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#1 (permalink) |
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發水麵包
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Calgary, Alberta
Posts: 1,435
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Pete's GPU question
Hi, i am just wondering how VRAM primitive works?? Should I always enable it in my Pete's GPU just in case there are some effects that I cannot see in the game?? How is it different compare to framebuffer read(inside pete's special game fix section)?? Do they work the same??
thanks
__________________
--------------~My specs~--------------- AMD Athlon XP 2200+ @1.86Ghz with 275MHz FSB Gigabyte GA-7VAXP Ultra Motherboard with 333MHz FSB 768Mb PC2700 DDR SDRAM Dual Harddrive : Maxtor DiamondMax Plus 30 Gb and 120 Gb 7200 rpm SoundBlaster Audigy with latest driver Asus Geforce FX 5600 with 128 DDR RAM Lite-On 4X DVD-Burner Lite-On 52X24X52 CD-Writer Creative Inspire 5200 Speakers with sub-woofer Microsoft Windows XP Professional Edition with SP1 Viewsonic G90fb 19 inches monitor (1280X1024 resolution) Direct X 9.0c (Specs will be updated soon) |
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#2 (permalink) |
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S.E.E.D. Mode
![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: 127.0.0.1
Posts: 997
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don't enable full vram primitives always if you don't have a fast cpu. (it says in the manual and plugin that polygons will be drawn in also software too, this means extra work for the cpu)
enable it only whan needed as this option may produce unnecessary slowdowns in some scenes in psx games |
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#3 (permalink) |
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發水麵包
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Calgary, Alberta
Posts: 1,435
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What about framebuffer read?
__________________
--------------~My specs~--------------- AMD Athlon XP 2200+ @1.86Ghz with 275MHz FSB Gigabyte GA-7VAXP Ultra Motherboard with 333MHz FSB 768Mb PC2700 DDR SDRAM Dual Harddrive : Maxtor DiamondMax Plus 30 Gb and 120 Gb 7200 rpm SoundBlaster Audigy with latest driver Asus Geforce FX 5600 with 128 DDR RAM Lite-On 4X DVD-Burner Lite-On 52X24X52 CD-Writer Creative Inspire 5200 Speakers with sub-woofer Microsoft Windows XP Professional Edition with SP1 Viewsonic G90fb 19 inches monitor (1280X1024 resolution) Direct X 9.0c (Specs will be updated soon) |
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#4 (permalink) |
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S.E.E.D. Mode
![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: 127.0.0.1
Posts: 997
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Taken from the readme file:
"FVP tends to need a lot of cpu power, so I've looked if I could do an option to let the gfx card do most of the work... and there it is: a new special game fix called "framebuffer read on move" i think this also applies to framebuffer read. |
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#5 (permalink) |
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Coffee Demon
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Darkness, Unknown
Posts: 2,898
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hmmm
Framebuffer Read was made as an alternative to Full VRAM....Most folks used Full VRAM to see the slashy effects found in most RPG battle transitions....Enabling Frame Buffer Read with a good level of Off Screen Drawing will produce the same effects...but will not slow the game down all the time like Full VRAM does....It will however slow down during battle transitions on slow PCs or in other parts of the game if it misdetects the need for it
Framebuffer Read on Move used the principles of Framebuffer Read with tweaks to bypass a portion of the game called Xenogears where Ingame graphics and an MDEC play at the same time....damn dream sequence... |
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#6 (permalink) |
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發水麵包
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Calgary, Alberta
Posts: 1,435
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i think someone post a solution regrading the dream sequence lockup in Xenogears...
__________________
--------------~My specs~--------------- AMD Athlon XP 2200+ @1.86Ghz with 275MHz FSB Gigabyte GA-7VAXP Ultra Motherboard with 333MHz FSB 768Mb PC2700 DDR SDRAM Dual Harddrive : Maxtor DiamondMax Plus 30 Gb and 120 Gb 7200 rpm SoundBlaster Audigy with latest driver Asus Geforce FX 5600 with 128 DDR RAM Lite-On 4X DVD-Burner Lite-On 52X24X52 CD-Writer Creative Inspire 5200 Speakers with sub-woofer Microsoft Windows XP Professional Edition with SP1 Viewsonic G90fb 19 inches monitor (1280X1024 resolution) Direct X 9.0c (Specs will be updated soon) |
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