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#2 (permalink) |
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Registered User
Join Date: Apr 2001
Posts: 21
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Re: epsxe dos window
how would it be a hinderance to your gameplay? it just tells you what's going on, plus you could see errors that may pop up. and if you use gamestates, if you increase the save slot, how do you know if it's the slot you want it to be?
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#3 (permalink) |
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The Wingman
![]() ![]() Join Date: Apr 2001
Location: Southampton, UK
Posts: 115
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Re: epsxe dos window
If it was for knowing what save/load slot you were on then why is there a menu with tick on the appropriate slot in the save/load slot sections? Also, if it was for error detection wouldn't it be good if you still had a choice to turn it on/off?
p.s. it doesnt hinder my gameplay. |
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#5 (permalink) |
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Who Da Gnome?
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: At Home
Posts: 2,441
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Re: epsxe dos window
i personally like it
its nice to know whats going on and to keep track of what you did, like if you implemented a cht or something.. its also useful in debugging and tracking down what errors you may have..
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May the Gnome™ be With You |
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#7 (permalink) |
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Registered User
Join Date: Apr 2001
Location: NJ, USA
Posts: 10
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Re: epsxe dos window
-.-9
If you start ePSXe with ePSXe cutor, you can have it so the dos window doesn't popup. (Is that a command switch? You may want to look at some documentation to see if it is, I'm not quite sure.) And btw, hinderance is a real word. (At least I thought you were suggesting it wasn't when you used italics on hinder... -.-9)
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icq: 213566 yim: techneaux aim: bouncyslinky |
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#8 (permalink) |
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Guest
Posts: n/a
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Hankhoser, you do not need to be that way. Yes, you are entitled to your opinion, but then so is Bgnome entitled to his. He was just stateing what he thought just as you were. Please do not respond like this in the future, it can only cause trouble and that will not be tolerated!
Thank you.sx/amiga |
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