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#1 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Apr 2001
Location: Finland
Posts: 356
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What are the ePSXe crew working on now? so what is the major thingy on the new release? (speed, compatiliby, maybe a button with what you can freeze emulator
(that would be handy, the esc isn't the best solution)
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Send something to this guy: NateMan900@aol.com ...perkele! |
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#3 (permalink) |
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Who Da Gnome?
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: At Home
Posts: 2,441
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Re: ePSXe development
yes, tracking down individual bugs in a million some odd games can be kind of time consuming.
at the moment, epsxe is already gods gift to psx emu fanatics, so you guys can surely wait a while before another release..
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May the Gnome™ be With You |
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#4 (permalink) |
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Avatar says it all.
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Dubai
Posts: 524
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Re: ePSXe development
true bgnome and galtor all of us at psxemu can only say thank u for ure great work along with the rest of ure crew ... epsxe rules
i just wanted to know are u by any chance going to work for a ps2 emulator dont :rockets: for asking such a question but i was just curious u know
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cant think up of a cool one yet |
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#6 (permalink) |
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Guest
Posts: n/a
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Which version of FF 9 are you referring to? Most of the versions work perfectly w/ePSXe. The only one that I know of that doesn't work at all is the PAL UK version. There may be others, but I am not aware of them.
As Bgnome and Galtor said, compatability is the most time consuming and slowest job of all. There are so many different games out there and ePSXe is already quite compatable as it is, that I think they have done a fabulous job already. Also, they have said that they were working some more on the internal SPU so that it won't crash w/DX 8. So lets all just wait quietly until the next version is released, enjoy the version that is out now, and party hearty :wtf: when the new version is out.Glator, you guys are an answer to prayer. I was hoping for increased compatability. Now, when the next version is out, maybe Doom will work. Take all the time you need and don't stress out. Take care and regards to all three of you. sincerely, sx/amiga |
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#9 (permalink) | |
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Registered User
Join Date: Apr 2001
Posts: 17
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Re: ePSXe development
Quote:
P2543, is there a reason why you can't just burn the patched image to a CD and run the game from that? |
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#10 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: France
Posts: 1,238
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Re: ePSXe development
" Also, they have said that they were working some more on the internal SPU so that it won't crash w/DX 8."
Hey what are U talking 'bout?? I have a SB 512 w/ DX 8 and it doesn t crash! |
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#12 (permalink) | ||
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Registered User
Join Date: Apr 2001
Posts: 16
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Re: ePSXe development
Quote:
Quote:
when is it loaded into my cdrom drive and i go into win explorer i can see a file called Sles_029.65(disk one) wich i presume is used to boot the game everything cleared up now??:confused:
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I need help... I give help! |
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#13 (permalink) |
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Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,480
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Re: ePSXe development
my 2 cents
As far as I can see this path thing is to bypass the libcyrpt system on the cd. As far as I know it checks to see if you have a mod chip or not and if so then checks to see if the game is an original by scanning the sub track of the disc for a cd key. The emulator must not be able to send back the right code or something. Anyway my point is this. All of the free emulators today use the original bios but can run games from all regions on it, so I assume that they work like a mod chip. Wouldn't changing it so that the emulator could only run games from the region that the bios comes from get around this system? That's my theory anyways. Correct me If I'm wrong. Ps Keep up the good work guys!!
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Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
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#14 (permalink) | |||
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Registered User
Join Date: Apr 2001
Posts: 17
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Re: ePSXe development
Quote:
You asked: Quote:
Quote:
Sorry about the confusion. |
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#18 (permalink) |
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Guest
Posts: n/a
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p2543, yes, everything is cleared up and perectly fine. I apologize for what I was insinuating
, but we have had problems in the past w/ people asking for help w/illegal versons. So one can't be to sure. But, you do, indeed, have a legitamite version, but what version it is I don't know. If it is the UK PAL version, then it won't work and there is no patch. I hope, for your sake, that it isn't. I apologize again, no offense ment.sincerely, sx/amiga |
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#19 (permalink) | |
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Avatar says it all.
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Dubai
Posts: 524
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Re: ePSXe development
Quote:
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cant think up of a cool one yet |
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