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Old April 10th, 2002   #1 (permalink)
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Pete's GPU question

Hi, i am just wondering how VRAM primitive works?? Should I always enable it in my Pete's GPU just in case there are some effects that I cannot see in the game?? How is it different compare to framebuffer read(inside pete's special game fix section)?? Do they work the same??

thanks
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Old April 10th, 2002   #2 (permalink)
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don't enable full vram primitives always if you don't have a fast cpu. (it says in the manual and plugin that polygons will be drawn in also software too, this means extra work for the cpu)

enable it only whan needed as this option may produce unnecessary slowdowns in some scenes in psx games
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Old April 10th, 2002   #3 (permalink)
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What about framebuffer read?
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Old April 10th, 2002   #4 (permalink)
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Taken from the readme file:

"FVP tends to need a lot of cpu power, so I've looked if I could
do an option to let the gfx card do most of the work...
and there it is: a new special game fix called "framebuffer read
on move"

i think this also applies to framebuffer read.
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Old April 10th, 2002   #5 (permalink)
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hmmm

Framebuffer Read was made as an alternative to Full VRAM....Most folks used Full VRAM to see the slashy effects found in most RPG battle transitions....Enabling Frame Buffer Read with a good level of Off Screen Drawing will produce the same effects...but will not slow the game down all the time like Full VRAM does....It will however slow down during battle transitions on slow PCs or in other parts of the game if it misdetects the need for it


Framebuffer Read on Move used the principles of Framebuffer Read with tweaks to bypass a portion of the game called Xenogears where Ingame graphics and an MDEC play at the same time....damn dream sequence...
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Old April 10th, 2002   #6 (permalink)
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i think someone post a solution regrading the dream sequence lockup in Xenogears...
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Old April 11th, 2002   #7 (permalink)
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or maybe this version of epsxe doesn't need any....
anyways, if it frezzes, keep trying till it goes by...that's how i did it.
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