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Old March 30th, 2002   #1 (permalink)
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battle FF7

when the 1st fmv is done... as soon as the enemy attacks you...
my screen freezes, the sound keeps going til it finishes....
could someone tell me what to fix to get past this??
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Old March 30th, 2002   #2 (permalink)
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Show us your pc specs and wicg plugin u use
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Old March 30th, 2002   #3 (permalink)
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Is that when the two blue guards attack you? Do you actually get into the battle mode? Can you post your GPU plugin settings?
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Old April 1st, 2002   #4 (permalink)
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Plugin: Pete's DX6 D3D Driver 1.1.59
Author: Pete Bernert
GFX card: Sigma Savage4 (v8.40.03)

Resolution/Color:
- 500x350 Window mode

Textures:
- Default
- Filtering: 5
- Garbage collection: on
- VRam size: 32 MBytes

Framerate:
- FPS limit: on
- Frame skipping: on
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000000]

pIII 500mhz
256mb sdram

freezes durin the transition from wutever 2 battle mode
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Old April 1st, 2002   #5 (permalink)
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This have never happend to me so i don't know if i can help. try using the special game fix

Plugin: Pete's OpenGL Driver 1.1.60
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/PCI/3DNOW!

Resolution/Color:
- 640x460 Window mode
- Keep psx aspect ratio: on

Textures:
- R8G8A8A8
- Filtering: 6 - edge clamping supported
- Garbage collection: on
- VRam size: 0 MBytes - 84 textures usable

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2 - texture created
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on (hardware)
- Subtractive blending: NOT supported!

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Full vram: off
- Game fixes: on [00000000]
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Old April 1st, 2002   #6 (permalink)
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What works for me is to set Offscreen Drawing to "4" and turn on either "Framebuffer Read" or "Framebuffer Read On Move" in the Special Fixes section. You might also want to turn on "Textured Window Alignment" in the Special Fixes to fix the look of the in-game text windows.

"Framebuffer Read On Move" produces an accurate swirl, but it's very slow (at least on my card).

"Framebuffer Read" produces just a "pseudo-swirl", but my system does not experience any slowdown whatsoever. Maybe it's because the framebuffer is read only once under this option, unlike in the other option in which I think the framebuffer is read on every change of frame.

Also don't forget to turn off "Frame Skipping".

That's about it with regards to the swirl part. Again, this is what works with me, and may or may not work on your system. Anyway, I hope this helps.
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Old April 2nd, 2002   #7 (permalink)
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woohoo thx guys
now it works now... but the transition from normal 2 battle is slow... thats all..... know how to fix that? lol
i'll fix it n get back 2 ya..
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Old April 2nd, 2002   #8 (permalink)
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Based on what I've read around here (I lurk more than I post), the swirl effect is very difficult for a PC to emulate, and thus is very slow in most systems.

If you could live with a "pseudo-swirl", there'd be no slowdowns. Check out my post above.
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Old April 2nd, 2002   #9 (permalink)
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If you have FSAA on, all framebuffer effects will be hideously slow.
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Old April 4th, 2002   #10 (permalink)
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FSAA???
whats that??
hmph.... it ran slow today.... approx 12 frames.... don't kno why its doing that....
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Old April 4th, 2002   #11 (permalink)
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Savage 4 has no FSAA. I suggest to turn FrameBuffer texture to black. Even Savage 4 is faster than TNT2, it will slowdown if you turn FB textures to GFX card buffer. I suggest you use OpenGL plugin (faster +20%) although you need some special ICD replacement (very hard to find).
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Old April 4th, 2002   #12 (permalink)
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Whoops. Didn't notice you had an S4.
Have you tried the D3D6 plugin? I know taht the S4 is more powerful than a TNT 2 in thoery, but in practice they tend to have a lot of image artifacts.
Try setting framebuffer to black (1) or use Full vRam Primatives and mode (0), although that will be very slow too.
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Old April 5th, 2002   #13 (permalink)
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Quote:
Originally posted by Andronicus
Savage 4 has no FSAA. I suggest to turn FrameBuffer texture to black. Even Savage 4 is faster than TNT2, it will slowdown if you turn FB textures to GFX card buffer. I suggest you use OpenGL plugin (faster +20%) although you need some special ICD replacement (very hard to find).
um.... could you guys keep an eye out for that plz? becuz i have nooooo idea what that ICD thing is.....
anyways i'll keep using Pete's DX6 D3D........ mayb
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