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Old June 21st, 2001   #1 (permalink)
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Cannot use memcards after loading savestate

It seems that when you do a state save a virtual memcard is created within the savestate. When you quit, and come back and load the state, any changes u make to the memcard is made ONLY on the virtual memcard inside the savestate, not in the actual memcard file.

EDIT: I guess my question is how can you save to the physical memcard file after loading a statesave?

Last edited by Slaimus; June 21st, 2001 at 01:45.
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Old June 21st, 2001   #2 (permalink)
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Oh and this is with FF8.
Its getting really annonying as statesaves seems to have stability problems, but I am forced to use the statesave now.
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Old June 21st, 2001   #3 (permalink)
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Same problem..

I'm experiencig the same problem playing "Castlevania: SOTN"
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Old June 21st, 2001   #4 (permalink)
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EXPERIENCING!

Damn keyboard!
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Old June 21st, 2001   #5 (permalink)
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well when you use a savestate, it save the memcards to temp.000 and temp.001 which is mem cards 1 and 2 respectively. so what you can do is save your game and then when you exit go find those files (under the memcards directory of EpsxE). and rename the extension to *.mcr. then load up Epsxe and have the memcards point to that. However there is a easier process if you're just trying to get past a point that freezes with savestates (ff9). just save your game and then goto the Epsxe GUI and say restart under the run menu or something. then don't load your savestate and just load you save game. good luck.
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Old June 21st, 2001   #6 (permalink)
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Yup.. just read the FAQ too... that should solve your problem...
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Old June 26th, 2001   #7 (permalink)
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so does that mean that if I save to memecard after saving a state, then load another state it will still use the temp memcards from the previous game?
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Old June 26th, 2001   #8 (permalink)
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it's changed in 1.4, no more temp memory card. you are saving to an actual memory card even if you load and save a savestate.
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