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Old March 28th, 2002   #1 (permalink)
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Question Chrono Cross, skippy frames

The problem I'm having is that once in a while when your characters enter a place where there are lots of polygons, especially the times when you get swarmed the game becomes less smooth and the frames seem skippy. Although the fps changes from 60-59 and vice versa once every 1/2 secs. But usually it stays at 60 or 59 fps(this is when you feel the frames are smooth). It seldomly goes below 59 but still, it is irratating at times. My specs are:

computer:
AMD athlon 800mhz k7v
256mb RAM
20 Gig HD
Geforce2 MX 400
50x cd
creative soundblaster live value


Plugin: Pete's OpenGL Driver 1.1.59
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/AGP/3DNOW!

Resolution/Color:
- 640x480 Fullscreen - Desktop changing [16 Bit]
- Keep psx aspect ratio: off

Textures:
- R5G5B5A1
- Filtering: 6
- Garbage collection: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000000]

Also what are some good sound settings using Iori's plugin??
your reply would be appreicated.
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Old March 28th, 2002   #2 (permalink)
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This is pretty normal. There are times when I can play the game at 1024x786 with 4xS FSAA and the game gives me no problems. But when there are a lot of textures (this game has the most changing textures on screen I have ever seen) The frame rate takes a terminal dip.
 
Old March 28th, 2002   #3 (permalink)
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Try the auto frame limit it will be 59.9 all time ^^
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Old March 28th, 2002   #4 (permalink)
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if you have fsaa on, you may want to turn that off.

i love iori's plugin since i just made it my spu, then just played, runs at least 5-6 rpgs without any problems, so just use default values
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Old March 28th, 2002   #5 (permalink)
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Chrono Cross is a complex game and will slow down at certain points (the FATE and Lavos battles come to mind). It can't really be helped, since it's a limitation of the PSX and not your computer.
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Old March 28th, 2002   #6 (permalink)
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Question

So even on a playstation it will slow down? I don't have a PS but just askin...

FF9 by the way runs perfectly smooth, so it is probably not a computer requirement thing eh?
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Old March 29th, 2002   #7 (permalink)
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IIRC Chrono uses more Framebuffer stuff anyway.
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Old March 29th, 2002   #8 (permalink)
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Hmm... with crono cross I have a similar problem, while my fps never drops below 59, it looks as if the action is jerky and/or skipping frames (even though i have frame skipping disabled). In other games where I had similar problems (Castlevania SOTN and Rival Schools) I just enabled PC FPS calculation and it fixed those timing issues, but when I enable PCFPS on square games it speeds up and slows down at really dumb times making it pretty unplayable.
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Old March 29th, 2002   #9 (permalink)
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Quote:
Originally posted by Demigod79
Chrono Cross is a complex game and will slow down at certain points (the FATE and Lavos battles come to mind). It can't really be helped, since it's a limitation of the PSX and not your computer.
so do you think that when they have a PS2 emulator out there with full PSX support (im looking foreward about 3 years) this problem will be fixed? because, you know, the PS2 doesnt exactly have the same specs as a PSX.

and i hear ya on the lavos battle. that fight took me 45 min on my watch, but the game clock only recorded 15 min.:eyes:
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Old March 29th, 2002   #10 (permalink)
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Lavos battle runs at like 45 fps for me
 
Old March 29th, 2002   #11 (permalink)
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Quote:
Originally posted by Lizking

so do you think that when they have a PS2 emulator out there with full PSX support (im looking foreward about 3 years) this problem will be fixed? because, you know, the PS2 doesnt exactly have the same specs as a PSX.

and i hear ya on the lavos battle. that fight took me 45 min on my watch, but the game clock only recorded 15 min.:eyes:
It is unlikely that a PS2 emulator will incorporate support for PS1 games as the PS1 game support in the PS2 is provided by basicaly a seperate in built PSX
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Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE
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Old March 30th, 2002   #12 (permalink)
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I have slowdowns too,but biggest slowdown i have when im in inventory menu,but theres nothing moving,so why its actually slower there ? (tried all gpu plugins,not much change in speed at all)
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Old March 31st, 2002   #13 (permalink)
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spajdr, i was bemused by this problem too, but since you don't need to use that inventory menu much, it didn't affect me, greatly
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Old March 31st, 2002   #14 (permalink)
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Framebuffer effects. The inventory uses framebuffer effects to display. Try disabling the framebuffer, and see what happens
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Pop over to my site for help with setting up PSX emulators.
Help for the Final Fantasies and other RPGs avalaible

Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business
Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE
Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb

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