . . . . . . . . . Zidane gos to rescue Kuja from the Life tree. It has frooze up twice on the same spot now so I know it cant be random. This is a bastard as Necron kills me half the time. I'm running an iso of my hard disk so it cant be a strached cd. Heres my specs: Atholn 650 Mhz 320 megs of Pc-100 ram GeForce 2 Pro 64 Mb Sound blaster Live Value. Useing ePSXe 1.4 with Pete's oepn GL Driver 1.51 Null2's Audio Driver 1.3 And I have a scph1001 bios. Does any one have the fix for this? Its about the most annoying crash ever.
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Sir Canealot And they shall know no fear.... |
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#4 (permalink) |
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Registered User
Join Date: May 2001
Posts: 23
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Alrighty then.
Pete's OpenGL Driver 1.51 Full screen. Resalution 800/600 Colour Depth: 32bit Texture Quality R8 G8 B8 A8 Catchng type: Palettized Filtering: Extened W/O sprites Fps limited at 60 fps Off screen drawing: 2: Standard Framebuffer Textures: 2: Grx card buffer Alpha Multipass: Checked Mask bit: Checked Advanced blending: Checked Special games fixes: G4 Poly catch: Fix for character boxs in FFIX Null2's audio driver 1.3(I think it is 1.35 but it only shows up as 1.3) Attributes: 48000 Hz, 16 bit Buffer Length: 40 Block: 3 Use Reverb: Checked Rverse L/R: Not checked Force VAG 48Hz: Checked Enable tone-cache: Checked Mute XA/VAG Stream: Not checked Enable VAG Stream: Checked Linear interpolation: Not checked CD-Rom(Even though I use ISO) ePSXe CDR Aspi core 1.4.0 BIOS: Scph1001.bin I think thats it. Hope someone can help me.
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Sir Canealot And they shall know no fear.... |
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#5 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: France
Posts: 1,238
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since u are at the end of the game, try to disable the G4 polygon option
in the special game fixes.(I did the game w/ peteOGL 1.47 )The caching type to heavy or dynamic. The frame buffer textures to black Disable the mask bit too Oh since the null spu 1.35 has probs w/ mdecs try using the internal SPU. Hope that ll work Bye |
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#6 (permalink) |
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Beta Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Nantes, France
Posts: 6,150
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Maybe it's the same sort of crash that happens with null's SPU at the beginnig of the game when the airship crash,do as rargh said and try the internal SPU(the best IMO),I played the game all along with it and the game NEVER crashed.
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#7 (permalink) |
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PSEmu PRO
![]() ![]() ![]() Join Date: Jul 2001
Location: Beyond the Bounds
Posts: 443
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The problem is the plugin Null2's audio driver, the strange thing is that it happens at random, but you can pass without problems with the internal spu of the ePSXe
Last edited by psxyke; July 12th, 2001 at 21:02. |
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#9 (permalink) |
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Registered User
Join Date: Jul 2001
Posts: 16
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I have this EXACT same problem. At the spot where Zidane goes: Well here I go (or something just like that), after everyone else leaves.
I use Pete's DirectX 7 plugin., also Null2's, WITH linear interpolation (it sounds a whole bunch better). ummm Basically, everything else is the same...uhh, including the bios. have you tried with 7502? I have found that the null2 is a LOT better for FF9 (for me). I would hate to have to use the internal SPU for the ending...but if I absolutely have to, I guess I will. So...do I have to? ![]() Otherwise, th only other problem I have with FF9 is on entering battles, it keeps swirling instead of going to black, and so I guess the music slows down. -Cliff Last edited by clifff; July 12th, 2001 at 21:48. |
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#13 (permalink) | |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: France
Posts: 1,238
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Quote:
We don t really care of *cough* the music in FF9... (since it s a disaster too on the psx...IMO )Bye |
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#14 (permalink) |
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Registered User
Join Date: Jul 2001
Posts: 16
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well, I definitely hear missed notes. (I'm a stickler for that kind of thing) I just switched to the Iori plugin, and I'll try it out. It seems to get even more then the Null2 (which rather amazes me, even though I know it was based on the Null2)
I'll let you people know how it turns out -Cliff |
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#17 (permalink) |
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Registered User
Join Date: May 2001
Posts: 23
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Iori's plugin?
Where can I get this one? And will try the internal plugin ever though it sounds a bit crap compared to Nulls. Grr this Null chap had better fix this soon. The music being screwy in the ending just int right damnit! Whoa this topic has swellled :P
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Sir Canealot And they shall know no fear.... |
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#20 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: France
Posts: 1,238
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I dunno for sure that iori s based on the null2 plugin but here what i know:
The null2 plugins has been discontinued. The prodigy plugin is a continuation of the Null2 plugin. Not as advanced as the null one (doesn t support save states tough). Bye |
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