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Old March 17th, 2002   #1 (permalink)
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About the sub-channel function...

does anyone or which game take advantage of this new function yet..?
And..if i just disabled this ...does it mean the cd-rom just function like before in epsxe1.5..? Or just leave it by default doesn't hurt?

Sorry for these question coz it's kinda hard undestanding what actually this function is and further explaination is appreciated

Finally..is this sub-channel thing only supported in the coming pete CD-Rom plug-in or depends on cd-rom?

Thanks in advance for any reply..

btw..really expect tekken 2 going to be playable...
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Last edited by RedJacket; March 17th, 2002 at 02:11.
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Old March 17th, 2002   #2 (permalink)
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what is sub-channel thing?
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Old March 17th, 2002   #3 (permalink)
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THe Sub channel support added in ePSXe 1.5.1 and Pete's 1.10 CDR plugin. This is for copy protected games, so that ppf patches are no longer nessacary.
If you leave it disabled, it will function as before.
It is only supported by certain CD Rom drives, with Pete's or the Internal plugin
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Old March 17th, 2002   #4 (permalink)
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In a nutshell copy protected game support. However you need a cd-rom that can accurately read sub channel info (only a few can). The workaround for this is that this data can be output to a file and the emu can attempt to use this file instead of reading from the cd if your drive doesn not support it.

A more though description is in the readme from pete's new cd plugin. He can describe it better than I can.
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Old March 17th, 2002   #5 (permalink)
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i see...
so the question is, where to get those files, since you cant make them yourself?
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Old March 17th, 2002   #6 (permalink)
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So, which drives do have subchannel support? For example, I have an Actima 52x CD-ROM. Does that have subchannel support?
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Old March 17th, 2002   #7 (permalink)
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Quote:
Originally posted by Goku7
So, which drives do have subchannel support? For example, I have an Actima 52x CD-ROM. Does that have subchannel support?
A list is being compiled here
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Old March 17th, 2002   #8 (permalink)
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Not mean to offend...but i think the sub-channel function makes configuration a bit harder and complicated...

like myself..getting confused at first when i got epsxe 1.51 and see those enable sub-channel support, enable sub-channel support from cd-rom and enable sub-channel caching to disk...

As the perfomance really vary depends on which game and i'm having a hard time to understand what does it really mean..it's somehow much user-unfriendly a bit..

And BetaMax...say..how would i actually know my cd-rom is really being supported?
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Last edited by RedJacket; March 17th, 2002 at 18:31.
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Old March 17th, 2002   #9 (permalink)
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er try it?

Just check the enable sub channel support and read from cd. Throw a copy protected original in and see if it works. If it crashes then your out of luck. Sorry.
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Old March 17th, 2002   #10 (permalink)
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personally, i think it would be nice if pete put in a test subroutine to determine whether your specific drive could handle subchannel info. that way we wouldnt have to guess and check and have noobs saying that it doesnt work
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Old March 17th, 2002   #11 (permalink)
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>personally, i think it would be nice if pete put
>in a test subroutine to determine whether your
>specific drive could handle subchannel info. that
>way we wouldnt have to guess and check and have
>noobs saying that it doesnt work

well, if you use the "create SBI/M3S file" button in my cdr plugin, and a file will be successfully created (that means without any error message), chances are high that the reading really was successful (go figure, ehehe).

Still the final tests always will have to be if the game is working or not, when you use that subchannel file later for playing... for example I've created 10 files of Crash Team Racing on my Pioneer, and _each_ of them was slightly differently from the others... and only 9 of them were working fine. Maybe it was just a disk scratch or something, but since the subchannel reading is done by the drives without error corrections, there is always a risk that some bits in that data are (wrongly) bad... and the plugin can't detect that, since it cannot know if the bits are bad because of the copy protection, or because of some stupid reading error.

Same situation with CloneCD, btw... created several ISOs of the same game, and all the SUB files were slightly different. Kinda sucks, I know, but there is nothing I can do about it... that's life.
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Old March 17th, 2002   #12 (permalink)
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Mmm... one thing comes into my mind right now: to read the data several times when creating a SBI/M3S file... will take longer, of course, but that way the plugin could do a double/triple/quadruple comparison to the subchannel data... mmm... we will see
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