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Old March 6th, 2002   #1 (permalink)
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graphics problem

This question might be posted before but I am really stuck now. I run all my games at 1024X768 resolution but it seems like some of the 3D games have blocky background effect. An example would be the world map on FF9. You can see bunch of squares like up together... Not all the games have this problem, only some does.

Any idea how to solve this problem?

Monitor : 19 inch Viewsonic G90f
GFX card : Asus geforce 2 MX with lastest Nvidia Detonator driver
Desktop res : 1024X768 (same with all my psx games in epsxe) and auto FFSA settings (allow applications control FFSA)

Is it because I use such a high resolution? Should I lower the res a bit?
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Old March 6th, 2002   #2 (permalink)
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By the way, I use Pete OpenGL plugin 1.58 for my GFX card.
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Old March 6th, 2002   #3 (permalink)
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This is normal with those plugins/settings, because of the filtering and the high resolution, which cause problems with the texture alighment.
Live with it, or lower the resolution and disable filtering Or use a software plugin.

btw, afaik turning the FSAA setting to auto means it won't be used, since epsxe etc.. don't automatically use FSAA if it's available.

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Old March 6th, 2002   #4 (permalink)
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Quote:
Originally posted by Mortu
This is normal with those plugins/settings, because of the filtering and the high resolution, which cause problems with the texture alighment.
Live with it, or lower the resolution and disable filtering Or use a software plugin.

btw, afaik turning the FSAA setting to auto means it won't be used, since epsxe etc.. don't automatically use FSAA if it's available.

Mortu

So should enable 4XFSAA or 2XFSAA to get maximium performance?
My desktop res is 1024X768 with 32 bit colors.
I tried 4XFSAA with my geforce 2 MX but it seems the games will slow down a lot... both PC and psx games.
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Old March 6th, 2002   #5 (permalink)
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4x FSAA on a Geforce 2 MX will put a heavy strain on your videocard. Esp at 1024x768. If you want to enjoy 4x I'd lower that to 800x600 or 640x480. Really depends on your computer (cpu, memory bandwidth), if it can take the strain.
I'd experiment a bit Just beware that some games can slow down A LOT with certain effects (3D games of course) if you computer can't handle the bandwidth.(e.g. ff9 battle swirl effects cause my Geforce2 Pro and p3 700 to slow to 5 fps or so in 4x FSAA

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Old March 6th, 2002   #6 (permalink)
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so should I enable 2XFFSA instead?
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Old March 6th, 2002   #7 (permalink)
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Try 4x and if it's too slow lower it to 2x or lower your res to 800x600 and repeat it.
Try out and see what you like. Post your sys specs so we can see what power you have too

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Old March 6th, 2002   #8 (permalink)
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My specs :

Intel P3 733MHz 133 FSB
Asus CUV4X Mainboard
512Mb PC133 SDRAM
Asus V7100 Geforce 2 MX video
SoundBlaster Live
Maxtor 30Gb 7200 rpm HD
Maxtor 60Gb 7200 rpm HD
Lite-On 24X10X40X CD wirter
AOpen 16X DVD
Viewsonic G90fb 19 inch monitor at 1024X768 res

Epsxe config :

Epsxe 1.5.0
Pete OpenGL 1.58 GPU
Eternal SPU or Internal SPU(which ever works best)
Internal CD plugin(the one comes with epsxe 1.5.0)


BTW, i always set the filtering to 6 in PeteOPGL GPU, would the graphics look crappy if I turn it off? How does it work?
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Old March 7th, 2002   #9 (permalink)
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The filtering really depends on what you like, I always set it to extended (2?) Damn can't really remember it atm since I'm not at home. Anyway, some people like the smoothed look, some people don't. I really think your sys should be able to handle 2x in nearly all situations. (Just like mine) There's only a few games (ff9 for instance) where I turn it off. Oh yeah, if you turn on FSAA, turn off smoothing, unless you want slow-motion . Like you I play in 1024x768x32 and never notice much slowdowns in most games.

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Old March 7th, 2002   #10 (permalink)
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Try to use my config. It might work

Plugin: Pete's OpenGL Driver 1.1.58
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: RIVA TNT2/AGP/SSE

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6
- Garbage collection: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: on
- Full vram: off
- Game fixes: off [00000000]

Last edited by Andronicus; March 7th, 2002 at 09:28.
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Old March 7th, 2002   #11 (permalink)
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Quote:
Originally posted by Andronicus
Try to use my config. It might work

Plugin: Pete's OpenGL Driver 1.1.58
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: RIVA TNT2/AGP/SSE

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6
- Garbage collection: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: on
- Full vram: off
- Game fixes: off [00000000]

DO i have to enable Dithering even if I am using 32 bit color?
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Old March 7th, 2002   #12 (permalink)
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Actually you don't have to turn on dithering. I turn it on because sometimes I change to 16 bit color
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Old March 7th, 2002   #13 (permalink)
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dont bother with fsaa, just use screen smoothing at like 640x480 or 800x600. it's pointless running at anything higher than those 2 res since the difference is really little.
 
Old March 7th, 2002   #14 (permalink)
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I don't have FSAA so I stick to screen smoothing
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Old March 7th, 2002   #15 (permalink)
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So is screen smoothing basically same as FSAA??
Does both of them work the same way?
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Old March 7th, 2002   #16 (permalink)
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OK, i changed my desktop res from 1024X768 to 1280X1024 since I am using a 19 inch monitor and is a waste if i set the res lower than what i can get.
Anyways, i tried to set all my psxe games to the same res like my desktop but I suffered major slowdown... so i switch it back to 1024X768 but now i was afraid epsxe might crash because I heard if the desktop res is different from epsxe res, something weird might happen.

Is that true???
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Old March 7th, 2002   #17 (permalink)
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Just make it clear, I switched my psxe games back to 1024X768 but my desktop is 1280X1024.

Any help on the slowdown problem?

Check my specs above!!
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Old March 7th, 2002   #18 (permalink)
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turning on FSAA will mean less jaggies on the edges of 3d objects. screen smoothing however will blur the whole screen making 2d look less pixelated. the higher the used resolution, the bigger the slowdown tho.

i suggest using my config

Plugin: Pete's OpenGL Driver 1.1.58
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/AGP/SSE

Resolution/Color:
- 640x480 Fullscreen - Desktop changing [16 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 0
- Garbage collection: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: on
- Full vram: off
- Game fixes: off [00000002]
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Last edited by Ultragunner; March 7th, 2002 at 18:40.
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Old March 8th, 2002   #19 (permalink)
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1024x768 is still pretty high and can cause slowdowns on alot of games - especially if you keep the textures and off screen drawing at high levels. Even with my 1.5 ghz and 512 megs of RAM, when using high screen resolutions, I suffer some serious slowdowns. Most of the time though, setting things at 640x480 w/ 32 colors with the textures and filtering on high will still yield a good looking screen (on alot of games, I can't really even see much of a difference between 640x480 mode and 1152x864 anyway, which is what my desktop is set to otherwise).

Click on change desktop settings - your desktop will switch back to its default resolution settings as soon as you exit epsxe fullscreen mode so don't worry about it.
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Old March 8th, 2002   #20 (permalink)
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If I'm using Geforce2MX, i'll think several time to use 1024x768 with FSAA turn on
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